Quote:
Originally Posted by Cynthetiq
There's something inherently wrong with protecting my game time to make sure that I control the quality of my experience? This is magnified in a 25 man group because you're begging on 24 other people's time. 10 man, 9 people, 5, 4 more people...
|
I think this was in reference to how the game is constructed, not in how you structure your own time. We get why you do what you do. This isn't a flaw in players like you; this is a flaw in the game. You have to study, know, and have experience in a particular raid in order for it to succeed. You basically have to know pretty much what is going to happen or it's not worth your time.
Don't you find that boring and repetitive? And a little bit unrealistic, if not plastic and prepackaged?
It doesn't seem that way. You seem to enjoy it regardless. Well, then, let me ask you something else: Wouldn't you enjoy an alternative that was dynamic and spontaneous on a grand scale?
I personally see little value in replaying the same battles over and over again. I'd rather dynamism and the surprise and novelty factor of randomness: essentially a world that is alive and constantly evolving.
Yes, WoW is like a theme park.