Its difficult to get syncronization with audio streaming servers such as shoutcast, i tried the same thing myself once, i thought'd it'd be nice to have the same music piped all over the house if i wanted it.
The problem is audio players tend to buffer the source, so what happens is that the computer with the least latency gets the sound faster , so starts playing earlier, then you hit pause and play on both, trying to sync em up and its frustrating and 60 seconds later it'll buffer , stutter and be off again
some sort of non buffering, realtime streamer is whats needed with a broadcast address, though it'll suck up bandwidth and resources i bet, and it'll give glitches on failed transfers.
so a better bet would be a server/player that had a two way data link, checking syncronization and adjusting it, a clever program would use time compression to resync the audio when it went off so the listener didn't notice as much.
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