09-14-2006, 05:58 PM | #1 (permalink) |
Registered User
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Columbine High School Shooting Game.
Be warned, this is absolutely grotesque on every level. Some idiot decided to make an online RPG about the day of the Columbine High School killings. You play as Dylan Klebold and Eric Harris, and the obvious point of the game is to kill as many of your classmates as possible.
http://en.wikipedia.org/wiki/Super_C...e_Massacre_RPG And the actual game can be found here: http://www.columbinegame.com/ I think it's just twisted. Some people are saying that this is no different than any WW2/army video games, because you're still killing people there. What do you think? Last edited by lindalove; 09-14-2006 at 06:01 PM.. |
09-14-2006, 06:07 PM | #3 (permalink) | |
Free Mars!
Location: I dunno, there's white people around me saying "eh" all the time
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Doesn't make must difference to me. As far as I'm concern, this game is just one of the many games that are tasteless.
I think you need to look at a perspective of what the developer's intention was. Developers of market-made games that are based on WWII and such, intented to make money and entertain people. It seems that the developer of this columbine game did for the reason of: Quote:
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09-14-2006, 06:39 PM | #4 (permalink) |
“Wrong is right.”
Location: toronto
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From the description on the site, it doesn't seem entirely malicious in its intent. Looks like an attempt to break down the idea that there were "bad guys" and "good guys" in Columbine. Certainly looks like it'll get people thinking. I think it would be hasty to judge it as sick and twisted. Whether it is well done is another matter.
I wonder if the programmer couldn't choose something better to do, like raising gun control issues or writing petitions.
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09-14-2006, 07:57 PM | #6 (permalink) |
Deja Moo
Location: Olympic Peninsula, WA
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ktspktsp, I can't tell you how sick that makes me. I had thought about posting in the Montreal thread about a possible wannabe from Columbine, but it seemed so unlikely.
This "game" would also explain the recent "long coat" killing a month or so ago, when a guy kills his father then goes after students at the high school. This is one of those situations when I am sorely tried on the freedom of speech rhetoric. Where is the responsibility that should be attached to something bordering on hate speech? |
09-14-2006, 08:42 PM | #7 (permalink) | |
“Wrong is right.”
Location: toronto
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While I certainly don't approve of this game, I don't think it should be seen as a cause of anything. The "video game violence" debate has been raised before. I did a quick Google and found this article:
http://www.livescience.com/technolog..._violence.html Quote:
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09-14-2006, 08:51 PM | #8 (permalink) |
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Location: Out on a wire.
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While they certainly have the right to make and to play the game, I have to say that I find it repulsive.
Gilda
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09-14-2006, 09:07 PM | #9 (permalink) | |
Deja Moo
Location: Olympic Peninsula, WA
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I hate poor pastiche. |
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09-14-2006, 09:59 PM | #10 (permalink) |
drawn and redrawn
Location: Some where in Southern California
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The game was made with a game making program. The program is neutral, just like the guns are. It's the wielder that makes the difference.
It's the gunman that pulled the trigger. Not the gun, not the game.
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09-15-2006, 04:57 AM | #11 (permalink) |
Crazy
Location: Pennsylvania, USA
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I hate it when games get blamed for someone's actions...
I highly doubt that the game itself was the prime and only reason for the recent shootings. I don't support this particular game but I just think it's wrong to sit there and go "IT'S THE GAME'S FAULT! IT ENCOURAGED/LED/MADE HIM DO IT!!" It makes me feel like I should be hunting witches or something.
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09-15-2006, 06:04 AM | #12 (permalink) |
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Location: Ontario, Canada
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The game is not to be blamed for anyone's actions, it's just a stupid game and what a person does is entirely up to them, no matter their influences. But having said that I think it's a fucking sick game. Columbine, and now Montreal, are absolutely dispicable acts, and any game that in any way glorifies it or trivializes it is not good in my eyes. I can't believe people would play that game...
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09-15-2006, 07:53 AM | #13 (permalink) |
I aim to misbehave!
Location: SW Oklahoma
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How utterly tasteless, useless, and childish is this? Somewhere, some guy is sitting around feeling proud of this effort. I sincerely hope that the next time he farts, it has lumps in it and he's in public.
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09-15-2006, 09:04 AM | #14 (permalink) | |
“Wrong is right.”
Location: toronto
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09-16-2006, 11:40 AM | #15 (permalink) | |
Lover - Protector - Teacher
Location: Seattle, WA
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By suggestion of this thread, I downloaded it and played it. It's not bad.
