Good point on giving up the freedom of your vision of your character. I suppose the arguement is as valid as why novels shouldn't have loads of pretty pictures. Then again, I would say that the old MUDs or text adventures were much more like an interactive novel than a game in the sense that the visceral experience we have nowadays wasnt present. At least it always felt that way to me. Its always possible that I lack the imagination to make the visceral experience for myself without an orgy of shaders and polys onscreen gyrating to throbbing soundtracks...or something