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-   -   Demon Pillar Model (https://thetfp.com/tfp/tilted-artwork/32654-demon-pillar-model.html)

marsfyre 10-21-2003 10:13 PM

Demon Pillar Model
 
1 Attachment(s)
This is static mesh i created for UT2003 (I'm a level designer for a mod team) it weighs in at aorund 800 polys for the pillare and gargoyle. each wing was a seperate peice(1 peice, placed twice, 1 mirrored, only aprox 80 polys) in case i don't want it on all of them... here lemme know what you think(the textures and maybe the UVs are onyl temporary(textures from ut2003))

marsfyre 10-21-2003 10:13 PM

1 Attachment(s)
heres a detail of the gargoyle

analinguist 10-22-2003 05:06 AM

i don't understand all that jargon you were talking about, but i think that "ut" stands for unreal tournament right? i think it is pretty cool that their are tools to modify and build upon games. i never really got into those games, but i still think it is a good idea. the gargoyle thing looks pretty good from what i can see of video game design, and the pillar is very phallic, which goes well with those types of games. big guns, big pillars, small weiners.

good job mars..

GoldenOuroboros 10-22-2003 05:25 AM

ouch.. drove that point home didn't ya Anal :p

Yeah that looks cool.. was doin some stuff for quake a while back.. did like one level.. veeeerry basic, but that looks cool. My skills in Max aren't even that good.. groovey anyways :D

analinguist 10-22-2003 09:20 AM

i think that came off a lot meaner than i meant it.

bermuDa 10-22-2003 05:52 PM

I like it, but i think the wings are positioned a little strangely... maybe you could tilt them a little more (ie make the sharp edges at the bottom of the wings point more backwards) and curve them them a little more (bend them around halfway but a bit closer to the body so the tips are pointing more downwards).

really hard to explain without doing some modelling myself, but i hope you got the idea...

Church 10-22-2003 05:58 PM

It's pretty nice. I can't wait to see the finished product. If that is the finished product, I suggest more details. ;)

Still, great job though.

marsfyre 10-22-2003 06:27 PM

I'm trying to build alevel on a deadline.. hehe so if I got time for more details, there will be more details, if I don't, there simply won't be more detials.. hehe and thats the way it goes.

petergriffin24 10-24-2003 11:18 AM

I liked that it's impressive and better than what I could get done


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