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Old 07-24-2003, 12:36 AM   #1 (permalink)
Crazy
 
Location: Vancouver, BC
M1Abram

This is an Abram tank i made in 3d max and put into a picture

http://www3.telus.net/Lam/AlexStuff/...amcomposit.jpg

C&C welcomed
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Old 07-24-2003, 04:05 AM   #2 (permalink)
Insane
 
If you hadn't mentioned that it was a 3d rendering, I might've thought it was just a photo. Very nice.
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Old 07-24-2003, 06:40 PM   #3 (permalink)
Tilted
 
Location: NorCal
Quote:
Originally posted by wario
If you hadn't mentioned that it was a 3d rendering, I might've thought it was just a photo. Very nice.
ditto that, nice work
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Old 07-25-2003, 10:02 AM   #4 (permalink)
Banned
 
yeah that's very realistic, that's grainy look you added to the pic makes it even more believable. You should make the tank a little more dirty though.
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Old 07-25-2003, 10:08 AM   #5 (permalink)
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Location: Seattle.
ditto!
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Old 07-25-2003, 02:38 PM   #6 (permalink)
wpulley
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uh, yeah. that pretty much kicks ass. good job, mister!
 
Old 07-26-2003, 02:34 AM   #7 (permalink)
Upright
 
Location: On another plane of existence
TREAD HEADS

What's the vertices and faces count?

I think the barrel shroud/fume extractor on the M1 needs some detail work, but outside of that it's not too bad. Your textures are the weakest point. Most of the pro modellers I work with have that problem. I would like to see what your PZIII and Stug look when you finish and render them. Is that the Porsche turret you used on the K Tiger?

Armor fans know every nut and bolt on every tank and your detail level looks okay, but you seem to have invested a lot of time in your models, so why not go the extra effort to make it the best you can ? Detail is the difference.

Heres a link that you may find interesting.

http://gunpoint-3d.com/model-m3stuart.html
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Last edited by kirk44; 07-26-2003 at 11:44 AM..
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Old 07-27-2003, 02:42 PM   #8 (permalink)
Junkie
 
Location: SE USA
Very nice!
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Old 07-27-2003, 09:40 PM   #9 (permalink)
I and I
 
Location: Stillwater, OK
Woh... that's just about as good as a real photo of the tank. Very cool stuff.
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Old 07-28-2003, 09:13 AM   #10 (permalink)
Upright
 
Im impressed, you should work for those game companies =)
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Old 07-28-2003, 09:17 AM   #11 (permalink)
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Location: Oxford, UK
excellent shot - maybe belongs in Tilted Photography?
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Old 07-28-2003, 03:40 PM   #12 (permalink)
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not learned in the arts of 3D, but it looks pretty nice
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Old 07-30-2003, 10:57 PM   #13 (permalink)
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Location: Central Coast CA
nice job
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Old 08-04-2003, 01:24 AM   #14 (permalink)
Crazy
 
Very nice, the only thing missing is the tilted logo on it's side.
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Old 08-04-2003, 05:06 PM   #15 (permalink)
Modern Man
 
Location: West Michigan
That is really incredible. I read your post and looked at the picture wondering what your post was talking about. I thought it was a joke at first because the composite looks so real. Very good work. I looked at the picture after rereading your post and I still had to concentrate to see any trace of manipulation. Very impressive!
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Old 08-04-2003, 06:59 PM   #16 (permalink)
Loser
 
Location: University of Maryland at College Park
I dig it. Looks like it took a lot of time, so why not spend a little more an add some bump mapping to show wear somewhere on the tank? Looks like it's just come out of a factory, chances are the tank wouldn't be this clean given it's surroundings.

My only other comment would be that the shadow on the terrain isn't consistent with the rest of the picture.
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Old 08-08-2003, 12:29 AM   #17 (permalink)
Crazy
 
Location: Vancouver, BC
Thanks for the replys guys, I will work on everything you have mentioned, I actually got some books today for lighting, rendering and textureing/painting, and hopefully i will learn a little from them(they cost enough). I will post some updates in the future.

Kirk44: My king tiger is the Krupp turret, which i belive is the more common of the two. Also, the PZIII and the stug are two which i would like to redo in the future, I missed alot on them which i now would like to add.

Thanks again guys!
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Old 08-08-2003, 02:07 PM   #18 (permalink)
Crazy
 
Location: Arizona
that looks real! Great stuff!
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Old 08-16-2003, 10:18 AM   #19 (permalink)
Sir, I have a plan...
 
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Location: 38S NC20943324
Nice job. I work with those things every day, and I can barely find anything wrong with it...

Issues I found (if you care):

-Bore evacuator is over-exagerated.

-M2 machinegun mount is the wrong style for an M2-A2.

-The ammo bins for the smoke grenades need to have more depth, the grenades in question fit in the launchers above the bins.

-The "doghouse" for the ISU is missing its doors.

-Check your roadwheel spacing, there should be a space between the first and second wheel.
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Last edited by debaser; 08-16-2003 at 10:27 AM..
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Old 08-16-2003, 12:03 PM   #20 (permalink)
Crazy
 
Location: Vancouver, BC
Thanks for the input debaser, I'll definetly fix those things now, but which part is the ISU?
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Old 08-16-2003, 05:10 PM   #21 (permalink)
Sir, I have a plan...
 
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Location: 38S NC20943324
The integrated sight unit is the boxy device on top of the turret on the tanks right. The sunken areas divided by the crossbar are made of glass, and there are armored doors that hinge from the side.

See a picture here:

http://www.globalsecurity.org/milita...s/m1a2-001.jpg
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Old 08-16-2003, 05:10 PM   #22 (permalink)
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Location: USA
impeccable and flawless execution!

fine treatment of a cool subject.

I bet you know that machine like the back of your hand now...
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Old 08-16-2003, 06:42 PM   #23 (permalink)
Insane
 
Location: New Jersey, USA
I deal with tanks on a regular basis and your 3d rendering is very impressive.

I have to agree with debaser on his changes, but it's still a very impressive rendering.
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Old 08-16-2003, 11:47 PM   #24 (permalink)
Crazy
 
Location: Vancouver, BC
Hey guys, thanks for the help, I got sort of lazy on some of the details when i was modeling and am going to go back and improve the model with these changes in mind, I'll post an update in a bit.
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Old 08-20-2003, 04:01 AM   #25 (permalink)
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tanks are the new SUV.
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Old 08-20-2003, 07:34 AM   #26 (permalink)
wpulley
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tanks for the memories
 
 

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