It's a 2D isometric game, similar to games like Final Fantasy II or III - it looks like it was made with RPG Maker. Whomever made it (Danny Ledone, as I've found out) did a great deal of research into Columbine and loaded the dialog with a fair share of satire and inside jokes. One that made me laugh was when you're walking around you see a broken pipe. If you click on it, Dylan says something to the effect that it's a shame the repairman is going to be mistaken for the third shooter (something he would clearly not know). When you're loading up on CO2 bombs and guns at the beginning of the game, there's a Marilyn Manson CD you can pick up. I thought it was funny because when you select it, it says: "Even though I'm not really a huge fan, the mainstream media will probably jump all over this guy for what happens today..." You find Marilyn Manson CD! And you can actually equip it as an "Accessory" on either Dylan or Eric. The same goes for the "Doom 3D" game, and it boosts your accuracy with all of your guns by a great deal. The game is well composited and flows seemlessly, but the instructions are relatively vague. When you're tasked with placing the bombs in the cafeteria, it doesn't mention that you've got to get them out of Dylan's trunk first. I kept getting to the cafeteria and I couldn't figure out how to place them. Little did I know, I didn't even have them yet. The music is well composited, and certain tracks fire up at key moments. Du Hast fires up when Dylan pulls the fire alarm, You're all so Fucking Special when you get your guns, etc. Although it is MIDI quality sound, it is very well timed and suceeds at making the game more immersive. A few tips that I saw: Trying all of the different attacks available to the two is novel at first, but it becomes tiring eventually. You'll soon switch to Auto Combat mode just because it's tiring to select your rifle over and over again. Be warned, though, that you can get jumped by up to 3 janitors at once when you're heading towards the library. The first time I almost died to them - use Napalm or the Tec9 because they both hit multiple targets at once. The Jocks are the hardest, and can actually often dodge your attacks. You're best to use a Propane bomb or use the rifles of both boys. When you encounter the group of Jock Boy / Preppy Boy / Church Boy and Black boy, make sure that you also use your area-effect attacks. Make sure you kill the nerdy girls when you see them, as they drop Luvox, an antidepressant and an effective heal potion. Even with it's tiringly repetetive combat system, Columbine Massacre RPG does pretty well - nicely timed music and a very solidly researched story. There are quite a few snippets of the past (flashbacks) and dialog between the two characters that lets you see the "Massacre" from Dylan and Eric's side. Much of the dialog and video clips from Dylan and Eric are reminiscent of fight club - the strongest survive, this is the new generation of humanity, etcetera. Unfortunately, the game is rather short and only ended up being an hour or so of play time. At the end you're shown quite gruesome pictures of Dylan and Eric after killing themselves, and you're presented by a monolog by one of them... it begins "In this very last moment, many things run through my mind - maybe it could've all been different somehow.." I'd give it about a 7 out of 10. Amusing, controversial perhaps, but nothing altogether special. I recommend you play it, just for giggles. ---------------------- EDIT: I also found a neat article about "Richard Castaldo, who was last paralyzed from the chest down after being shot in the arm, chest, back and abdomen by Eric Harris and Dylan Klebold during their attack on Columbine High School, emailed me recently about our post on the Super Columbine Massacre RPG." Quote:
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09-17-2006, 10:40 AM | #16 (permalink) |
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I love the United States.
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10-21-2006, 08:54 PM | #19 (permalink) | |
Please touch this.
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Location: Manhattan
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Profiting from tragedy? Sounds like a news broadcast.
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10-22-2006, 03:37 PM | #21 (permalink) | |
Alien Anthropologist
Location: Between Boredom and Nirvana
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...but it's better that this stupid kid sits around making weak-ass games - instead of getting a rifle and going to a school and killing someone. Right? BTW - Our government has hundreds of IT guys (listed and nonlisted)designing war & battle simulation "games" that are quite advanced in technology & realism. I wonder if there's a correlation there??? /she scratches her head/
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10-23-2006, 05:23 AM | #22 (permalink) |
Lover - Protector - Teacher
Location: Seattle, WA
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It's still relatively difficult to kill the group when you get attacked by Jock Boy / Preppy Boy / Church Boy and Black Boy.. I think propane bomb is the most effective. Has anyone tried other methods? Just shooting the hell outta them with the Tec9 does almost nothing..
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11-25-2006, 02:22 AM | #23 (permalink) |
Upright
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First off I'm glad too see this issue creating discussion somewhere. I'd like to address a few issues regarding the game "Super Columbine Massacre RPG".
Danny Ledonne, who I've come to speak to quite regularly since this new scapegoat was found, has numerous projects completely unrelated to this game, this game being one which he submitted at his own expense for no profit, as can be seen on the homepage of the game itself. Therefore the "profiting from tragedy" debate is a none starter. Whilst talking about the influence of media on killings, one has to wonder whether finding a comfortable scapegoat for the school shooting "upsurge" is really the answer. "This "game" would also explain the recent "long coat" killing a month or so ago, when a guy kills his father then goes after students at the high school." "Hate Speech"? Played the game? what an informed oppinion one must have! I personally, think this view is a little one dimensional to be honest, and raises the chicken and the egg conundrum, before this game came the shooting itself, which was blamed on video game Doom and controversial media whore Marilyn Manson, although when, on September 15th in 1959 when Paul Orgeron walked into Poe Elementary school detonating six sticks of dynamite concealed in his suitcase, killing himself and five other people, including his son, there was no video game to scapegoat, there was only the perpetrator and his interpretation of the world around him that was at fault. In between then and 2004 when Danny released that game there were 20 High School massacres worldwide, increasing density and severity. One cannot say that a game about a previous school shooting was the soul inspiration for all school shootings after that, it would be the same as saying that chickens didn't know they could lay eggs until they saw a documentary in which a chicken laid an egg, a paradoxical concept that makes no sense. One has to ask more importantly whether the "real criminals" here are the people who make none profit video games created to raise discussions out of they're own pocket, the people who name scapegoats after an extensive shock and awe coverage so you can forget about the issue once they've made your mind up for you, and cut to commercial, the idiots who don't know when to listen to that voice that says "THINK" as they walk into a room and end not only existence as they know it, but the same for others, or a mixture of more elements than that. When Elephant, the Basketball Diaries and Zero Day hit the film market, were they “profiting off tragedy” too? Or are they acceptable mediums for profiting off tragedy, where as not even free video games can make you think about a subject without doing just that? The Columbine Massacre wasn't inspired by bullying, The Dawson College shooting was, The game wasn't inspired by money, the Poe Massacre wasn't inspired by the media, but the media was inspired by the ratings, and the revenue the simple answers give them. But, this is just my opinions, of course, if you want to scapegoat this game, then it would probably a good idea to play it first, otherwise you've not actually made your mind up about anything, you've just made a shock and awe decision, one that your meant to make, before we cut to commercial. After all, we perpetuate the problem by not talking about it, so that next time, there's more scapegoats, more ratings, more money to be made by those who feed you opinions. Of course, I have my own view on this matter, as do millions of others, I find that the minority opinions seem to come from those who played the game, discussed and researched the game and it's maker, instead of falling for the shock and awe scapegoat trap once again. Cut to commercial. To discuss this issue with the maker of the game, or for people who want to delve deeper into this game and it's impact, along with actual possible motives, I recommend the free forums, no commercial interruptions, the right to talk openly in a dialogue, instead of following what the news anchor expects you to think. They can be found here The question is, do people who dismiss such a thing want to join the debate? Or Just skip to the scapegoat? 3, 2, 1, Action Speaking of profiting off tragedy, did anyone play that new, ultra realistic [insert money making war game here] with blood and guts and.....you get the picture. |
11-25-2006, 04:43 AM | #24 (permalink) | |
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Location: Tulsa, OK
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Yeah, I agree... I was basically just saying that it's silly to be offended by something like this, it's just an RPGmaker game somebody made on his own time. Video games don't cause any violence, people just don't want to take responsibility for their own actions and blame it on whatever they can. |
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11-25-2006, 06:00 AM | #25 (permalink) |
Crazy
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Not impressed, no matter how low quality the game itself is, thats just tasteless. I've played all sorts of games, and have been doing so for years, even played the two turd postal games.. But to me in gaming, there is nothing more low class then killing kids.
