08-06-2003, 12:02 PM | #41 (permalink) |
WARNING: FLAMMABLE
Location: Ask Acetylene
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OpenGL and DX9 are two sides of the same coin... They are just software interfaces for the exact same hardware. OpenGL is slightly behind the curve right now because all the latest advanced features like T&L are not support by the official OpenGL 1.4 implementation. They are supported as extensions which can be written by any tom dick and harry for any hardware feature. These extensions have variable behavior on different hardware even though they are supposed to be predictable... DX9 is more consistent... They are both supposed to do the same thing, but OpenGL sometimes makes it a pain in the ass... so much so that you end up just not using certain techniques.
But the bottomline is it don't mean jack in the actual game... you can't tell unless you know what to look for, and good artist and engine design beats the hell out of whatever hardware/software implementation you choose. Metal Gear Solid is the perfect example of this. As for the half-life bug, I believe that the problem lies with the cards design and not the surrounding software haven't looked closely though. [EDIT] Oh, and thanks to Nvidia (they kick so much arse... you gamers have no idea what a godsend that company is to programmers...) you can program directly to the GPU in their language CG. This just helps with certain effects, you still need to write the whole gfx engine to handle the objects, vertices etc. seperately... http://developer.nvidia.com/attach/3716 [/EDIT]
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"It better be funny" Last edited by kel; 08-06-2003 at 01:07 PM.. |
09-25-2003, 02:02 AM | #49 (permalink) | |
Blood + Fire
Location: New Zealand
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2003, doom |
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