12-18-2004, 03:02 AM | #41 (permalink) |
Tilted
Location: Auckland, New Zealand
|
hehe at ustwo saying it's been delayed for a year, I've been waiting for Team Fortress 2 since they talked about the release in 2001
Imo the ending was good, it kinda sums up the reason for why you are there. Which was to be the cleanup boy for the G-Man, Who imo is someone from another race who has taken up the look of a human. Obviously a race far superior than the humans and the bad guys (sorry it's late at night and my minds kinda dead), a race who has mastered the teleportation, being the reason why the g man can appear any where. I loved every bit of the game, the whole package was awesome, the graphics were OMG, the physics were even better, and the gameplay blew the socks of every other game out. The only thing I didnt really like is the only thing it really had to do with Half Life and the Black Mesa incident was the fact that you were gordon, Dr Kliener (i think thats his name) and the other Dr (as i said earlier im tired), Barney (who was amazing in HL2 Compared to HL) and the headcrabs and zombies. The introduction of the new headcrabs was a good idea, and running around Ravenholm I ended up running out of all my ammo, so trying to kill the fast zombies with the gravity gun and heaters brought out the geek sweat from inside me ? Nova Prospekt was also great, the Antlions + the bug bait had me in tears and on the ground laughing, Throwing a bugbait around a corner and seeing the remains of the enemy on the ground had me in tears. The only thing that annoyed me about the Squads in "Follow Freeman" was the fact that they followed you too much, the enemy AI was smart, but the Allied Rebels were so goddam annoying, half the time you'd get stuck because they were blocking your exit, atleast with the antlions you could kill them with a blast of the shotgun. In my opinion this game has been the best game I've ever played, anyone that says it was shit or what not needs to have a look at what valve have done here. Who cares if it was a little late, I'd rather it be 2 years late than them using the quake 3 engine, because the game they delivered blew my socks off |
12-20-2004, 02:20 AM | #42 (permalink) |
Junkie
|
I just finished this game and avoided this thread ferociously until doing so. I thought this was great. The cliffhanger is probably the motive dujour, from what I understand with the ending of Halo 2 as well.
Many forms of story telling in the non-gaming world rely on cliffhangers. Hell, most TV shows have cliffhangers at the end of their season. It's more compelling to me than having it be episodic and self contained. Especially with IP of this nature, some sort of continuity should be preserved between games. Else, why should we care about those involved? Unless Valve pulls some bullshit like Alien 3 and kills off everyone except Gordon, I find myself pleasantly waiting for the next chapter. Paraphrasing what xerraire1 said, it sounds like people weren't spoonfed the story and they're upset by that. The game wanted you to explore and figure out what was going on. Did anyone ask questions like, what's up with this city and the way it encroaches on the rest of the natural city? What the hell was that thing Breen was talking to at the end? How did the world get this way? If the story continues in this universe, answers will be given. I, personally, am looking forward to that. Glimpses of enemies that we only see for a fraction of a second? It's called foreshadowing. If you've ever read Neil Gaiman's comic Sandman, you'll find story arcs beginning with seemingly inconsequential events, that upon reflection, make the whole universe deeper and more fulfilling. I suspect that by the end of Half-Life's complete story arc, there will be a rich universe to contemplate. Quite frankly, I was relieved that they didn't make me do some "run out of the exploding building" bullshit that I've seen in many other games. In this case, I'll take a little deus ex machina. |
12-20-2004, 06:40 AM | #43 (permalink) |
C'mon, just blow it.
Location: Perth, Australia
|
Oh, funny, in Deus Ex your run out of an exploding building.
__________________
"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex." -- From an IGN game review. |
Tags |
ending, hl2, rant, spoilers |
|
|