Tilted Cat Head
Administrator
Location: Manhattan, NY
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Quote:
Originally Posted by CyCo PL
Yeah, but those don't really make any money. Besides, games like that are all over the Xbox Live Arcade and PSN store. Like Popcap, a huge flash game developer, they're porting a bunch of their games to Xbox Live Arcade. On PSN, Pixeljunk Monsters is basically an HD, console-friendly version of the popular "desktop tower defense" flash games.
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Popcap is making money hand over fist with titles like Bejeweled, Insaniquarium, and Peggle. Game development costs are around $300,000 tops.
Popcap.com press release
Quote:
In PopCap’s first three years (2000 to 2003), for example, gross revenue (the amount customers paid for our games) shot from zero to about
$10 million. It quintupled to about $50 million by 2005 and surpassed $75omg million in 2006.Casual games are drawing more than twice the audience of “hardcore” games, such as first-person shooters, role-playing titles and video console games, and they continue to gain momentum among players and developers alike. Conservative estimates from firms such as DFC Intelligence, M:Metrics, Current Analysis and RC Research expect the casual games sector to
grow more than 50% year-over-year for the foreseeable future, with revenue reaching $3 – 8 billion by the end of the decade.
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