11-25-2003, 12:14 AM | #3 (permalink) |
The Cheshire Grin...
Location: An Aussie Outback
|
Perhaps... *ponders*
You need to have the whole wire fram a certain colour.. unless you were goin for the illuminated look.. and as Friction said.. tone down the illuminessance on the wirefram a tad.. Perhaps try a different skin tone.. maybe a mottly dark green
__________________
Can you see me grin grin grrriiiiinnnning?! |
11-25-2003, 04:15 PM | #4 (permalink) |
Guest
|
this was more of a happy accident than anything else. i wasn't trying to make snake skin from my initial idea.
the 'skin' is very uneven and blotchy. the problem is the shadows and highlights under the wireframe are interfering with the effects added to the wireframe itself. no worries. I'll figure it out. |
12-13-2003, 10:20 AM | #5 (permalink) |
Addict
|
What software are you using?
I know in Maya you can key procedural texture values, even bump values and transparency settings. Just set up a layered shader with the human skin on one node, and the snake skin on the other. Then just key the transparencies between the two. You could even set up a new attribute and load a set driven key so you could choose between different states of change. But thats just Maya Oh, and are you going to use blendshapes to cue a geometry change as well? |
Tags |
97k, image, lady, mutation, snake |
|
|