05-19-2004, 05:02 PM | #81 (permalink) | |
Registered User
Location: Pittsburgh
|
Quote:
I'll have to explore alchemy a bit, perhaps with the next character I make (if I ever make another) -- the one I have right now is too concerned with kicking absolutely everything's ass to worry about gathering mushrooms. |
|
05-20-2004, 12:20 AM | #82 (permalink) | |
Insensative Fuck.
Location: Boon towns of Ohio
|
I'm a bit confused. I like what I'm hearing about the game. Is there a difference between the computer Morrowwind and the Xbox? Same game diff consoles?
I'd like to get it for Xbox if its the same but if its a pain to run or not the same as compu version I'd go with comp version instead.
__________________
Quote:
|
|
05-20-2004, 05:18 AM | #83 (permalink) | |
Registered User
Location: Pittsburgh
|
Quote:
I'd go with the PC version if you have a good computer (Morrowind can be quite demanding at times) simply for how many mods there are out there (and the ability to make your own quite easily). Last edited by saut; 05-20-2004 at 05:25 AM.. |
|
05-20-2004, 09:24 AM | #84 (permalink) | |
Junkie
|
The game is very demanding on the PC. They recommend a 500 MHz PII, 128MB RAM, and a 32MB Vid card. I would like to see how it actually runs on that system because I have an AMD 2600, 1 GB RAM, and a 9600 AIW Pro and I still get bad framerates at times. I do usually leave several things running in windows while playing like mIRC, Kazaa, IE, etc., but that shouldn't change it that much (I think).
Quote:
|
|
05-20-2004, 09:46 AM | #85 (permalink) |
you can't see me
Location: Illinois
|
I have found that enchant is much more useful for recharging items than for creating enchanted ones. Besides, once you get to the point of being able to kill golden saints regularly, you should have enough cash to pay to enchant things. Then you can just barter with the enchanter and sell them the saint's weapon or shield to get your gold back. Ta Da, free CE enchantments.
__________________
That's right - I'm a guy in a suit eating a Blizzard. F U. |
05-20-2004, 01:27 PM | #86 (permalink) | |
Rawr!
Location: Edmontania
|
Quote:
__________________
"Asking a bomb squad if an old bomb is still "real" is not the best thing to do if you want to save it." - denim |
|
05-20-2004, 02:25 PM | #87 (permalink) |
Very Proud of Ya
Location: Simi Valley, CA
|
Ok, here comes a real noob of a question for you guys:
How do you level up? Is it experience based or is it based on upping your skills? I probably need to level a few times seeing as how when I try to get a quest item, I get attacked by these three guys and just get slaughtered.
__________________
Do not speak Latin in front of the books. |
05-20-2004, 02:51 PM | #88 (permalink) |
Junkie
|
You level up by increasing any combination of your major and minor skills 10 levels. Once you do, you will get a message saying you should rest and medititate. Once you rest, you choose which skills to increase.
Here's where it gets very interesting. When you level up, next to each attribute there will be a number from 1-5. It says how many points you will add to that attrribute and is based on how much you raised your skills that depend on that attribute. By training misc skills enough you can increase that number to 5 and get the max advancement. Here is a link to a page that explains it a hell of a lot better than I just did: http://www.gamespot.com/gamespot/gam...rrowind/7.html This is an excellent guide. It tells you almost everything about how the game works. The first 33 pages are devoted to helping you understand the game, since it's very complex. That section is pretty much spoiler free so you can use it pretty risk free. There is also a pretty basic walkthrough for just about every quest in the game. |
05-21-2004, 02:52 AM | #89 (permalink) |
Fluxing wildly...
Location: Auckland, New Zealand
|
I just have a ring with Restore health +2pts constant effect + the necromancer's amulet which seems to keep me pretty safe from most things... also the main spell I use does Absorb Health 100pts so I heal myself while using it... although it's only good for fighting one enemy at a time because it costs so much magicka (somewhere inthe vicinity of 90) to cast and the higher level monsters often absorb / reflect it (reflect doesnt do anything though because you cant absorb your own health). Had a hairy run in with a dremora lord and some winged twilights.
Unfortunately I only use quicksave and I overwrote it by accident (was trying out some new mods with a new char) and hadn't done any proper saves for a few hours so i started a Dunmer Fighter/Mage although this seems to have been a bad choice because Dunmer seem to have fairly low hit points...
__________________
flux (n.) Medicine. The discharge of large quantities of fluid material from the body, especially the discharge of watery feces from the intestines. |
05-21-2004, 03:14 AM | #90 (permalink) |
Fluxing wildly...
Location: Auckland, New Zealand
|
Just a question, does morrowind run really slow for everyone else?
Here are my specs: AMD XP1700+ (1.47ghz) Geforce FX5900 512meg DDR RAM (not sure of the speed) Windows XP Pro 40gig hard drive 700meg virtual memory DX 9.0b latest Nvidia drivers (56.72 I think) I tried all the tweak guides and I still get about 15-20FPS in most areas. In fact, as far as I can see there has been NO increase in FPS whatsoever. I can run at 1280x960 with 4xFSAA and 4x aniso and pixel shaders on and I get the same FPS as 800x600 with everything disabled. Because of this, I believe it is my CPU, however I am told it runs fine on a P4 1.5... Any suggestions?
