10-21-2003, 10:13 PM | #1 (permalink) |
Psycho
Location: somewhere
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Demon Pillar Model
This is static mesh i created for UT2003 (I'm a level designer for a mod team) it weighs in at aorund 800 polys for the pillare and gargoyle. each wing was a seperate peice(1 peice, placed twice, 1 mirrored, only aprox 80 polys) in case i don't want it on all of them... here lemme know what you think(the textures and maybe the UVs are onyl temporary(textures from ut2003))
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10-22-2003, 05:06 AM | #3 (permalink) |
Psycho
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i don't understand all that jargon you were talking about, but i think that "ut" stands for unreal tournament right? i think it is pretty cool that their are tools to modify and build upon games. i never really got into those games, but i still think it is a good idea. the gargoyle thing looks pretty good from what i can see of video game design, and the pillar is very phallic, which goes well with those types of games. big guns, big pillars, small weiners.
good job mars..
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10-22-2003, 05:25 AM | #4 (permalink) |
The Cheshire Grin...
Location: An Aussie Outback
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ouch.. drove that point home didn't ya Anal
Yeah that looks cool.. was doin some stuff for quake a while back.. did like one level.. veeeerry basic, but that looks cool. My skills in Max aren't even that good.. groovey anyways
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10-22-2003, 05:52 PM | #6 (permalink) |
don't ignore this-->
Location: CA
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I like it, but i think the wings are positioned a little strangely... maybe you could tilt them a little more (ie make the sharp edges at the bottom of the wings point more backwards) and curve them them a little more (bend them around halfway but a bit closer to the body so the tips are pointing more downwards).
really hard to explain without doing some modelling myself, but i hope you got the idea...
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Tags |
demon, model, pillar |
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