This kind of game speaks volumes about the creators integrity and value to society. Its a complete abuse of the "Freedom of speech" Until Americans put a stop to some of this stuff, people will do it just to see how far they can push it.
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11-25-2006, 11:53 AM | #26 (permalink) |
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Well, I have played the game, and have spoken to the creator, maybe you should too if you believe it's as low class as you say?
My big question is, have you played it? One can go through the game without killing a single kid so it's not as if that's the soul purpose. Hollywood makes movies about killing kids, the scream series was nothing but that, as were Zero Day, Elephant, and Biographical pieces about columbine itself such as the Zero Hour discovery channel production, in which the two killers Harris and Klebold came out looking like cultural icons, speaking of cultural icons, the two killers made the front page of Time magazine Twice. So what's the difference between these things and that game? Money? The game was free, unlike the aforementioned productions. Saying that one form of "freedom of speech" on a matter (IE extended news coverage, or Micheal Moores raping of the tragedy for the sake of money under the pretense of "gun control") Is correct and then saying that if a game even tries to approach the issue it is "abuse" of that freedom is completely debasing video games as a medium and video gamers who play them. What says a movie can be about something but a game can't? The columbine game has a clear cut objective from the start, to make one think about the school shootings, they're impact on society, the plethora of causes for such incidents and there being no clear cut answer to who's to blame. Why can't video games be more than a medium for simple entertainment like everything else? With the 9/11 film coming out and passing children died in that, does that count as tasteless? They took 3000 deaths and turned it into a shitty love story and then charged us to have to see it. Is that tasteless? Saying that "Freedom of speech" has limits is saying that you don't really understand the concept of freedom. Saying that Hollywood can release 2 movies, news channels can scapegoat person after video game and bands for ratings, numerous books and documentary's can be made for profit, but a videogame can't be released on a relevent yet uncomfortable issue says to me you don't think video games have value as either tools of social commentary or as a legitimate form of art. Super Columbine Massacre RPG does not feature any of the victims of the massacre, and was none profit. It is no different than a cultural blueprint of that date, and the way it impacted the media, and the media impacted it. "Until Americans put a stop to some of this stuff, people will do it just to see how far they can push it." I thought what defined America WAS freedom. Although I don't agree with what you say, I would defend to the death your right to say it. Eden06 Member of The Columbine Forums Last edited by eden06; 11-25-2006 at 11:57 AM.. |
11-25-2006, 02:34 PM | #27 (permalink) |
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Location: Tulsa, OK
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Of course they didn't play it, people become uncomfortable when it comes to remembering tragedies that happened in the past. Anything that reminds them is tasteless, I assume people would just rather forget so they can live in a carefree happy world until history repeats itself.
As people have already said before on this thread, the game in no way glorifies or profits off of the columbine shootings, it is merely one person's satirical point of view on the whole situation. People may not realize this, but the Columbine shootings changed a lot more peoples' lives indirectly than it did directly. Parents and high schools all over the country became scared and ramped up security everywhere, violating the kids' freedom and privacy. I was a freshman in high school when this happened, and I noticed the changes immediately. Students' cars were being searched without warning or permission, certain "suspicious" students (i.e. students who wore black clothes) started being pulled aside and asked questions by teachers or security guards. People being singled out like this only makes them feel more like an outcast, it doesn't help at all. I wore metallica shirts and jeans in high school, and for the first week after columbine happened, a security guard would follow me from the cafeteria to my fourth hour class. I didn't have anything to be worried about, but I felt insulted that I would be singled out just because of how I looked. I was far from an outcast in high school, I had plenty of friends, but this even alone made me *feel* like an outcast. Peoples' fear is the biggest threat to our freedom in this country (and the world for that matter), because when one bad thing happens, rather than people learning and educating people about the situation, people just elect to take the easy irresponsible way out and just eliminate any factor that may have led to, or even been associated with, the problem. Politicians target video games and music because it's kind of a niche market, and most of the people affected by it are probably too young to vote. They seem to forget that millions of other people played the same video game, or bought the same album, and turned out perfectly fine. (Note that movies rarely take any blame, because it would probably piss off a lot more potential constituents.) As for freedom of speech... this game is an example of true freedom of speech. It needs to be pushed. If it is limited, how is it freedom? |
11-25-2006, 03:56 PM | #28 (permalink) | |
Tone.
