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#42 (permalink) |
Oh shit it's Wayne Brady!
Location: Passenger seat of Wayne Brady's car.
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If I use a mouse, like for Counter-Strike, I prefer normal. The mouse gives full visibility control, so I see no reason for inverted.
If I use a controller, like for SOCOM: U.S. Navy Seals, I prefer inverted. It's sooo hard to aim with a controller, and having it inverted just makes it easier. |
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#43 (permalink) |
Jarhead
Location: Colorado
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One of the first PC games I played was Aces Over Europe. A beautiful flight sim that started a love affair for PC games and WW2 when I was a wee boy. When Quake first came out, I had to play inverted because I was so use to flight sim controls. Now, however, I play with the normal setting. I tried inverted recently and it was a disaster.
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If there exists anything mightier than destiny, then it is the courage to face destiny unflinchingly. -Geibel Despise not death, but welcome it, for nature wills it like all else. -Marcus Aurelius Come on, you sons of bitches! Do you want to live forever? -GySgt. Daniel J. "Dan" Daly |
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#44 (permalink) | |
Junkie
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The most important thing in this world is love. |
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#46 (permalink) | |
Insane
Location: Toronto
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Quote:
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- Thriolith |
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#49 (permalink) | |
<3 TFP
Location: 17TLH2445607250
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My vote: NORMAL MOUSE Inverted is for crazy people! |
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#50 (permalink) |
Upright
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always normal, and MAX mouse sensitivity?!?!?!? to me, that just soudns stupid. as a counterstrike palyer, I'm looking for the most precise aim I can get, and that has to be done with lower sentivity. although high senitivity gives you the advantage of turning faster if you get shot at from behind, I'm willing to take the extra split second if I can ddo that with control. Its near;y impossible to aim from a logn distance with high sensitivity.
(that and, counterstrike sensitivity goes up so high that the smalleset mouse movemnt makes you turn 180 degrees. hahaha) |
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#51 (permalink) | |
Human
Administrator
Location: Chicago
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Quote:
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Le temps détruit tout "Musicians are the carriers and communicators of spirit in the most immediate sense." - Kurt Elling |
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#54 (permalink) |
I'm a family man - I run a family business.
Location: Wilson, NC
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For flying airplanes and helicopters and stuff like that, I need it inverted. But for normal, walking-through-the-level FPS, I don't see how anyone could invert it. I mean, you are moving the cross-hair to shoot the enemy....up is up, down is down
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Off the record, on the q.t., and very hush-hush. |
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#55 (permalink) |
"Afternoon everybody." "NORM!"
Location: Poland, Ohio // Clarion University of PA.
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I used to play inverted back in the day when DOS games only had Joystick support, and
because of Flight Sims and stuff inverted was much easier to control. But now with mouse, normal has been MUCH easier to use than inverted.
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"Marino could do it." |
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#56 (permalink) |
Crazy
Location: dfw - texas
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inverted for me. i think it's because of all the flight sim-type games i played before fps games became available.
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Depression is just anger without enthusiasm. It’s having an empty beer bottle but no one to throw it at. |
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#57 (permalink) |
Tilted
Location: Melbourne
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An ex-inverter, used to play inverted back in Quake 1, back then i used to love my flight sims, after i stoped playing flight sims thoe normal is the way i play.
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Sex is not the answer. Sex is the question, yes is the answer. |
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#62 (permalink) | |
Getting Medieval on your ass
Location: 13th century Europe
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#66 (permalink) |
Tilted
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it doesnt matter which you use cause while you were arguing i fragged you, i use normal by the way
the real question is do you use a normal mouse or one with a ball that you move with your fingers
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I feel sorry for people who don't drink. They wake up in the morning and that's the best they're going to feel all day. Dean Martin I like my jeep to be like my girl, topless and dirty. me i guess |
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#68 (permalink) | |
Crazy
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With mice, it's normal for first person, inverted for third person. With sticks, it's inverted for everything.
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Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty. |
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#69 (permalink) |
Insane
Location: Boston, MA
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Depends on the game. I usually play the way the games comes. For instance, when I started to play halo on the comp, it was inverted. So I play halo inverted. When I started Unreal Tournament it was Normal so I play normal. It doesnt really matter to me. But If I had to choose before starting a game....I would use inverted. But once I start a game in one control I can't switch.
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I suffer from amnesia and deja vu at the same time... I think I have forgotten this before |
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#70 (permalink) |
Insane
Location: Intarweb!
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For FPS on the computer at least, up should be up and down should be down. That's the only way it should be done! I've tried inverted before and I feel like it totally kills my reflexes because it is counter-intuitive to pull down instead of up to shoot something above you. Besides you're not viewing from behidn yoru head but in your eyes, and if yo uwant to look up, what do you do? You look UP. That's just my take on it at least.
How about another question though? In games that have a choice, do you prefer right or left handed models? Do you prefer center or no models? If center and and no models are not a choice, which do you prefer, right or left? I personally prefer Center models (Such as in UT2k3/4) and then Left (go go counter-strike). Last edited by asiansrock; 05-02-2005 at 04:14 PM.. |
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#72 (permalink) |
Psycho
Location: Metro Detroit, Mich, USA
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Last time I checked, up = up, down = down.
Except for flight sims. Pilots are weird.
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Tommy Nibs is a funny word. So here I am, above palm trees, so straight and tall... You are, smaller getting smaller, but I still see... you. Jimmy Eat World - Goodbye Sky Harbor |
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#77 (permalink) |
Adequate
Location: In my angry-dome.
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To me normal is console-ish and 2-dimensional. Inverted is immersive.
We (GUI developer) did 3d control testing late 80's and early 90's. (Back then normal was usually called inverted) Y-axis inversion preference was split. When compared to each user's computer experience, it was almost always the newer users who preferred what we now call normal. They often complained about switching between one direction for moving the desktop pointer and another for "moving their head". More seasoned users had less of this problem and were in a kind of suspension of disbelief, moving their 3d point of view without any thought of the cursor. Opinions varied depending on 3d task & world, user time with arcade games, and experience with flight (real or not). Later, console defaults seemed to influence people toward today's "normal". Whatever. If we learned anything, it's that some people are world-centric, others are cursor-centric. Give them the choice. Just wait until drive-by-wire takes over you try to take your SO's toyota to the store with her cusomized X-Box3 controls. ![]()
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There are a vast number of people who are uninformed and heavily propagandized, but fundamentally decent. The propaganda that inundates them is effective when unchallenged, but much of it goes only skin deep. If they can be brought to raise questions and apply their decent instincts and basic intelligence, many people quickly escape the confines of the doctrinal system and are willing to do something to help others who are really suffering and oppressed." -Manufacturing Consent: Noam Chomsky and the Media, p. 195 |
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#78 (permalink) |
Mencken
Location: College
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I used inverted for a time, but switched to normal (like 4-5 years ago) cause I played a game that didn't have inverted. They both work the same; it's just what you're used to.
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"Erections lasting more than 4 hours, though rare, require immediate medical attention." |
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#80 (permalink) |
Psycho
Location: on my spinning computer chair
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This of CS .. you want to aim his head when he is up there..
my first impulse is to move my mouse upwards. Inverted would be weird. Normal of course =)
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"When you sit with a nice girl for two hours, it seems like two minutes. When you sit on a hot stove for two minutes, it seems like two hours. That's relativity." - Albert Einstein |
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Tags |
fps, inverted, mouse, normal |
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