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Old 11-16-2008, 08:48 AM   #23 (permalink)
Vigilante
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Quote:
Originally Posted by Seaver View Post
I'm having huge problems with Crash-to-Desktop. Unplayable at the moment.

Seriously... how do you spend 12months developing to release the game only to spend time on patches after release?
Updated drivers lately?

If you've never coded on a game, you wouldn't understand. After a while, people see things they want, security fixes have to be applied so, for instance in some older quake engine games, someone can't come in and paste a huge block of text in chat and crash the game with a buffer overflow, etc. In COD2 they had to increase gamestate size so we could run more than a couple of custom maps without crashing the client connection. A 16k gamestate should have never been allowed to hit the shelves anyways...that's infinity ward's fault. I much prefer treyarch (I believe they are the old gray matter of RTCW fame) over IW. They did ok on COD4, except they took weapon control away. /slaps forehead
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