MGS4 was one of the games I bought a PS3 for, and while it was a good send-off for the series (or at least Snake's story) I was a little disappointed. I think it's great on the whole, I enjoy it a lot, but it got bogged down with a lot of flaws that other entries in the series avoided. Most of my gripes are storyline related though, which is the big reason I like MGS anyway. Too much anime influence, a disregard of MGS2's atmosphere and plot (not that I blame Kojima after the fan reaction to that entry), WAY too into the series' own characters and less interested in telling an interesting story, and a few others.
The cut scenes didn't bother me all that much. It's Metal Gear, I was expecting hours of watching (or, in case of CODEC, listening) and not playing. I mean, it would be nice if Kojima would add more immersiveness/interactivity but this is what he does so eh. Which reminds me-- worst Codec ever. Two channels the whole game, and they each say, like, two things each. Which brings me into a more gameplay-related problem: MGS4 lacked so much of the playfulness of Snake Eater. Gone were the eighty different ways to beat each boss and fun little easter eggs. Definitely missed that.
Storyline-wise I think this is the weakest of the four. Gameplay-wise, I definitely thought the controls and set-up were better than the rest, but it lacked the creativity of MGS3.
__________________
And I'm never never sick at sea.
|