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That sounds sarcastic and snippy, and it is, but it's to prove a point. Everything you could possibly say WILL offend someone, no matter how bland you may think it is. If we start outlawing speech based on the fact that it offends someone, this country will soon be very silent. So we have to accept speech that offends us in order to be secure in our right to say things that might upset someone else. So now let's look at this specific case. We have a tasteless game made by some dumbass - a game that probably isn't very much fun (I bet he doesn't have the resources to make a decent game like Rockstar or EA does) and wouldn't get much attention except for its subject matter. That offends people, so what do these people do with their offended sensibilities? They shout the game's existence all over the internet. Inevitably a newspaper or TV station will glom on the story on a message forum like TFP (ahem) and may then run a story on it, giving the game even more exposure. Soon people are grabbing the game just to see if it's as "shocking" as what they saw on the news tonight. Wouldn't it be smarter to ignore idiotic crap like this so that it just goes away? |
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11-25-2006, 07:27 PM | #29 (permalink) |
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Shakran, I do agree with some of what you have said, however not all of it.
Has anyone thought that maybe the purpose of a game about a killing isn't meant to necessarily be fun?! Could it not just provoke thought on a subject like a book or film can? Or do the people here in this supposed "gaming" forum really have as much disdain for games as a medium as the general public? Has nobody here ever played a video game that made them think? "We have a tasteless game made by some dumb ass"...Tasteless, nobody I know of who's played the game has called it that, only people who haven't played the game yet. Upon playing it first I was shocked to learn that instead of being something that approached the killing with a "aren't Eric and Dylan awesome!" approach, it came off as more truthfully than that, a horrible situation that we're all responsible for in some way. "Wouldn't it be smarter to ignore idiotic crap like this so that it just goes away?" I agree that if someone doesn't want to know about the game, or can't comment on it because they're yet to play it, then they should probably just ignore it, since it's idiots like that who created this negative media attention in the first place, which does nothing but stifle the debate it was supposed to create. However, the reason this game exists, as Danny has said countless times, is because he wanted to create a dialog on Columbine, School shootings in general, Video games and The Media scapegoat tactics. Just ignoring the game will probably cause it to go away, but people have been ignoring the issue of school massacres for over 40 years now, and THEY HAVEN'T. It's a funny comment on society as a whole when a videogame based on the events surrounding a school shooting sparks more controversy than actual school shootings. Was the actual massacre not enough of a wake up call? Or is this game just reminding us of the Elephant in the middle of a room everyone is desperately trying too ignore? Why should we ignore it, like people ignore the people who died at columbine and others? To be honest if I'd been shot in the face and killed I'd be wanting people to create anything that tried to create discussion on why the hell I'd been shot in the face. Super Columbine Massacre RPG does not condone the killing of innocent people, nor does it's creator, it forces dialog on a very real problem in America and as recent events in Germany have reminded us all, anywhere in the world. I am going to quickly post two quotes from an interview with Richard Castaldo On this game, who was paralyzed from the chest down after being shot in the arm, chest, back and abdomen by Eric Harris and Dylan Klebold during their attack on Columbine High School. "It seemed like the purpose was to expose people to what happened in a unique perspective. There are probably a lot of people that would find it and play it out of curiosity. And find out more about Columbine than they usually would have were it not in game form. And in this process learn that what they did was not glamorous in any way." "It probably sounds a bit odd for someone like me to say, but I appreciate the fact at least to some degree that something like this was made. I think that at least it gets people talikng about Columbine in a unique perspective, which is probably a good thing." Maybe you SHOULD look at the specific case. Discuss the game, the shootings, and they're impact on society as a whole, at the Super Columbine Massacre RPG forums. |
11-25-2006, 09:05 PM | #30 (permalink) | ||||||||
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And once again, how exactly does a game in which you try to kill as many schoolchildren as possible convince people that video games are not to blame? Quote:
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11-27-2006, 08:52 AM | #31 (permalink) | |||||||||
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Philosophy is discussed by the two in a park before the cafeteria bombs go off, and Erics narcistic tendencies and warped interpretation of various ideas, along with Dylans vulnerabilities and easilly influence able nature are both alluded too. When the shooting begins, there are never any captions stating the "shooting up classmates" is a primary objective. As you walk around the school various different cues and dialogs are unlocked, some hearsay, some references to the day. After the shooting scene the player is presented with various images of the day, showing the result of the students inexcusable actions. The main themes explored in this are first off debunking simple scapegoating tactics, the emotional state of the boys, they're relationship with each other and they're peers, and they're warped interpretations of the world around them. Of course, I can only describe it too you, if you really wanted to have an oppinion that wasn't knee jerk, maybe you could play the game yourself, then draw your own conclusions, as some people have Quote:
http://columbinegame.com/discuss/viewtopic.php?t=3 Also there are these interviews, one in audio form, one in written form where he states his intentions on making the game. http://live.canoe.ca/TheShow/Archive...4/1839452.html http://www.kotaku.com/gaming/top/col...ked-175942.php Quote:
This game is forcing debate on videogames and they're roll in society, such a discussion it prompted, can be seen here. Or even the one we're having right now. What prompted him to make the game has been answered within the forums by Danny Ledone in numerous places, including the places I have already sourced, in the interviews seen above and the forum posts by Danny himself in the games forums. The "gasoline on the fire" can only really be a good thing in my opinion, had GTA not done just that in the 90's gaming wouldn't be the same as it is today. To assume that as gamers the appropriate thing to do in this instance would be to sink into the cracks and not explore where our favorite medium can go is giving these people the right to censor free speech in the first place. If we don't explore the medium in new and different ways, and just play and create “acceptable” games because that appeases the public, then we are not giving the medium our honest respect as a medium comparable to any others. The majority of gamers, like all other fans of all other mediums have as much right to art on any subject as they like, just because some people don't think of gaming as legitimate an expression as any other does not mean as gamers we should bow down and let them effect us. If that were the case they have as good as won. Another thought is that there will be some people who had never given the massacres a second thought have played the game, and it has opened they're mind to a dialogue and idea they would not normally be exposed too. Quote:
