02-26-2011, 12:33 PM
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#1 (permalink)
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warrior bodhisattva
Super Moderator
Location: East-central Canada
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The Elder Scrolls V: Skyrim
And...some deets:
Quote:
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Gameplay
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Predecessors to Skyrim made use of an artificial intelligence system known as Radiant AI. Skyrim makes use of an updated system known as Radiant Story. As stated by creative director Todd Howard, "[w]e take the paradigm for reading AI, but we let people do what they want under extra parameters". This allows side-quests to be dynamically altered based on player actions; they are tailored to the player's abilities and progress within the game. As an example, the player might be sent off to a dungeon that has not been previously explored, and face enemies that are tailored to the player's preferred combat style. Aside from dynamically altering side-quests, Radiant Story furthers the personality of NPCs. They will interact with their environment, such as by working at farms, mills, woodcutting camps and mines. They will also interact with the player character, such as by requesting favours, asking for training, or challenging the player character to a duel; these random encounters are inspired by Fallout 3, an earlier game created by Bethesda.
Setting
Skyrim's game world is the eponymous province of Skyrim. It is a northern province of Tamriel, the continent on which all the games in the series have taken place. Skyrim is roughly the same size as Oblivion's game world Cyrodiil, which is 16 square miles (41 square kilometers) in area. Within Skyrim lie five cities, larger than Cyrodiil's cities, as well as smaller townships and expanses of wilderness. Much of Skyrim's topography is mountainous, and dragons are frequently encountered when exploring the wilderness. There are over 130 dungeons scattered across Skyrim, and when the player enters a dungeon for the first time, the monsters within will lock to the player's level permanently, even if visited later at a higher level. Fast-travelling is a returning feature, allowing the player to instantly travel to any location that has been previously visited.
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The Elder Scrolls V: Skyrim - Wikipedia, the free encyclopedia
/nerdgasm
Anyone else looking forward to this?
__________________
Knowing that death is certain and that the time of death is uncertain, what's the most important thing?
—Bhikkhuni Pema Chödrön
Humankind cannot bear very much reality.
—From "Burnt Norton," Four Quartets (1936), T. S. Eliot
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