Thread: Swat 4
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Old 05-01-2005, 10:00 PM   #5 (permalink)
Scipio
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Location: College
I picked it up, and started playing through. Starts out easy enough, but the A-Bomb club mission really picks up the difficulty. The realism is good, but it sort of goes the way of gameplay in terms of mission scale. A briefing where "a few suspects" barricade themselves in a building turns into "a three story building with about 15-20 bad guys" real fast once the mission starts.

There's a good bit of strategy to it, and you really have to be careful. I tend to keep my squad grouped about 85% of the time, and split room clearing 50/50 with the team. This spreads risk. Door wedges are essential to keep the enemies bottled up and to keep cleared areas clear. Breaching is hit and miss. I used a C2 charge on a small bathroom one time, and got capped by a suspect standing 3 feet from the door. Generally speaking, the slower you go the better. Walk, don't run. Don't just look before you leap, look two or three times.

To get a really high score at the end, you have to minimize (essentially eliminate) lethal force. This isn't the easiest way to go in larger levels. Lethal force lets you protect yourself. If they pull a gun, you fire. With a non-lethal weapon like the pepper gun, you have the advantage of shooting first, but about 10-25% of enemies will get a shot off. When you have to take out 15 guys, it's pretty easy to get whacked around one too many times.

Still, that unpredictability is what's so good about the game. It's not like Raven Shield where you have perfect maps, over-extensive planning, heartbeat sensors, and a broad license to shoot everything that moves. You get fewer weapons to choose from, but more practical gadgets and a better squad interface. All in all, quite a fun game to play.
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