__________________
flux (n.) Medicine. The discharge of large quantities of fluid material from the body, especially the discharge of watery feces from the intestines. |
05-21-2004, 06:37 AM | #91 (permalink) | |
Registered User
Location: Pittsburgh
|
Quote:
|
|
05-21-2004, 05:38 PM | #96 (permalink) | |
Registered User
Location: Pittsburgh
|
Quote:
|
|
05-22-2004, 09:28 AM | #97 (permalink) |
Insane
Location: New York
|
All this talk about MOrrowind is now making me want to play it again. I don't think I want to start all over again because it cost me hours and hours and HOURS of practicing and running around and sleeping and spell casting to get my stuff up to par and I don't know if I have the patience to start over again. Perhaps...i'll see if I can get into where my character is now. hehehehe
|
05-22-2004, 07:53 PM | #99 (permalink) |
Fluxing wildly...
Location: Auckland, New Zealand
|
To show your FPS on the screen go to your morrowind.ini and change the following:
Show FPS=0 change to Show FPS = 1 or just add it if it's not in there at all.
__________________
flux (n.) Medicine. The discharge of large quantities of fluid material from the body, especially the discharge of watery feces from the intestines. |
05-22-2004, 08:21 PM | #100 (permalink) |
Psycho
Location: British Columbia
|
I got this game 2 days ago. I just got to Carralies Corsades in the town. The game seems really cool, but I don't have a clue whats going on. How exactly do you level up? I still don't understand, there is a bar above my character portrait in the menu, and there is a level number, neither of which I know how to up. Does the character speed increase as you level up, or is there a run toggle, because I'm walking everwhere, and it takes forever. Other than that, it looks like a pretty cool game, if a bit complicated. Anyone have any tips for me? Im still level 1, and have restarted 3 times.
|
05-22-2004, 08:27 PM | #101 (permalink) | |
Metal and Rock 4 Life
Location: Phoenix
|
Quote:
I am just simply a movie freak, and love the feature of taking any in-game movie w/excellent quality.
__________________
You bore me.... next. |
|
05-23-2004, 11:10 AM | #102 (permalink) | |
Registered User
Location: Pittsburgh
|
Quote:
Pressing caps lock or holding shift makes you run, but your fatigue bar goes down when you do this. You can keep running with an empty fatigue bar (at first I thought you couldn't and never ran for more than 30 seconds or so at a time, slowed me down a lot). The fatigue bar determines your effectiveness in combat, basically. To level up, you have to increase 10 of your skills and then rest. When you've increased 10 skills, you'll get a message saying "You need to rest and meditate on what you've learned." To increase a skill, you simply have to use it -- ie: jumping a lot increases acrobatics, using a longsword will increase your longsword ability, using magic will increase certain magic skills, etc. As far as walking everywhere, there is a faster way, besides running, althought it costs a little gold. At every major town, there is usually an "instant" way of travel to another town -- silt strider ports (the really big bugs), teleportation in towns with a mage guild, and boats in coastal towns. Knowing how to use these will make travelling from place to place a LOT faster and more efficient (no getting lost from using the sign posts, which are not very good indicators of where things really are). For more information that will help you out, go to this link: http://www.gamespot.com/gamespot/gam...all/morrowind/ They have a guide on just about everything the starting morrowind player could ask for. |
|
05-23-2004, 03:33 PM | #103 (permalink) |
Fluxing wildly...
Location: Auckland, New Zealand
|
Another note, to level up, the skills that you increase must be Major or Minor skills... Misc. skills give a maximum of 0.5 towards your level (I believe) whereas leveling up a mjaor or minor skill will increase it by 1 and you can keep leveling up that skill to get another one.
Read some guides on leveling up though, so you know how the multipliers work.
__________________
flux (n.) Medicine. The discharge of large quantities of fluid material from the body, especially the discharge of watery feces from the intestines. |
05-23-2004, 08:30 PM | #104 (permalink) |
Psycho
Location: British Columbia
|
Thanks, walking/jumping everywhere was getting a bit annoying. I've got to level 4, got a bunch of armour and stuff. I also have a quick question, sorry for not looking on gamespot, but that thing is just too big to look at right now. How do you get additional spells(not from items), or can you? I started the game with firebite, summon ghost, conjure dagger, and hearthheal, do you have to read books or is it every so many levels?
|
05-24-2004, 05:06 AM | #106 (permalink) | |
Upright
Location: Suburban Hell, VA
|
Quote:
This is only true on X-Box I believe. All skills count equally on the PC version. |
|
05-24-2004, 09:30 AM | #107 (permalink) | |
Junkie
|
Quote:
Early in the game, I'd try to run a lot. You encounter nice low level creatures to get your fighting skills up and start raising your athletics. It also helps to start getting to know the terrain. |
|
05-24-2004, 11:02 AM | #108 (permalink) | |
Junkie
|
Quote:
|
|
05-24-2004, 02:19 PM | #109 (permalink) | |
Registered User
Location: Pittsburgh
|
Quote:
|
|
05-25-2004, 05:44 AM | #110 (permalink) |
Too hot in the hot tub!
|
I just got orders from the head of the fighters guild to kill the heads of the theives guild. But at the same time, I got told by the fighter's guild head at Ald-Rhun that I should kill two of the other heads and Hard heart and he would support me as guild master.
