07-24-2003, 12:36 AM | #1 (permalink) |
Crazy
Location: Vancouver, BC
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M1Abram
This is an Abram tank i made in 3d max and put into a picture
http://www3.telus.net/Lam/AlexStuff/...amcomposit.jpg C&C welcomed |
07-25-2003, 10:08 AM | #5 (permalink) |
lonely rolling star
Location: Seattle.
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ditto!
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"Besides the noble art of getting things done, there is the noble art of leaving things undone. The wisdom of life consists in the elimination of non-essentials." -Lin Yutang hearts, by d.a. |
07-26-2003, 02:34 AM | #7 (permalink) |
Upright
Location: On another plane of existence
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TREAD HEADS
What's the vertices and faces count?
I think the barrel shroud/fume extractor on the M1 needs some detail work, but outside of that it's not too bad. Your textures are the weakest point. Most of the pro modellers I work with have that problem. I would like to see what your PZIII and Stug look when you finish and render them. Is that the Porsche turret you used on the K Tiger? Armor fans know every nut and bolt on every tank and your detail level looks okay, but you seem to have invested a lot of time in your models, so why not go the extra effort to make it the best you can ? Detail is the difference. Heres a link that you may find interesting. http://gunpoint-3d.com/model-m3stuart.html
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si vis pacem, para bellum Last edited by kirk44; 07-26-2003 at 11:44 AM.. |
08-04-2003, 05:06 PM | #15 (permalink) |
Modern Man
Location: West Michigan
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That is really incredible. I read your post and looked at the picture wondering what your post was talking about. I thought it was a joke at first because the composite looks so real. Very good work. I looked at the picture after rereading your post and I still had to concentrate to see any trace of manipulation. Very impressive!
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Lord, have mercy on my wicked soul I wouldn't mistreat you baby, for my weight in gold. -Son House, Death Letter Blues |
08-04-2003, 06:59 PM | #16 (permalink) |
Loser
Location: University of Maryland at College Park
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I dig it. Looks like it took a lot of time, so why not spend a little more an add some bump mapping to show wear somewhere on the tank? Looks like it's just come out of a factory, chances are the tank wouldn't be this clean given it's surroundings.
My only other comment would be that the shadow on the terrain isn't consistent with the rest of the picture. |
08-08-2003, 12:29 AM | #17 (permalink) |
Crazy
Location: Vancouver, BC
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Thanks for the replys guys, I will work on everything you have mentioned, I actually got some books today for lighting, rendering and textureing/painting, and hopefully i will learn a little from them(they cost enough). I will post some updates in the future.
Kirk44: My king tiger is the Krupp turret, which i belive is the more common of the two. Also, the PZIII and the stug are two which i would like to redo in the future, I missed alot on them which i now would like to add. Thanks again guys! |
08-16-2003, 10:18 AM | #19 (permalink) |
Sir, I have a plan...
Location: 38S NC20943324
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Nice job. I work with those things every day, and I can barely find anything wrong with it...
Issues I found (if you care): -Bore evacuator is over-exagerated. -M2 machinegun mount is the wrong style for an M2-A2. -The ammo bins for the smoke grenades need to have more depth, the grenades in question fit in the launchers above the bins. -The "doghouse" for the ISU is missing its doors. -Check your roadwheel spacing, there should be a space between the first and second wheel.
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Fortunato became immured to the sound of the trowel after a while.
Last edited by debaser; 08-16-2003 at 10:27 AM.. |
08-16-2003, 05:10 PM | #21 (permalink) |
Sir, I have a plan...
Location: 38S NC20943324
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The integrated sight unit is the boxy device on top of the turret on the tanks right. The sunken areas divided by the crossbar are made of glass, and there are armored doors that hinge from the side.
See a picture here: http://www.globalsecurity.org/milita...s/m1a2-001.jpg
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Fortunato became immured to the sound of the trowel after a while.
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