Quote:
Originally posted by charlesesl
Rise of Nations is hard to classify.
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I don't see what's so hard about it... It's a RTS when you get down to it. I think it's about as close as they'll ever come to making a game like Civilization into an RTS, what with the way they have different "cities" on a playing field and such. However I think the micromanagement in that game has more to do with city-building and army-building than the actual fighting itself... which CAN be micromanaged to an extent, really just turns into a mobfest (unless you play it on some weirdly slow setting).