It's really hard being just the idea man, honestly. There are lots of ideas out there. You need to do more than kick out the idea and then let others do the rest. If you aren't trained in coding, I understand, but you might try creating some test models of major elements of the game, either with an engine or with an art program, or something. Plus, I would have at least a rough storyline (or, in the case a persistant world, some quests or what have you) to get people interested.
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