Thread: Morrowind
View Single Post
Old 05-26-2004, 09:44 AM   #117 (permalink)
kutulu
Junkie
 
kutulu's Avatar
 
I was dumb enough to make enchanting a major skill. I should have chosen alchemy instead. The thing about alchemy is that you need to have a minimum about of skill to be sucessfull, say about 30. Descent equipment can be found for free too. It can be a huge source of income. Buy 100 ash yam and 100 bloat. Make five fort strength and drink them. Repeat till you've used all of it. Each time your int raises, the potion effects get better and the duration gets longer. By the time you go through all those ingredients you can make poitions at a 100% success rate that will be worth 5-30k each. I made some restore magika and fort int that that restores or fortifies 4500 pts for 7500 seconds. Those are worth over 20k. If I had made that a fort strenght potion, you could probably kill anyone with 1 punch.

My next character will have:
Major
Destruction (willpower)
Alchemy (intelligence)
Long Blade (strength)
Spear (endurance)
Marksman (agility)

Minor
Athletics (speed)
Acrobatics (strength)
Alteration (willpower)
Sneak (agility)
Security (intelligence)

Notice none of the skills will raise personality. I think personality is useless. I have low personality (40 at level 24) and I can always bribe and taut people, it just costs more and you have nothing else to do with your money. The skills are all things that you will use on a regular basis so it will.

I chose spear because it's governed by endurance. You want to get the max hp so you need to max endurance as quick as possible. If you fight with spears a lot, you can raise it naturally and then buy training in heavy and med armor when its time to level so that you can get a +5 multiplier without adding up points that go towards the next level. Armor skills take too long to raise naturally so they aren't great things to put in as major/minor skills. It's best to raise those by training.

If you want to be able to use magic, you should take the Atronach sign. It fortifies magika by 2*int. In return you can't regain magicka by resting, but you also get absorb 50%. To regain magicka you can summon ancestor ghosts and let them pound away or use potions. It makes it diffcult at first but the long term benefits outweigh the negative.
kutulu is offline  
 

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360