01-21-2004, 09:29 PM | #1 (permalink) |
Psycho
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The Freespace concept
Freespace 2 is my most favorite game of all time. Needless to say I also think its the best space sim game ever made. And part of this is due to the fact that in every battle, there are enormous powerful capital ships duking it out with each other. Not only is this a beautiful sight to see, but it also gives you a sence of imersion. I mean, in most action related games you are reminded that you are someone playing a game that requires you to gun down a bunch of objects controled by some dumpass AI, but Freespace eliminates this problem by making you feel truely insignificant.
I am wondering, why is this cocept not borrowed into other games, FPS for example.
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It did not really matter what we expected from life, but rather what life expected from us. Dr. Viktor E. Frankl |
01-22-2004, 01:45 AM | #3 (permalink) |
Natalie Portman is sexy.
Location: The Outer Rim
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I have one question. How can a space game be a simulation?
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"While the State exists there can be no freedom. When there is freedom there will be no State." - Vladimir Ilyich Lenin "Reason has always existed, but not always in a reasonable form."- Karl Marx |
Tags |
concept, freespace |
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