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Old 04-26-2003, 02:19 AM   #1 (permalink)
Loser
 
Location: Central Missouri
The Product (must see)

Ok first off this is an exe and I know people are paranoid about this, I assure you its clean though.
I know a guy with less than 70 posts and not a well known name here doesnt' mean much for trust but I have posted it on my site as well here. I swear its cool though.
Now here is what I ask if you dl it:
1. Comment on it - it deserves a comment at least.
2. Do not attempt on anything less than a TNT2. My Classic GF2MX struggles unless I get the drivers just right (which I finally have).
3. I cannot stress this enough DO NOT PRESS ESCAPE WHEN THEY SAY TOO. I REPEAT DO NOT PRESS ESCAPE WHEN THEY SAY TO . I TOLD WHACKZERO NOT TO DO THIS AND HE STILL DID, AS WELL AS MANY OTHER PEOPLE. THE PROGRAM WILL CLOSE WHEN ITS DONE.
4. Do not open it unless you have 15 minutes to spare in amazement.
5. Here it is: http://www.umr.edu/~ddavison/fr-08.exe

What it is is a 3d graphics demo thats 64kilobytes in size that lasts around 15 minutes. Its simply incredible thats why I'm letting you guys know about it.

There is a newer version avaiable here: http://hem.spray.se/hanzzzon/fr-019-final.zip that is arguably better, but either way you have to admit that its awesome they could fit what they did into such a small filesize.
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Old 04-26-2003, 02:45 AM   #2 (permalink)
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It's been run through an EXE packer....
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Old 04-26-2003, 02:47 AM   #3 (permalink)
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Let me give this my admin seal of approval

Everything here is safe to download.

Just to avoid confusion sngx1275 didn't create these (not that he claimed he did, just thought I'd mention it before all the "awesome work!" comments got posted). These are called "Demos" and there is a whole "scene" of people involved in creating these - truly amazing work they do.

There's a DVD which I've seen that has some of the best of the best from "The Scene" - www.mindcandydvd.com

Also, with the files above, when he says "newer version" he means "more recent creation" They're NOT the same demo and therefore one should not favor getting the newer one over the older one, they are both worth it. I recommend you start with the "older" one (the first link) and be SURE you do not exit when it tells you to. Lots of cool information follows.
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Old 04-26-2003, 03:09 AM   #4 (permalink)
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the first one was very cool. I haven't looked at the second. I'm going to after I do some macroing for my mother in law....

very cool indeed and at 64k... it's amazing seeing as 64k looked like crap on the Apple.
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Old 04-26-2003, 03:18 AM   #5 (permalink)
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the product is very cool.
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Old 04-26-2003, 03:21 AM   #6 (permalink)
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These are great, especially for the size. I saw some like this before, but I believe those were more like 300k-400k
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Old 04-26-2003, 03:54 AM   #7 (permalink)
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Interesting stuff, nice to watch. Even played well on my 600 celeron laptop...
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Old 04-26-2003, 04:17 AM   #8 (permalink)
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yeah was looking at these a while ago on their main site

rather cool and impressive
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Old 04-26-2003, 05:33 AM   #9 (permalink)
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I haven't got any idea what the hell it is. It won't run on my box, it tries, but no dice. I've got wayyy more power than a 600 celeron.

I tried having XP run it in a 640x480 window, compatability mode, 256 colors, no bloody idea why it won't run. It starts, and the music goes on, but the screen goes black, then my desktop comes back on. I can kill the prog, with no bad effects, but I can't see it.

***edit***

Okay, figured it out.

At 1152x864 32 bit res. my Radeon 7500 (64mb) didn't have a prayer.

Knocked it down to 800x600 and it played. Very pretty.

NOTE TO OTHERS: This thing must require a shitload of graphics processing power. The system also charted my Althon XP 1600 running flat out. I have half a gig of ddr 333 ram w/ via kt-400 chipset, so I'm throwing some power at this "demo" and it sucked it DOWN.

Pretty neat for 64k.

What language do they use to pull that off?
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Old 04-26-2003, 06:17 AM   #10 (permalink)
Please touch this.
 
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.the .product has been around for a while... I remember when I first saw it, I was amazed.
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Last edited by Halx; 04-26-2003 at 06:22 AM..
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Old 04-26-2003, 06:22 AM   #11 (permalink)
Please touch this.
 
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http://www.theproduct.de is their site
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Old 04-26-2003, 05:03 PM   #12 (permalink)
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If you have 3d glasses laying around you will blow your load on this one. ftp://ftp.jp.scene.org/pub/scene/dem...usch/fr029.zip same guys made this one too.
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Old 04-26-2003, 06:43 PM   #13 (permalink)
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Location: Indiana
Yeah, saw that a few months back. All games programmers should be required to treat that thing's source code as their bible. I'm tired of these 3 CD monsters with 6 hours of playing time.
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Old 04-26-2003, 07:17 PM   #14 (permalink)
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That is absolute astonishing for a three year old demo, IMHO.
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Old 04-26-2003, 08:48 PM   #15 (permalink)
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Three Years Old?? WOW I'm with rock_bottom on this, game programers should be looking at this type of programming more
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Old 05-05-2003, 10:30 AM   #16 (permalink)
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Location: Redondo Beach, CA
Very cool. Thanks for the link and the Escape tip.
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Old 05-05-2003, 02:43 PM   #17 (permalink)
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Location: North Hollywood
The product is really good, but its not really useable for game programming, as a demo/game coder, i can attest to the tricks used in these demos to get the size down, that limits what you can do drastically.

They are almost always use asm, which means limited to no portability which is a big concern for modern games, its rare you get a game thats written only to one platform.

