Here's some advice from an actual musician: I'd encourage you not to blow off your rudiments. The point of drilling diddles, flams and paradiddles isn't to get good at playing diddles, flams and paradiddles. You're developing rhythm, hand speed, hand independence, coordination, dexterity, and drumhead-feel while you do those. Accomplished drummers frequently begin rehearsal periods with five to ten minutes of warm-up rudiments. So, diddling a couple times and saying, "Ok, I can diddle" and then moving on misses the point of practice completely.
Practice isn't glamorous, and it isn't necessarily fun. If it sounds good, you're probably not actually practicing. In my Jazz piano studies, I'm playing "ii - V - I" chords in all keys with all alternations OVER AND OVER AND OVER AND OVER AND OVER. I know them, and I can do them, but that's not the point. The point is that I'm developing something in my muscle memory as I do them--and I'm getting to the point that when I just play a tune, my hands do the right thing on their own. THAT'S why you practice rudiments.
The first beat you want to learn is "straight time". Four counts. Closed high-hat on every quarter. Bass on one, snare on three. Get to the point that you can play 64 bars of straight time in perfect sync with a metronome--without embellishments, please. Oh, and GET A METRONOME. Every beginning drummer NEEDS a metronome. Don't you roll your eyes at me. Go get a metronome.
Once you can do that, add a bass hit every second "two". So the bass is going "one - - - one two - - ". You'll notice you're now playing the drum intro to "Sergeant Pepper's Reprise" as played by Ringo Starr.
From there, you should pick music you like to emulate. That's called having influences, and it's how people develop themselves as musicians.
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