Although I can appreciate the effort, one must understand the subject before one does the rendition: The Hulk is a monstrous brute- wide browed, thick-jawed, whose Legs and arms are equally powerful. He is a machine of destruction, limited horribly in the cerbral department and therefore, his proportions are generally all body with small head and large mouth. The Hulk's hands and feet are generally disproportionately large as a rule as well.
Comic art is not so much about the mechanics of the lines as the flow of the motion. Rarely will one find a ful-on frontal of the hulk in a merely angry mood. If he is fully front-on, he is generally about to destroy something or about to become Dr. banner. Comic art is about story telling through action and the illusion of drama through movement.
Anatomy is good, but needs to be considerably more exaggerated and rounded, as the genre demands rounder lines and more detail and variations of thickness of lines. One shades a super creature through line variations AND color with depth of perspective coming from the thickness of the lines. Good studies in comic art motion are John or Sal Buscema, Gene Colan, John Byrne, Terry Austin, Joe Sinnott, Jim Apparo, Jack Kirby (the greatest there ever was at dramatic motion) and the Romita's- Johns Sr & Jr., Ross Andru and many more I am not naming.
Granted, these are from the early days, but these were the founders.
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"That's it! They've got the cuffs on him, he's IN the car!"
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