Quote:
Originally Posted by OFKU0
Not to pass judgement, but rather than looking at the content of video games ( sex,violence, drug use) and deciding whether it is influencial in a harmful sense or not, I'd rather see the focus shifted as to why grown adults spend copious amounts playing video games. Again, and no offense to anyone but I'd like to see explanations as to why people spend so much time out of reality and in a fictional world.
And I've seen it first hand. Many moons ago I had a roommate who actually quit his job so that he could get to level 14 or something playing Super Mario. I moved because he didn't (couldn't) pay his share of rent, his girlfriend left him because he spent all day and night playing the game and eventually had to move back home since he had no where to live. When I moved, he was 27, or like I used to say, 27 going on 13.
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I have no answer to that. I myself play very few video games and when I do, it's usually only about 20-30 minutes at a time (day). However, you could ask this question about anything that someone enjoys. Why do you spin records for hours on end? Why do you play basketball for hours? Why do you like working on your car? It's all relative..because that person enjoys that activity. Granted in your situation the fictional world was taken way too far. When it gets to be like that it's very unhealthy.
/now back to the topic
I don't think you'll see a major public outcry and a pulling from the shelves with this game. With GTA being so popular now (Killing cops, beating people that sort of thing) I think the public has become a little numb to the shock value of games. Sure we have the one group that constantly says video games and tv make people kill other people, but you will always have that group. If it does get pulled it's a shame because this is something I'd like to see come out, just to see what happens with it. How it affects gamers and society.