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Pirates, i'd redo pirates, with individual hirable/trainable crew members each with stats and skills. and i'd like deck crew to be visible during battles and while digging treasure on land. I'd also like it to be as non linear as possible.
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LOVED that game. I think I blew fifty bucks renting it, over and over again when I was younger
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"Life is possible only with illusions. And so, the question for the science of mental health must become an absolutely new and revolutionary one, yet one that reflects the essence of the human condition: On what level of illusion does one live?"
-- Ernest Becker, The Denial of Death
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