01-31-2004, 05:15 PM | #1 (permalink) |
Fast'n'Bulbous
Location: Australia, Perth
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Who else is interested in game developement?
I've always been interested in making games, since first playing console games when i was about 8-9. Hopefully, sometime in the future i'll actually be doing something about it as well
Although i was just wondering if anyone else here is interested in this, as a carrer choice, and what they're actually doing, in order to get their (ie studying, education etc). So, anyone else? |
01-31-2004, 05:22 PM | #2 (permalink) |
Swashbuckling
Location: Iowa...sometimes
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Sure, that would rule. However, I know that it could never happed for me. The competition is too high and I don't have the right skills. Maybe one day, as a hobby?
Although I have no information about the field, maybe I'm wrong. GOOD LUCK
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01-31-2004, 05:46 PM | #3 (permalink) |
Natalie Portman is sexy.
Location: The Outer Rim
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I'm very interested in game development, but I hate math so programming would be out for me. I'd love to be a 2D/3D animator, artist, or sound designer.
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01-31-2004, 06:54 PM | #4 (permalink) |
The Cheshire Grin...
Location: An Aussie Outback
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I'm with Omega on this one.. Would love to do some games, but I'm not that good at programming, wouldn't mind learning some script for Max and Flash tho
Prolly and Most likely goin to uni next year to learn 3D Graphic Design and Animation... I've only just started learning 3D animation and I think it's great! If I was designing a game it'd have to be something I'd play myself tho..
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01-31-2004, 07:13 PM | #5 (permalink) |
Tilted
Location: Somewhere between Arborea and Bytopia
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I'm in my third year at college studying 3D animation and I'm planning to get into the game industry once I graduate. Honestly I don't know how important it really is to get the degree... what I hear from the game companies who recruit on campus is that a good demo reel is critical. It's hard to break into the industry because so many people are trying, most places demand a couple years experience. Building some really strong mods for games (and getting them hyped on the internet), interning with a game development company (probably unpaid), and hooking up with a startup company are all ways I know of that people have gotten started.
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01-31-2004, 07:33 PM | #6 (permalink) |
C'mon, just blow it.
Location: Perth, Australia
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I'm the director of a new Macintosh game company, Rogue Software. Ways of getting into the game industry differ. What field to you want to work in? While there may be a lot of competition, if you can make an independant game and get it out the door, it says a lot to employers. They often choose high school grads who have made a game over university grads who haven't.
The best thing I can reccomend to new (and old) game designers is Torque . It's the Tribes 2 game engine, liscenced for $100USD a programmer. It's a full indoor/outdoor 3D engine, and is extremely versatile. Also, try and find some like-minded people to team up with. Team games are generally less fuss than one-man jobs, and tend to be better quality, as each member concentrates on their own niche. My team is 2 programmers, a 3D artist, a 2D artist and a musician. Everybody except the 3D artist is working with no up-front fee, simply because I made friends with them first =). If you are looking to hire someone, they will generally think better of the project if you can make an up-front payment. Even if it's small, only $50 or so, they'll still work harder because they think they have a commitment to keep to (which they do =D). That's about all that comes to mind, if you have any more queirys, ask away =) I've studied long and hard on this process =D.
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"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex." -- From an IGN game review. Last edited by hulk; 01-31-2004 at 07:35 PM.. |
01-31-2004, 07:55 PM | #7 (permalink) |
Conspiracy Realist
Location: The Event Horizon
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There's many aspects to game development. From concept creation to the graphic artists designing the boxes they will be shipped, and everyone involved in between. To those that say they're not any good at programming; I think its more along the lines of its just not an area your choosing to develop (not that you don't have the ability to)
Its common for programmers not to be very creative, (or in terms that most understand is creative- programming is creation) but brilliant at coding- and vice versa. Also within the animantion (majority 3D Studio for games) the process is broken down in teams for animation- lighting, object creations, backgrounds, rendering, etc almost like an asembly line. Alot of creation comes from the writing of authors who will only use a PC for writing out the games plot and story board in word. There are more and more degrees that schools are offering that will help pave the way of your goals. http://www.uat.edu/multimedia/gamedesign/ Sorry if this sounded like a commerical, I'm a student there myself for interactive media and digital video production- they all fall under the degree of multimedia.
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To confine our attention to terrestrial matters would be to limit the human spirit.- Stephen Hawking Last edited by Sun Tzu; 01-31-2004 at 11:09 PM.. |
01-31-2004, 09:01 PM | #8 (permalink) |
C'mon, just blow it.
Location: Perth, Australia
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Oh, and SleepyJack, seeing as you're a Perthie like myself, you should have a look at this!
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"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex." -- From an IGN game review. |
02-01-2004, 06:03 PM | #9 (permalink) |
I'm a family man - I run a family business.
Location: Wilson, NC
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A bunch of my friends are interested in it. They are going to (trying to at least) a college called "Full Sail" in Florida this fall. We live in NC, so it's gonna be a long way from home. I don't know if the will follow through or not. It would RULE to be able to work for a gaming company. The only thing I wouldn't like is having to release a game before it's the best quality because of what your producers say or want.
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02-01-2004, 11:58 PM | #10 (permalink) |
C'mon, just blow it.
Location: Perth, Australia
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That's why I'm going as an Independant game dev company. Nearly all of the larger companies have lost the plot lately.
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"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex." -- From an IGN game review. |
02-02-2004, 10:48 AM | #11 (permalink) |
Crazy
Location: Sunny San Diego
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I would love to get into game development!
Ever since I was little I've been creating new games for my family and friends. Card games, board games, role playing games. It seems only natural that I should create a computer game. Only problem is I know nothing about programming/coding. But I can still dream. Someday I would love to see some of my imagined concepts coded into reality. |
02-03-2004, 06:52 AM | #13 (permalink) |
C'mon, just blow it.
Location: Perth, Australia
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Best thing I can advise for you guys is to get into the game dev community, through online forums and the like, and advertise your talents. It only takes one good release to send an independant game dev team into the limelight *cough*Bungiebaneofgamersethicseverywhere*cough*
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"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex." -- From an IGN game review. |
02-03-2004, 07:09 AM | #14 (permalink) |
Psycho
Location: In Games.
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I am lucky in that I got to work with Dan/Dannie Bunten from Ozark Softscape. I worked at a computer store here in Little Rock, and got to beta test most of thier games.
Finally got to work on Global Conquest with them. Great time. And actually have my name on a published game. Really want to get back in the business, but I make to much money now to jump. So just trying to keep up and work on a game just for me and my kids in my spare time. If it turns out okay, maybe self publish. The problem is it is hard to be a jack of all trades today in the game world. Between design, art, models, and code it takes a lot of time. I hope to use what I learned from Dan and develop games like he did. M.U.L.E., Seven Cities of Gold, and even Global Conquest were all pretty non-violant games, and most of them made you play with others. If you want a simple and inexpensive game development tool, look at Gamestudio ( http://www.conitec.net/a4info ) It is a pretty good engine, the basic version is only $49 and it is royalty free.
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Tags |
developement, game, interested |
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