Quote:
Originally Posted by hulk
The problem with X-Box backwards compatability, is it's essentially the same as getting a PC game to run well on a Mac. You need about four to five times the processing power to do it well, unless you have amazingly good hardware acceleration support, something the Mac/PC emulators (the best of which Microsoft bought to use their techonology in the X-Box 2) haven't managed to reach yet.
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But why? Macs and PCs are very different from each other (architecture, blah blah blah) this is the same company updating it's own console.
I mean, I haven't seen any specifications, but isn't it just a PC in a box? I have been through 3 different PCs and can still play the vast majority of the games I bought 4-5 years ago? Is it a software/coding/have no idea what kind of problem problem?
I have to say that no backwards compatablity on the new x-box just doesn't make much sense. The popularity of the gameboy and it's incarnations is due, I think, in large part to the fact that it's backwards compatable. The ps2 was nice and the games are fantastic, but I really like the fact that all my old Final Fantasy games are still playable. It just doesn't seem to be good business sense to cull off the original x-box buying base and start from scratch with a whole new console. There are still a ton of fantastic x-box games with healthy shelf life. Do they really expect us to buy another console and sit it next to the previous console?
I don't know. I'm no expert, but I would think that Microsoft would want to build on the consumer base it's built over the last couple of years instead of sloughing them off and start from scratch.