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Old 02-19-2008, 01:44 PM   #41 (permalink)
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Quote:
Originally Posted by Ace_O_Spades
However, console gaming is just EXPENSIVE! Console, controllers, games, HDTV to make it worth it... As a *POOR* student, as long as I don't need a CD key to play online I will download the game to play for free.

Can't do that with a console, unless you mod it. Which is just sketchy.

Yes, I know I'm part of the problem. Do I care? No. If games were priced in a way that made them worth it then I buy them.

I bought the Orange Box (PORTAL FTW), I bought Gal Civ II, I put 5-10 bucks into Second-Life every six months or so. On the other hand, I downloaded Crysis.
I understand what you're saying, and I'm not gonna jump on a high horse because I've downloaded my fair share of games as well... I've pretty much stopped though, because all of the games I play on PC pretty much require purchases to play (orange box, BF2, BF2142, WoW). However, that's a big reason why formerly PC-only developers have shifted their main focus to consoles (i.e. Epic), console games are pretty much a required buy if you want to play them.

2007 was a great year for gaming across the board, so I can't really use last year as an example, but good exclusive PC games have been growing sparse, and common people who don't keep up their computers and don't keep track of the latest P2P methods for downloading games will resort to paying for the console iterations. Without looking up any statistics, I could confidently say that the console versions of CoD4 outsold the PC, console versions of UT3 outsold the PC. When Crysis hits consoles (you know it will), they will probably outsell the PC version. Consoles are just easier for most people. They don't know how bittorrent works, they don't know how cracks work, and at this rate, the PC market is eventually going to be phased out, maybe with the exception of MMO's.
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Old 02-19-2008, 02:07 PM   #42 (permalink)
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I have a feeling there will always be a market. How large of a market share it is will most likely be drastically reduced as the capacity for downloadable content and multiplayer for consoles increases beyond its already comparable levels.

However, I doubt there will ever be NO PC gaming, simply for the fact that it is a platform that supports gaming.
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Old 02-19-2008, 03:02 PM   #43 (permalink)
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If you count browser based flash games (is "browser based flash game" redundant) than PC gaming is stronger than ever, at least if the computer labs at school are any evidence.
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Old 02-19-2008, 03:37 PM   #44 (permalink)
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Yeah, but those don't really make any money. Besides, games like that are all over the Xbox Live Arcade and PSN store. Like Popcap, a huge flash game developer, they're porting a bunch of their games to Xbox Live Arcade. On PSN, Pixeljunk Monsters is basically an HD, console-friendly version of the popular "desktop tower defense" flash games.
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Old 02-20-2008, 08:40 AM   #45 (permalink)
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Quote:
Originally Posted by CyCo PL
Yeah, but those don't really make any money.
You'd be surprised. Insanely low budgets = high profit margins
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Old 02-20-2008, 08:52 AM   #46 (permalink)
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Quote:
Originally Posted by Ace_O_Spades
You'd be surprised. Insanely low budgets = high profit margins

exactly.

Snood, anyone?
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Old 02-20-2008, 08:55 AM   #47 (permalink)
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Quote:
Originally Posted by CyCo PL
Yeah, but those don't really make any money. Besides, games like that are all over the Xbox Live Arcade and PSN store. Like Popcap, a huge flash game developer, they're porting a bunch of their games to Xbox Live Arcade. On PSN, Pixeljunk Monsters is basically an HD, console-friendly version of the popular "desktop tower defense" flash games.
Popcap is making money hand over fist with titles like Bejeweled, Insaniquarium, and Peggle. Game development costs are around $300,000 tops.

Popcap.com press release
Quote:
In PopCap’s first three years (2000 to 2003), for example, gross revenue (the amount customers paid for our games) shot from zero to about
$10 million. It quintupled to about $50 million by 2005 and surpassed $75omg million in 2006.Casual games are drawing more than twice the audience of “hardcore” games, such as first-person shooters, role-playing titles and video console games, and they continue to gain momentum among players and developers alike. Conservative estimates from firms such as DFC Intelligence, M:Metrics, Current Analysis and RC Research expect the casual games sector to
grow more than 50% year-over-year for the foreseeable future, with revenue reaching $3 – 8 billion by the end of the decade.
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Old 02-20-2008, 01:00 PM   #48 (permalink)
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hey ustwo

http://www.tfproject.org/tfp/showthread.php?p=2404640

lets hope for a revival.
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Old 02-20-2008, 01:52 PM   #49 (permalink)
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Originally Posted by Shauk
Amen.

I'm actually playing Sins of a Solar empire (awful name) now, and haven't shot anyone in COD4 for 2 days. Its a pretty good game, but it needs a bit of work in one or two areas. Luckily Stardock does an EXCELLENT job with patches and that sort of thing. Very solid gaming company.
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Old 02-20-2008, 03:24 PM   #50 (permalink)
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http://www.news.com/PC-Gaming-Allian...0-20&subj=news

Quote:
SAN FRANCISCO--With consoles increasingly intruding on such hallowed ground as the real-time strategy genre, many PC gamers have adopted something of a siege mentality.
This defensive attitude is also apparently afflicting hardware manufacturers and software publishers, a number of which on Monday announced the formation of the PC Gaming Alliance.
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