Lately I've been seeing articles here and there, more or less about this subject. I noticed something that stuck with me while reading them. The presence of a story in the game should not be confused with a properly constructed plot. Character development also seems to be sorely absent these days.
While RPGs do allow for much richer stories, character development is rarely there. I figure story is what they told us it was in english class, and anything that doesn't meet those requirements really isnt much of a story. Ruben mentioned hl2. The gameplay was incredible. They really have that down pat, even if it felt a bit formulaic at times. The story was a huge let down. I spent 75% of the game waiting to figure out what is going on just to jump right into the resolution of the whole conflict that was hardly built.
It seems that the standards for story within games is not the same for story within movies or books. There isn't any reason it can't be that way.
fng, do you suppose its possible that gamers aren't going for story driven games because they aren't being fed too many? I'm thinking that is a stong possibility. You're right, story driven games are out of style. I'm not sure thats the key here anymore. I don't think the story should drive the game by any means, the player should. Many of these older games forced the player to complete a certain arc of the story before advancing. It seems modern gaming needs an infusion of story intensive games driven by the players actions, not story driven games. what do you think?
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