Quote:
Originally Posted by samcol
The general consensus of the 'professional' fps players is that mouse acceleration is horrible. The reason is that the crosshair will always move a different distance depending how fast you move the mouse between point a and b even if the distance is always the same.
Believe me just because you turn of mouse acceleration on hardware/software drivers and in windows does not mean it is gone. The way to test it is to turn your sensitivity WAY down in game. Shoot a couple bullets to make a mark in the wall and flick your mouse all the way across your mousepad like you were making a 180 flick shot. Then you want to SLOWLY move it back to where the mouse started at. If it doesn't end up in the exact same spot you have mouse acceleration somewhere on your system.
GotFrag eSports - Files - CPL Mouse Fix
This turns off all acceleration through the registry in windows xp.
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Yeah I know all about mouse acceleration, my point is that I think some players benefit from it. I suck in every FPS I play (except TF2) with it off, and that's with using a $70 Logitech MX518 gaming mouse with 1800 DPI.
For example, possibly the BEST sniper in all of TF2 leagues is Bloodsire, and he swears that acceleration ON is better. I guess it's down to personal preference. Once you get used to acceleration on, there are no surprises. You move the mouse fast to do a 180, you move it slow to nail a headshot. It really does make sense if you think about it.
The counter argument is that players aren't in control of the mouse movement because it's done by how fast you move the mouse, not where you move it. But what if you mastered the speed in which you move the mouse?
BTW what's your results and settings?