I'd make my own, new game.
Genre: RPG/Action
Combat - This leans more towards action in the sense that you control your characters movements (dodge/block attacks yourself) as well as your characters actions (slash with sword, special attack, magic, item, etc.).
However, it retains the RPG roll of the dice feel when it gets down to damaging your enemy (target armor in contrast to weapon quality, character attack bonuses, enemy vulnerabilitys, magic spells, etc.), hitting your target with offensive magic (your ability to cast vs. his ability to resist), and your ability to perform special skills (pick a lock, feat of strength, etc.).
Environment: Persistant state world, alternate reality ancient Japan. I.E. Samurais/Ninjas meet Dungeons and Dragons, in a world not unlike Morrowinds. Explore lost ancient forests, wander through a recluded mountain village, kill dragons deep beneath the earth, quest for that kewl katana.
Character: Non-Linear. Build your own hero by choosing appearance, race (demon, human, whatever), name, skills (katana, hand to hand, fire magic, ice magic, etc.), and attributes (strength, intelligence, etc.)
Story progression: Team up with any of 5 powerful houses to crush your enemies in various large scale battles to control our bastardized ancient Japan.
You get the idea.
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"I went shopping last night at like 1am. The place was empty and this old woman just making polite conversation said to me, 'where is everyone??' I replied, 'In bed, same place you and I should be!' Took me ten minutes to figure out why she gave me a dirty look." --Some guy
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