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Old 05-03-2003, 01:42 AM   #9 (permalink)
DataMonkey
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Quote:
Originally posted by Kec
--- Game was billed as a PvP game. Play to Crush? Massively Merciless? These ring a bell?
Yes, and I mentioned it in my first post. I'm all for PVP. This just isn't a good implementation. I had hoped to be involved in some guild wars, but my patience with the game ran out far too soon. This game is all about rock, paper and scissors for PVP. My vision of a good pvp system is where each character has a fighting chance against every other character type.

Quote:
Originally posted by Kec
---Thieves and Assassins are not unbalanced, they are easily killed when you play intelligently.
My comment was in a griefer context. Most players are only safe in large groups. In nature, this would put the thief or assassin in the place of a shark and the other classes as a school of fish. Large numbers are what's keeping you alive.

Quote:
Originally posted by Kec
--- Thieves always become visible when they steal whether they succeed or not. If you pay attention, you can catch and kill them no problem. An intelligent thief would just kill you as well, as all your items drop when you die, so theres no need to steal.
Hmmm. Perhaps I wasn't seeing them appear visible because they were 1-stab killing me as I sat down. Seems appropriate.

Quote:
Originally posted by Kec
If ya want to give the game another shot, get some pointers, a decent template, or find a guild that hangs together, give me a shout. If you've already made up your mind, then I'm sorry to hear that, but it sounds like you weren't ready to play this type of game either.
I had pointers, templates and a guild to go into from friends that were in the beta. That doesn't solve my basic issues with the game. Shadowbane made me want to reinstall Anarchy Online... that's how bad of an experience it was! I'm glad you still like the game though. I sure hoped someone did.

Oh, and my friends that were in the beta (who were mad I quit) are quitting now that they have found out that some of the Wolfpack employees are playing characters in higher powered guilds. Wouldn't it be fun to build up your own guild only to be constantly beat down by employees of the company that make the game? (They would have access to who knows how many "secret" tips, tricks, mobs and weapons.) What are the chances that they don't use an edge?
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