The hexagon tiles really just seem like they are more for aesthetics then any thing else but it could change the feel of the game a little. Ranged artillery, I don't know it seems like it would allow a little more wiggle room when it comes to battle strategy but I'm not sure if it would make a huge difference.
I really like that they seem to be revamping diplomacy a bit, civ 4 felt a little juvenile in that regard. What I would like to see in this game of future releases are more realistic war scenarios and outcomes especially once you reach the modern world. I'd like to see the game evolve past just trying to gain territory and having to attack city after city to win. Instead I'd like to see disputes develop over regions and resources, civil wars & rebellion, and having to fight all over the map and not just at the city walls. Cutting off trade routes, power supplies and roads should play a large roll as well. In the aftermath I'd love to be able to set up treaties where you gain access to certain resources while not having to own the land, perhaps being able to force aggressive nations to not build an army or being able to divide an empire amongst other allies.
Anyway just a few thoughts while I wake up. Can't wait to see this one in action.
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“My god I must have missed it...its hell down here!”
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