I had built up a Samuri that I loved playing. The only probelm was most DMs werent familiar with the oriental adventure supplemental rules. The game stopped allot because they would have to reference my copy that I would always bring.
They made this character class a little to powerful in upper levels which made them brutal in combat (especially with a vorpal), but was balanced out with strict rules they had to obey (like Paladins) or face deadly consequences from other Samuri or from intelligent swords of they carried them.
One area I never explored, and only saw a few times was psionics. Has anyone ever dealt with or used them? What are they exactly?
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To confine our attention to terrestrial matters would be to limit the human spirit.- Stephen Hawking
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