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Old 05-08-2003, 03:10 PM   #1 (permalink)
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Location: San Diego. Ca.
Questions about poser, or 3D images

Hey guys, I've been seeing a lot of 3D artwork and I like alot of it. What software does this. Or whats the best for an amateur. How do I get education on how to do this? It looks so cool! Thanks for your help Im completely clueless on this subject!
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Old 05-09-2003, 02:37 AM   #2 (permalink)
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Location: MN-WI
I haven't posted any of my work since the Great Crash, but I got started by playing with Bryce and Poser. Bryce has a very intuitive interface and has a fairly broad range of uses. It's great for terrains & simple objects, and it's a good (and cheap) primer for more expensive 3D tools like 3D Studio or Maya.

I wouldn't go for Poser unless you have Bryce or another 3D suite at hand... it's good for setting up figures, but not so good at placing them in scenes with other objects & rendering the total package. Consider it a side-application for putting people into the worlds you can create with Bryce.
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Old 05-13-2003, 03:00 PM   #3 (permalink)
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Location: Central Coast CA
3dsmax rules (thats what i use) and maya is also great

the only problem is money there very expensive.

as for schools there are a few the art institute of san fransisco is where im going in 2 years
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Old 05-13-2003, 07:22 PM   #4 (permalink)
don't ignore this-->
 
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Location: CA
3d Studio MAX does rule, I started with that after playing around with poser and bryce. I've also used lightwave, but the interface is the suck compared to MAX. Bryce and poser are good for beginners, and MAX is a good step up. I want to learn Maya, that program can do some amazing things...

and I think my friend's sister goes there too, dilbert
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Old 05-15-2003, 08:14 PM   #5 (permalink)
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I wouldn't reccommend starting with Maya, I'm still not sure what the hell I'm doing with it.
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Old 05-15-2003, 11:54 PM   #6 (permalink)
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Location: MN-WI
Quote:
Originally posted by MrSelfDestruct
I wouldn't reccommend starting with Maya, I'm still not sure what the hell I'm doing with it.

Heheheh... that's exactly how I felt with 3DS Max. Didn't help that the damn program kept crashing every time I tried to save anything.

But with Maya I did this in about 2 weekends. Unfortunately, being such a newbie with the program, I let that thing get to an unmanagable polygon count. Looks great, but I had to scrap it to start over with a more tolerable size.

Don't get discouraged though... Maya is tons of fun once things click
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Old 05-17-2003, 07:31 AM   #7 (permalink)
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the best part about Maya?
MELSCRIPTING..
ooh yeah.. dynamic physics..
*ahem*
I guess we all know what I went to school for
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