http://en.wikipedia.org/wiki/School_massacres Notice the section entitled "Other secondary and post-secondary school killings" In which the first shooting perpetrated by a student is in 1974. Although school shootings seem to be on the increase, one has to assume that something within these students, or the climate within which they have been raised, have caused a cocktail effect making them go out and commit these crimes. Just as certainly as Anthony Barbaro couldn't have been influenced solely by videogames in 1974, Eric Houston could not have been influenced by undiagnosed psychopathy or bulling within the school, and Eric Harris wasn't influenced by his inability to get a job. Quote:
I also state once again that the only real way to gain an informed oppinion on this matter would be to play the game. You ask "how exactly does a game in which you try to kill as many schoolchildren as possible convince people that video games are not to blame", but have you thought about playing it and finding out for yourself? Maybe you could answer your own questions and presumptions by the act that I have reccomended all along by linking to the forums in the first place. Or is it easier assuming you know it all without researching the game, it's intents, it's content, or the impact it's had on both gamers and victims? And then shooting your mouth off as if your knowledge on the subject is somehow supperior by NOT playing the game. http://www.kotaku.com/gaming/danny-l...ing-201829.php Quote:
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Another example can be found by someone who instead of playing the game, to find out what it's about, disregards it and asks people to "describe" it with sarcastic undertones, instead of researching said game and forming they're own opinions. As well as asking for sources for something I linked in my very first post on this site, when I linked to the forum, IE the makers intention to create dialog on the situation. Is one not simply ignoring the issue of the game, and what it speculates about the shootings by not playing it and simply blaming the parents? You are disregarding the game and further research on what you believe to be the cause. It seems common now to find a scapegoat and throw it out there without much research, for instance in your case, the parents. Dylan Klebolds parents state that they're son never showed any violent intentions, and that they couldn't percieve any. They didn't allow guns in they're home and Dylan had a religious, peaceful upbringing. He never stored guns or weapons in his home. In contrast Erics parents encouraged his aspirations to join the military by allowing supervised sessions with guns. http://edition.cnn.com/SPECIALS/2000...PECTS_TEXT.htm To state in this case that his parents are entirely to blame would again be short sited, if a parent conducted a strip search on they're adolescent son every time they entered the house, a lot of questions would be asked about the parents role. If you ever managed to keep something hidden from your parents then by your logic, they are as to blame for the Columbine Massacre as the parents of Harris and Klebold. Perhaps at the ages of 17 and 18 you don't believe people can possibly have a mind of they're own or be responsible for they're own foolish actions, but there are numerous other avenues of scapegoating if you'd like to sample those. Harris's Doctor who perscribed Luvox even though it was known to cause Mania, the Doctor also failed to notice his psychopathy and narcism. Maybe the pizza shop where they worked? If it is logical to assume someone is responsible enough to hold a job and earn they're income is it not possible that they could somehow be responsible for they're own actions? Quote:
I don't think of myself as vastly uninformed, had you have followed my original link to the forum you would find that I have read the 11000 page Columbine Report, which comes with a handy guide. Have been an active member of a forum that discusses both the game and the shootings as it's main purpose for the past six months. Read various articles on the State of mind of both perps. Read various reports, diaries and sources made by the killers and about the killers available here. And of course, I have played the game, and talked to it's author numerous times, which of course means feel myself appropriately informed to give an opinion on it, it's reason for it's creation, and what it says about society. I mean, it's no alternative to blindly stumbling into accusations of solely the parents and then assuming that's the only possible solution, or asking for a description of the game instead of playing it for myself, but I feel I'm getting there slowly.<<<<<<<SARCASM Quote:
As you would have realised playing the game, and now I shall state for the third time within this rebuttal, the objective is not to kill as many people as possible, the objective is to play through the game understanding the influences on Harris and Klebolds life, and they're warped interpretation of that. But I do think I'd want that question answered, apparently I'm still Not alone, as this student and victim of the massacre, seems to agree it's a better idea than simply scapegoating and calling that the end of it. Maybe now you'll play the game and make your own mind up...or maybe it's just easier to assume you know it all about a game you haven't even played and shoot your mouth off, without seeming to have commited even the very BASIC research of playing the game and reading the creators reasoning behind it. I don't give a damn what you think of it after you've done that, but not researching the game, and simply assuming these things has lead you coming out looking "vastly uninformed", and really, I don't think I want to see this happen to you again. The forums Last edited by eden06; 11-27-2006 at 06:12 PM.. |
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11-27-2006, 10:58 PM | #32 (permalink) | |||||||||||||||||||||||||||||
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If the game is purely meant to educate, why did he title it SUPER columbine MASSACRE? That's a pretty sensationalistic title for a game that would be more accurately called "Columbine: What happened?" don't you think? Quote:
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Take another example. If I want to tell people that gays should have equal rights to straights, I'm not going to make a game titled "Super Faggot Massacre." or "Men fucking men!" That's not exactly going to get the dialogue flowing. Quote:
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Eric's parents didn't need to strip search him, just search his stuff. The overwhelming evidence is that there was plenty of warning about both of these two kids, and the parents just didn't see it. But rather than saying "Gee that's sad that the parents didn't see it" we should be asking "Why the HELL didn't the parents see it?" The signs were there, in Eric's case the weapons were there too. So yes, the whole incident boils down to, it could have been prevented if the parents had seen it. But it goes even deeper than that. If the parents had seen it that would mean they were attentive parents who gave a damn about parenting, and with attentive parents, the vast likelihood is that the boys would never have decided to shoot up the school in the first place, so there would have been nothing to prevent. Quote:
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2) I asked you to describe the game to us in your own words to give you a chance to prove your point. I did also play it for myself, but was willing to listen to your take on it. Quote:
