I'm the director of a new Macintosh game company, Rogue Software. Ways of getting into the game industry differ. What field to you want to work in? While there may be a lot of competition, if you can make an independant game and get it out the door, it says a lot to employers. They often choose high school grads who have made a game over university grads who haven't.
The best thing I can reccomend to new (and old) game designers is
Torque . It's the Tribes 2 game engine, liscenced for $100USD a programmer. It's a full indoor/outdoor 3D engine, and is extremely versatile. Also, try and find some like-minded people to team up with. Team games are generally less fuss than one-man jobs, and tend to be better quality, as each member concentrates on their own niche. My team is 2 programmers, a 3D artist, a 2D artist and a musician. Everybody except the 3D artist is working with no up-front fee, simply because I made friends with them first =).
If you are looking to hire someone, they will generally think better of the project if you can make an up-front payment. Even if it's small, only $50 or so, they'll still work harder because they think they have a commitment to keep to (which they do =D).
That's about all that comes to mind, if you have any more queirys, ask away =) I've studied long and hard on this process =D.