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Old 02-20-2010, 02:29 PM   #11 (permalink)
Wes Mantooth
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Thats very true, it will be interesting to see if they tweak unit strength and movement to account for that or if they leave it up to the player to tweak their own strategy instead.

One thing that dawned on me about the hexagonal map (was still waking up when I made the above post) is it looks like cities will now have somewhat random boarders and not just a neat square or cross. One thing I didn't like about Civ 4 was the "fat cross" boarder, it always seemed so unrealistic that you couldn't claim a resource because it sat in the angle of the cross. I wonder if this will allow the player more control over how and where the boarder expands.
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