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Well, he got his fun. He got the wildly pissed off reactions he was looking for, all I'm saying is now he shouldn't even TRY to convince people that he did this all for our own good. Now, admittedly, I could be entirely wrong about this. Maybe he really thought that making a video game called SUPER COLUMBINE MASSACRE! would lead to calm intelligent discussion of the youth violence problem. That could very well be true. Of course, if it is true, he's an idiot for thinking SUPER COLUMBINE MASSACRE! will foster any discussion other than "video games are evil!" He's certainly an idiot for thinking a title like that will 1) make any responsible person who might be seeking answers to school violence want to play it or 2) not cause the issue to be buried under a snowstorm of anti-videogame rhetoric. Last edited by shakran; 11-27-2006 at 11:04 PM.. |
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11-28-2006, 06:35 PM | #33 (permalink) | |||||||||||||||||||||||||||||||||||||||||||||||||
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1: It has a provocative title. 2: It's artist stated that it was meant to cause discussion on the subject of school violence. 3: It makes money, something that defines a "crook" More so by the standards of the American Heritage Dictionary. So what's the difference other than perceived monetary value? Well, in BBYD the main character talks of his aspirations to become the next Columbine, Paduka, Springfield, in Super Columbine Massacre RPG the lead Characters ARE from an actual school shooting. But then in Zero Hour, the dramatization made by discovery channel, the main characters are Harris and Klebold, but again, the creators of that aren't refereed to as "Crooks", even though Harris and Klebold are played in such a way it wouldn't look out of place in a blockbuster movie. The main difference is it's a film and a play instead of a videogame, which seems to be a primary reason it's escaped the media, and your wrath. This seems to me to be counter productive in the method of bringing videogaming up to be a true form of art like any other, since there are things movies can acceptably portray yet videogamers can't. Does this mean that video gamers are somehow meant to be perceived as less able to make they're own decisions about what they're playing? Does this mean that videogames are for some reason perceived as a less important art form, Meant to offer only mild titillation and giggles as in various war sims death becomes more blood strewn and gory? Quote:
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There are two rhetorics you can go by on this. If you believe in what the game's doing and believe it's justifiable to push the envelope in this field and on this topic then providing you back up it's creation, as I am doing, as Danny Ledonne has done in the numerous interviews, among many other supporters for this game, and believe in it for what it expresses, then it's justifiable. If you don't believe in this game and believe it's pushing the envelope for the sake of it, then surely it's taking the heat off the games you do like, which can't be counterproductive either. So what exactly is your problem with it pushing the envelope? If you feel it is for the sake of pushing the envelope then you are currently talking to someone who doesn't think that is so, which is why I shall continue to defend this creation as you will try to attack it. This is kinda how democracy works in the first place. Quote:
I will use a quote from that review that I really like just because it seems fitting. "No, this game was not created for the sole purpose of escapist entertainment, nor to glorify the murders. It was written to explore the psyches of two troubled young men in their own language." Quote:
The game is reaching an audience of teenage gamers who play video games and feel there's glory in killing, who feel angry, and a lot of them are coming out thinking about the points it raises, and possible consequences of they're actions. The people who see news reports and murderers faces on Time magazine and imagine themselves as next, who claim these killers to be they're hero's, they play this game, and they talk about it and they very often find someone to talk to about it who has been through the same thing, and come out the other side a healthy, productive member of society. I am interested in the social applications of the columbine game because the columbine tragedy itself, lead me to listen to that voice in my head yelling "think!". It made me resolve that I could make an impact on society without leaving a trail of victims and tv camera's behind me. This is why I'm interested in the incident, this is why I'm interested in the game, this is why I discuss it's implications in the forum and think it's important. I would have the feeling that the reply to this part of my post will have the "why not become head of a youth group" or some other "constructive" way to help. It's pretty simple, because that's not where potential school shooters will go, that's not where they will be discussing the topic of school shooting, that's not where I can try to help them. Quote:
Again, I stated to look under the section "Other secondary and post-secondary school killings" In which the first shooting perpetrated by a student is in 1974. You seem to be looking at the Ma'alot massacre in Isreal, clearly in the section entitled "Infamous School Massacres" Date: December 30, 1974 Location: Olean, New York, USA Description : 18-year-old honor student Anthony Barbaro blockaded himself into a third story classroom at his high school and opened fire on those below, killing three people and wounding eleven. He later hanged himself while awaiting trial. A drama was written about the incident entitled Sniper. Would you like me to read any of my other sources to you or can you cope? Quote:
Hoewever I shall once again refer to the interview I linked at the start of this post, along with the review of the game, most people seem to have realized that this is as much a satire on the current state of video games and what we expect of them, as it is an exploration of culture. Quote:
Anyway, let's compare our statements. Me: Just as certainly as Anthony Barbaro couldn't have been influenced solely by videogames in 1974 You: Barbaro couldn't have been influenced by video games because in 1974 video games were barely even out there. Hell the first home pong system had only been released to the public 2 years previously Wait? isn't that what I just said? Hold on, I'm yet to see my "Logic Breaking Down" if your repeating what I said as a rebuttal to the same comment, it seems yours is the one who's logic is breaking down. Me: Eric Houston could not have been influenced by undiagnosed psychopathy or bullying within the school You:On the other hand an undiagnosed psychopath can be and almost certainly is dangerous and capable of acts such as what Houston did. I never said a psychopath wasn't capable of what Houston did, Eric Harris proved that, I stated that Houston's case wasn't down to Undiagnosed Psychopathy. As it has been proved it was his anger at not getting a job. My statement was simply to show there is no single cause for these things, but a plethora of different causes, obviously you seemed to miss that...or did you? Quote:
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I'm willing to back up the choice of title as a simple comment on what we expect of games, and a satire on the gaming worlds expectations of games, if you're not then why do you care? Putting Super in the title made you clearly want to kill everything in sight anyway so it's probably best you don't try and justify the title, what with the amount of times the word "Super" will be flying around would probably leave more dead than alive. :P Quote:
