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Old 01-31-2004, 07:33 PM   #6 (permalink)
hulk
C'mon, just blow it.
 
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Location: Perth, Australia
I'm the director of a new Macintosh game company, Rogue Software. Ways of getting into the game industry differ. What field to you want to work in? While there may be a lot of competition, if you can make an independant game and get it out the door, it says a lot to employers. They often choose high school grads who have made a game over university grads who haven't.

The best thing I can reccomend to new (and old) game designers is Torque . It's the Tribes 2 game engine, liscenced for $100USD a programmer. It's a full indoor/outdoor 3D engine, and is extremely versatile. Also, try and find some like-minded people to team up with. Team games are generally less fuss than one-man jobs, and tend to be better quality, as each member concentrates on their own niche. My team is 2 programmers, a 3D artist, a 2D artist and a musician. Everybody except the 3D artist is working with no up-front fee, simply because I made friends with them first =).

If you are looking to hire someone, they will generally think better of the project if you can make an up-front payment. Even if it's small, only $50 or so, they'll still work harder because they think they have a commitment to keep to (which they do =D).

That's about all that comes to mind, if you have any more queirys, ask away =) I've studied long and hard on this process =D.
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"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex."
-- From an IGN game review.

Last edited by hulk; 01-31-2004 at 07:35 PM..
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