EQ2 Classes
Quote:
The class structure consists of four key elements, Commoner, Archtype, Class, and Sub-Class.
At Level 1, you begin as a Commoner. Once you advance to level 3, you choose your archtype. When you get to level 10, you choose your class. And finally, when you reach level 20, you choose your sub-class.
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I think the way they're handling the class system seems pretty neat because it seems more in tune with how one might actually develop into his/her niche. However, you don't actually become the class you want until later in the game.
What does everyone think? Do you like this new tree structure or the old linear progression better?
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"And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit. " - The Tick
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