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Old 12-13-2003, 10:20 AM   #5 (permalink)
yakimushi
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What software are you using?

I know in Maya you can key procedural texture values, even bump values and transparency settings. Just set up a layered shader with the human skin on one node, and the snake skin on the other. Then just key the transparencies between the two. You could even set up a new attribute and load a set driven key so you could choose between different states of change.

But thats just Maya

Oh, and are you going to use blendshapes to cue a geometry change as well?
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