The objects and textures are mathematically generated, the renders often can only do a certain kind of render, theres no AI, no collision, no real PVS to hand 1000+s of poly scenes. Most games size comes from all the graphics and sound fx, especially fi there are cut scenes and large visibility sets. Compatibility issues are very common with small demos, they often take advantage of certain kinds of hardware features.

The packers are often designed specifically for the data included in the demo, and the coders can spend weeks and weeks shaving bytes off there and there.

Though the current games I work on all tend to be 64K or less.

Incidently most demos are written by game coders, or at least were, nearly all the games coders i know were originally demo coders, especially in europe, its a great way to get into the industry, we often go over to assembly and such events to find people to hire.

Demos are cool, and they show off amazing stuff, you could make the amiga do some amazing tricks with texture mapping demos and so on, and i've often ehard, well such and such demo can do a texture mapping effect, why can't the games be fully textured, simple reason is that the demo can generally only do 1 or 2 of them, and only in that way, like copperbars for instance or the swirly plasma demos, theres generally no clipping, no orientation problems, since the demo coder will ensure that can never happpen, that its say fixed in position or orietatation, that the objects never interpentrate so no zbuffers or subdivision is required, or even a sort, no multiple texture sizes, or sometimes even the ability to change the size of the triangle.
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Old 05-05-2003, 10:32 PM   #18 (permalink)
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Location: a van, down by the river
funny, this "product" they speak of sounds alot like X

cool shit, thanks
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Old 05-05-2003, 10:52 PM   #19 (permalink)
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Works on Linux with Winex

As the title says. Works great with winex on Red Hat over here, however, even mu XP 1600 with Geforce2 slows down to a crawl. Could be the emulation.

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Old 05-07-2003, 12:50 AM   #20 (permalink)
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Location: nOvA
It's really cool stuff, but I'd imagine even game programmers would hate to try and read the source code necessary to produce that. Something tells me they favor speed and substance over style.
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Old 05-07-2003, 01:08 AM   #21 (permalink)
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Quote:
Originally posted by hilbert25
It's really cool stuff, but I'd imagine even game programmers would hate to try and read the source code necessary to produce that. Something tells me they favor speed and substance over style.
Finishing a game in their life time as well.....
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Old 05-07-2003, 01:37 PM   #22 (permalink)
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their site is http://www.farb-rausch.com/

there are 30 of those demos
look at fr-30 Candytron
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Old 05-07-2003, 04:07 PM   #23 (permalink)
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Very cool, Thanks for the link.
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Old 05-07-2003, 09:32 PM   #24 (permalink)
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The first one runs on my linux box, thanks to WineX 2.2, but at only around 5 FPS , though I only have a GeForce 2 MX 400. The second one does not run.
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Old 03-21-2004, 10:07 AM   #25 (permalink)
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bumped so i can find it again
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Old 03-21-2004, 10:40 AM   #26 (permalink)
!?!No hay pantalones!?!
 
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512 MB of RAM on a Cel 1800, 1024MB Swapfile, and I was kindly notified that my swapfile was too small.

Yikes..

But, I must say, Yowza! All of that is math, just equations. Amazing, no?

-SF
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Old 03-21-2004, 02:09 PM   #27 (permalink)
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Location: Chapel Hill, NC
p4 2.4, 512 RAM, Radeon 8500. It ran fine and smooth, but it my system was running at 100% load.

Very nice, I cant believe its only 64k.
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Old 03-21-2004, 04:02 PM   #28 (permalink)
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Location: Sask, Canada
those are insanely sweet! lol.. i just dl'ed all of em lol.. give me somethin to look at when im bored next time

AMD athlon xp 2200+ 1024ram, fx5900 ultra... ran smooth as can be
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Old 03-21-2004, 07:27 PM   #29 (permalink)
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Wow, awesome stuff!
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Old 03-24-2004, 06:32 AM   #30 (permalink)
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Location: BFE, Kentucky
Shit guys I have teh slowest system out of you all that listed and mine runs it smooth as can be at 1024x768 32 bit
Radeon 7200 ( 32 mb ddr)
AMD thunderbird 900
512 of ddr but have some huge shit open at the same time and was using iver 400 mb b4 launching it, but task manager only reported the demo to use 49mb of memory...
oh yeah this is on my 2000 advanced server box.....
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Old 03-26-2004, 12:24 AM   #31 (permalink)
Loser
 
Location: Paradise
Damn steve...

I have the exact same system...
Damn do games fly on my radeon w/ 900 mhz cpu and 512 pc 133.
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Old 03-26-2004, 12:43 AM   #32 (permalink)
Eh?
 
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Location: Somewhere over the rainbow
I'm very impressed. That was really cool.
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Old 05-10-2008, 12:19 PM   #33 (permalink)
Dumb all over...a little ugly on the side
 
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Location: In the room where the giant fire puffer works, and the torture never stops.
any of you script wizards know how to use one of these demos for a screen saver?


edit: figured it out myself. I chose one of the demos to use as a screensaver, then renamed it (including the file extension) to match one of the built in screensavers that comes with windows (in this case, sstext3d.scr) then copied it into the c:windows/system32 folder, replacing the original file. works fine. this is in windows XP pro, though I suspect it'd work in all previous versions. no idea about Vista.
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Old 05-10-2008, 07:43 PM   #34 (permalink)
<3 TFP
 
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I don't unedrstand the demos being that impressive. It's bascailly compressed video of 3D worlds. Now their KKRIEGER stuff at:

http://www.theprodukkt.com/kkrieger

97KB for a PLAYABLE 3D world. THAT is something else!
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Old 05-10-2008, 11:09 PM   #35 (permalink)
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xepherys: because it's not video. The rendering is done in real time.
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Old 05-11-2008, 06:01 AM   #36 (permalink)
<3 TFP
 
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meh, I still think the playable demo is far more impressive at 97kB. *shrug*
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