As I am also in the thieve's guild, I think I'll just kill Hard Heart.
__________________
But I don't want ANY Spam! |
05-25-2004, 08:28 AM | #111 (permalink) | |
Junkie
|
Quote:
|
|
05-25-2004, 09:49 AM | #112 (permalink) | |
Registered User
Location: Pittsburgh
|
Quote:
|
|
05-25-2004, 10:50 AM | #113 (permalink) |
Junkie
|
He looked like an Ordinator, had the name High Ordinator, but the stuff he had was as you described. The scimitar was pretty badass; it had a damage strength 5pts plus a lot of other enchantments. The armor was nice too but it's heavy as fuck. The full set probably weighs over 300.
|
05-25-2004, 11:29 AM | #114 (permalink) | |
Registered User
Location: Pittsburgh
|
Quote:
|
|
05-25-2004, 10:10 PM | #115 (permalink) |
Very Proud of Ya
Location: Simi Valley, CA
|
Due to the open-endedness of this game, I'm probably going to have to start over... I became addicted to pickpocketing, which led to people attacking me, which led to me killing them. That happened to the majority of the people in Balmora.
Any suggestions as to fun classes/skills to take up in the beginning? Enchanting or Alchemy sounded nifty. I was an assassin this last game.
__________________
Do not speak Latin in front of the books. |
05-26-2004, 07:02 AM | #116 (permalink) | |
Registered User
Location: Pittsburgh
|
Quote:
|
|
05-26-2004, 09:44 AM | #117 (permalink) |
Junkie
|
I was dumb enough to make enchanting a major skill. I should have chosen alchemy instead. The thing about alchemy is that you need to have a minimum about of skill to be sucessfull, say about 30. Descent equipment can be found for free too. It can be a huge source of income. Buy 100 ash yam and 100 bloat. Make five fort strength and drink them. Repeat till you've used all of it. Each time your int raises, the potion effects get better and the duration gets longer. By the time you go through all those ingredients you can make poitions at a 100% success rate that will be worth 5-30k each. I made some restore magika and fort int that that restores or fortifies 4500 pts for 7500 seconds. Those are worth over 20k. If I had made that a fort strenght potion, you could probably kill anyone with 1 punch.
My next character will have: Major Destruction (willpower) Alchemy (intelligence) Long Blade (strength) Spear (endurance) Marksman (agility) Minor Athletics (speed) Acrobatics (strength) Alteration (willpower) Sneak (agility) Security (intelligence) Notice none of the skills will raise personality. I think personality is useless. I have low personality (40 at level 24) and I can always bribe and taut people, it just costs more and you have nothing else to do with your money. The skills are all things that you will use on a regular basis so it will. I chose spear because it's governed by endurance. You want to get the max hp so you need to max endurance as quick as possible. If you fight with spears a lot, you can raise it naturally and then buy training in heavy and med armor when its time to level so that you can get a +5 multiplier without adding up points that go towards the next level. Armor skills take too long to raise naturally so they aren't great things to put in as major/minor skills. It's best to raise those by training. If you want to be able to use magic, you should take the Atronach sign. It fortifies magika by 2*int. In return you can't regain magicka by resting, but you also get absorb 50%. To regain magicka you can summon ancestor ghosts and let them pound away or use potions. It makes it diffcult at first but the long term benefits outweigh the negative. |
05-27-2004, 01:05 PM | #118 (permalink) |
Very Proud of Ya
Location: Simi Valley, CA
|
My dark elf who can no longer quest as having killed way too many people has become a wandering thief. And so, I had to share the joy in his bounty:
<img src=http://img12.photobucket.com/albums/v36/BobaClark/ScreenShot_0.jpg> Not bad for being level 5 I imagine.
__________________
Do not speak Latin in front of the books. |
05-27-2004, 01:29 PM | #119 (permalink) |
Too hot in the hot tub!
|
I'm at level 31 now (orc barbarian). I took over Hlaalu Manor in Balmora and used the four dining tables as armor and weapons storage and the three shelves on the other side of the room to store books and potions and misc. good stuff (bug lamps, ash statues, etc.) the tables are overflowing because I never take the time to sell my high priced stuff to the Creeper or Mudcrab. (they are way out of the price range of anyone else) Until I want to make a super-funky encanted item that is.
I was at full (100) strength, but it just didn't seem to be enough, so I enchanted a deadric gauntlet with constant fortify strength 10 - 20 points. I am thinking of doing the same to the other, or enchant it with constant feather. No one can do much more than scratch me now.
__________________
But I don't want ANY Spam! |
Tags |
morrowind |
|
|