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As for his plan backfiring I see the contrary, the Forums he created have 7932 registered users as I write this, the forum contains 4440 articles, he has been interviewed numerous times by gaming and none gaming publications around the world, just this weekend he told me was interviewed for a german documentary about the effect of videogames in society and school shootings. If anything I would say that this is the very definition of discussion. Just because mainstream media sources in many country are choosing to scapegoat the game and assume it's despicable does not really make me think it's backfired. In my post on the forum entitled the "five tier media" I took the classic example of media coverage, exemplified with this quote: "the media works in several tiers. There's the immediate story that has little more than ambulance chasing in it... there's the retrospective that looks at larger issues around games, shootings, etc... and finally the deeper examination of our culture and how games like mine fit into it. I much prefer the latter but of course that can't happen until the shock and awe stories occur." And came to the conclusion that the coverage of this subject has personified to me the media's ambulance chasing tactics, with the national and international media not taking the "retrospective" approach, or the "deeper examination" and cutting the story dead after they've blamed whoever they feel like. They did this very much with columbine in my opinion, and this game and the following of the games coverage has proved this. Showing the Mainstream news sources shock and awe tactics, and leaving the local and specialist news sources to discuss the impact of it's stories while they keep the same views. This game has been an excellent yardstick for me in the way that the mainstream press use shock and awe stories on a subject to get they're ratings up. I see it as representational on the mainstream media's sensationalist tactics on all subjects, columbine RPG is just the battle ground. Point the finger, cut to commercial, forget about it. Quote:
This is very similar to my views here, if we pull a single video game because some asshole lobbyists say they have the right to censor it then they have won, pretty soon they'll say they don't like bully because it incites school violence, or that we shouldn't be allowed to play Goldeneye because the depiction of Russians offends them. This would not be freedom of speech, and it would not be productive or helpful establishing video games as a form of expression with the same rights as any other. Quote:
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And while we talk about dialog flowing, it's still flowing here, it also flowed in all the other forum posts and interviews I've sourced to you so far. Quote:
This was the second time One of the two had been in trouble for threatening another student, the first time was in 1997 when an affidavit was filed to search Eric Harris house after he threatened Brookes Brown, however this was never fully followed through, so the investigator was also at fault. The fire created by the two in the dumpster behind the pizza store required the fire department, however there are no sources I've seen that claim the parents were informed of this. Also the fire was encouraged by the owner of the pizza shop, should he not have been in someway to blame for allowing this to happen? Did not describe THE murder scene but a similar murder scene, which wasn't set in a school but in a tavern, and read more like a scene from "Desperado" or "Once Up on a Time In Mexico" than a detailed plan of the columbine massacre. However I remember writing a story for creative writing when I was 16 about suicide, and when my mother read it and asked me if I really felt that way I told her no, and I was right. She trusted me, an action she was right to take as she trusted her son. Had I of then decided to kill myself I would have been lying to her, a perfectly easy concept for a 15 year old to get his head around, as it is a perfectly simple concept for a 17 year old like Dylan Klebold, to lie convincingly. Quote:
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Your next sentance was a reitteration of what we've discussed already, so I'm just going to take the things you said that were new, since this is already reaching 6 and half thousand words. Quote:
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Again, the title of this game is the definition of satire, it not only ridicules standard video gaming conventions, but also the idiots who can't see further than it being a video game with an inflammatory title. Quote:
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The game reaches people who normally wouldn't get in contact with content on the subject, and be able to really look at columbine and reflect on it, possibly the people most effected by school shootings and the administrations proposed "solutions" to it, teenagers. Potential school shooters. Jeff Weise being a classic example of this, had the game been out when he was feeling low in january 2005 when he was making flash animations and journal entries about how he felt, and decided to check it out, he may have entered the forums and if he had then Danny, myself and Others could have tried to help him. Of course, he might not of, but there are others I do know who did. If one parent decides to go onto that website to verbally abuse Danny or the players of that game and finds out more about the school shooting problem in America and the world...if it causes them for ONE SECOND to realize that this could happen anywhere, to anybody, including they're child...If it causes them to take FIVE MINUTES out of they're day to sit with they're child and make sure they are okay, and nothing is bothering them...then this game has done it's job. Quote:
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Regardless of what you perceive his motives to be, his stated motives are clearly working, through this discussion we have discussed Columbine, the nature of video games and our own perceived view of they're place in society, all things that were his stated intentions, all things that were bought about by you saying this game couldn't/didn't do. It seems your one real concern with this is the implied perception on you as a gamer by others who may associate your hobby with this game. You seem to be worried about the people who will somehow want to ban all video games you do like for this one you don't like, which I think is sad. Your real thoughts as a gamer don't seem to be FOR free speech, but FOR the free speech people will deem acceptable by societies standards. You don't seem to want to defend your right as a gamer to chose what is acceptable for yourself and what isn't acceptable accounting to your tastes and interests, just keep your head down and hope it will go away. Quite frankly the Tipper Gores of the world haven't even lived an hour of my life, who the hell are they to tell me what is and isn't appropriate for me to play? The only person who decides what games I should and shouldn't play is myself, and I will defend my right to play this game, or any other, no matter how much I don't agree with it's content. Anything other than that would be admitting that I couldn't make my own decisions pertaining to what I can and can't play because I'm somehow lacking in morals. I don't feel anyone has a right to say what people play, or anyone has a right to say what games people should make. Quote:
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11-28-2006, 06:37 PM | #34 (permalink) |
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Sorry for the length of that post, but I felt I should reply to the questions you asked.
I'd like to say that since playing this game I have come to know a lot of people who share a passion for gaming and it's ability to say things in a way no other medium can. I can say with all honesty that I have never perceived anything but good intentions from the maker of this game, or the people who enjoy discussing it. Regardless of whether as a gamer, you love or despise the concept of this game you currently have the trust placed in you, and the freedom to choose whether to play it or not, nobody has the right to take that away from you. Gaming is an amazing medium, much like the Internet or any other interactive media, and we as gamers have a right to games that don't just cover the same old ground, but force discussion and foster debate, on subjects that we wouldn't normally touch, as this game clearly has. If this game was in any other form, a book, a movie, a documentary, then lovers of literacy, celluloid and factual accounts would have the right to enjoy it, and the authors ideas on the subject, without persecution. We as gamers are intelligent people, with the same variety of tastes as any other subsection of society, and hopefully this game will eventually help the makers of games create new forms of story and prose, that don't just stick to the tried and tested cliché's that we have come to expect. To be honest I'm a bit sick of rescuing the princess. I can't say that I agree with every decision that was made in the creation of the game, however I do feel that all people have the right to create art of any type, on any subject, without it being censored. History has a way of filtering true expression from that which is dumb and ill researched. This games presence in the media, both positive and negative is proof of that, when compared to “Super KKK Brothers” or similar garbage, had that game been spoken of in these forums, I doubt there would have been so many thoughts for and against. The choice ultimately lies with the player, and no one else. How they interpret something can turn a potential priest into a potential Oklahoma bomber, a potential “Fatal1ty” into a potential Klebold and Harris, and a potential flamebait into a potentially constructive conversation, like this one, which I hope has given more people food for thought than just myself. The gamer decides what games he plays, what games he makes, what he thinks of those games and how he discusses the content. It's either all okay or none of it is. We have a medium here that is both provocative in creating discussion on things a lot of us wouldn't talk about in day to day life, and causing us to think about things in a different way than any other medium. If something is acceptable to make a movie about then surely it is acceptable to make a game about, we each have the right to decide the role of that video game in our life. I personally feel this game has a right to exist in any form it's author deems suitable, and you as a gamer have the right to choose whether you condone it or not. I personally feel that the creator of this game has approached a difficult subject that I find tasteful, and provocative, and has been able back up his claims in making the game. If you don't then you have the right to make that decision for yourself. I hope there are some people tracking this discussion who feel they would like to play this game and find out more about it, discuss it with the creator or simply look deeper into the possible causes of school violence. I don't care whether what you think about a game is positive or negative, but you have the right to choose to play whatever you want. |
11-28-2006, 09:40 PM | #35 (permalink) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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#2, creating buzz is harder than you might think unless you're a marketing firm with a crapload of money behind you. It's totally reasonable that something might take a year or more to get noticed. Quote:
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Your friend is pushing the envelope a LOT farther than Rockstar because even this many years later there are still a LOT of raw emotions about the Columbine incident. And he's pushing it unnecessarily if his goals are indeed what he claims them to be. If he wants to foster genuine discussion about the factors leading up to columbine, then naming his game with a title that is GUARANTEED to get the anti-violent-game crowd stirred up and shouting at the top of their lungs, is just plain idiotic. Quote:
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Yes, I saw the wrong 1974. The 1974 incident you refer to did indeed happen in the united states. It also happened 32, not 40, years ago, so your original point is still flawed, especially when you consider that the first incident of that type will quite logically be seen as an anomaly involving a disturbed individual, rather than as an indicator of a broad social problem. Quote:
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Wow, you just took this argument onto a whole new level, and you don't even have a good reason for doing so. No, I am not that mindless, thank you, and I didn't even say the game has to remove it completely. But if someone titles a game Super Columbine Massacre, and then expects people not to think they're supposed to, gee I dunno, massacre something, then that person is a very special kind of stupid. Quote:
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I frankly don't care what games he makes. He can make a flight simulator of 9/11 for all I personally care. But if he did that, and then acted as though people were just CRAZY for getting upset about it, it would further prove his stupidity. Quote:
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You WILL get a whole lot of breathless bullshit about how Super Columbine Massacre is yet another game that glorifies violence, whether it is or not. Quote:
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But lots of kids have violent angry streaks. Hell I had a BIG one myself when I was that age. I channeled it into martial arts rather than shooting up the school. Why? That's where this discussion needs to go. It does NOT need to be derailed by naming the game with that inflammatory title. Quote:
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Clearly you see that your child is a thinking entity and I imagine that if your child feels under any pressure or any form of emotional problems he will come to you as a first port of call and you will listen. This isn't always the case with every parent,[/quote] Yes, and that's the major problem with young Americans today, is that not only is this not always the case, but it's RARELY the case. Quote:
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Fact: All girls have long hair. Fact: Joe has long hair. Conclusion: Joe is a girl. Do you see where this does not work? Just because I say that all girls have long hair, I am not precluding the possibility that some boys have long hair. For you to conclude that I am saying ALL children of bad parents shoot up schools is just as incorrect as concluding that Joe is a girl. Quote:
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Ridiculing the people who can't see further than the inflammatory title will not swing even ONE of those people around to your point of view. Quote:
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01-15-2007, 12:22 AM | #36 (permalink) | |
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Controversy follows decision to pull Columbine video game
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columbine, game, high, school, shooting |
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