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Old 09-11-2005, 09:09 PM   #1 (permalink)
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Indigo Prophecy

http://www.atari.com/indigo/

It's an interesting concept and from what I could see from the demo, it works out well.

PS2, XBox and PC game. On each the graphics look even.
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Old 09-11-2005, 11:59 PM   #2 (permalink)
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It does indeed look interesting... I'll check it out later today.
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Old 09-13-2005, 01:27 AM   #3 (permalink)
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I played the demo and I'm really impressed. I'm really looking forward to playing the full game now.
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Old 09-13-2005, 09:12 AM   #4 (permalink)
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looks cool... i'll haveta check it out...
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Old 09-13-2005, 09:15 AM   #5 (permalink)
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Downloading the demo now, from the webstite this looks like a cross between Max Payne and Silent Hill.
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Old 09-13-2005, 09:16 AM   #6 (permalink)
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Penny Arcade had some nice things to say about it. I've been meaning to download the demo as well.
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Old 09-13-2005, 01:13 PM   #7 (permalink)
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OK I played the demo for about an hour, and so far... meh.

Pretty graphics and nice cinematic feel, but the demo is far too limiting...

(dont read the spoiler if you have not played yet.)

Spoiler: There are only 3 possible endings to the story that I can find, you get busted by the cop in the diner, you get busted by a random cop who just 'happens to be driving by, or you get on the subway/taxi and get away... whoopitydo

If this is the type of thing I can expect for the whole game... no thanks. They need to open it up a whole bunch. This demo does not convince me to buy the game.
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Old 09-13-2005, 03:19 PM   #8 (permalink)
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I am assuming the story branches out a lot more depending on what choices you make, though. I read on GameFAQs that in the full game, if you take the taxi cab, later on in the game the cabbie can rat you out and tell the cops you went to brooklyn, but if you take the subway, you're safe. The demo is very limited but it does a good job at showing what the game is like... I'm really interested now after seeing that it's not just another Resident Evil clone...
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Old 09-14-2005, 08:07 AM   #9 (permalink)
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You have a point Cyco, I poked around the web a little bit and found the same info you just mentioned. There seems to be a lot more to this game than I first surmised. Nevertheless, the demo left me cold, it really just amounts to not much more than a demo of the control system and graphics engine... it was too short to really give you a sense of the gameplay.
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Old 09-14-2005, 09:10 AM   #10 (permalink)
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Still, this demo is enough to make me look out for the final version.
( and as usual, I'll wait for a couple of reviews before I buy)
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Old 09-15-2005, 11:09 PM   #11 (permalink)
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I finally got a chance to play the demo. The demo seems lacking, but the potential is there. Little things like whether or not you bother to move the body, whether or not you hide the weapon look like they have the potential to affect the outcome later.

In addition, I think you have to do the right things to keep your mood meter up. Spoiler: Did anyone else try to rush out without paying the bill? That freaked my character out when the waitress stopped him at the door.

I also like the way they pieced the game together for dramatic sequences, like when the cop is walking to the bathroom.

I'm also just impressed that they did for a branching storyline, which just takes so much more dialog and animation to put together well.

One question: Spoiler: Is there a way to not have the bum give that ominous walk down the alleyway?
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Old 09-26-2005, 07:44 PM   #12 (permalink)
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I just finished the full version of this game and i have to say it's one gonna be a sleeper hit. It has an amazing presentation and story.
The presentation - from the voice work to the music to the whole tone of the game I say this game was wonderful. The graphics aren't top of the line but they good enough for this game. Besides this isn't the type of game you play for pure eye candy anyway.

The story - While it's not the best story ever written it's several steps above most of the stories you'll find in console or pc games today. Secondly, the story is presented in a great way and was engaging enough that I wanted to keep playing well past the time I should have been asleep. I had more than a few "oh my god..." moments too.

In the end I suggest that anyone that is in search of a game with a great story/plot should at least rent this game. I say rent because sadly this game is on the short side compared to the epic 70+ hour games people want today.
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Old 09-26-2005, 08:59 PM   #13 (permalink)
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Which system did you play it on and which system would you recommend it for? I tried the PC demo, but found the mouse controls to be a little clunky, especially for actions. I imagine that for the xbox, you'd just push a button instead of drag a mouse in a particular direction.
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Old 09-26-2005, 09:48 PM   #14 (permalink)
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FngKestrel, if you makes you feel any better you can use a gamepad with the PC version of Indigo Prophecy. I have a copy of the PC version coming and many of the reviews recommended using a gamepad for certain sequences rather than the mouse and keyboard combo. But I guess I'll find it when I finally play it....
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Old 09-26-2005, 10:09 PM   #15 (permalink)
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I played it on the Xbox. From what I understand the only real differance in the console versions is a bit more sharpness on the textures with the Xbox vs PS2 and the loading time is twice as fast on the Xbox(I think it was said 2 sec vs. 4 sec.). The PS2 players that I've talked to seemed happy with their versions reguardless. I went with the Xbox version for the following reasons: The sharper graphics, a bit faster load times and well mostly because I like the way the Xbox controller fits in my hand compared to the PS2 controller.

Also about the Xbox version - no HD support other than 480p is supported, but it does support widescreen. No clue about Progressive Scan on PS2.


For the controls, speaking XBox version here again, your main controls are the Right and Left sticks, then the right and left triggers. The right stick controls all your basic functions for opening things, picking up stuff, climbing, etc. It's pretty easy to learn, for example, you push the stick forward or back to open doors. Push forward to open doors outward and backward for inward. I guess it's kinda like dragging your mouse around... The left stick is walking around and the triggers rotate your camera. The Y button shows your current sanity, the B button is to swap chars.(only at certain points) and you hold A for run.

Play the mini built in tutorial if you think you'll have problems.
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Old 09-27-2005, 08:18 AM   #16 (permalink)
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The concept, storyline, etc. are simply amazing! The controls are frustrating beyond belief. It was Black & White x 50. If they could fix that i would be playing in a second.
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Old 09-27-2005, 09:28 AM   #17 (permalink)
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I just finished this game as well. I played fahrenheit (the non-US version). I’m very curious to what exactly was cut out of the American version. This game was simply amazing, the controls were a little clunky, but after a while I didn't even notice them. It's just basically the "tank" controls from Resident Evil. It was just like playing an interactive movie. The story was well done and the art work was great as well. It was one of the rare times I actually "felt" for a character. There was one instance that made me jump, do to me being easily frighten and all. Spoiler: when you get back to your apartment the night after the murder and start to wash up and bandage up your arms. You close the mirror to the medicine cabinet, and the dead guy is right behind you. It was a very typical horror movie moment. I do believe this might be a "sleeper hit", great game, and I hope for another.
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Old 09-27-2005, 09:53 AM   #18 (permalink)
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I'm too am curious as to what was cut out of the US version. On gogamer.com, the US release is rated Mature, while the non-US release is rated Teen.
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Old 09-27-2005, 11:08 AM   #19 (permalink)
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Hmm, from what I heard, there were no sex scenes in the US one (or just censored or shortened so you couldn’t see anything really). And apparently the violence was toned down as well for the US release. I'm curious to exactly what was taken out. Maybe ill have to play the US one now.
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Old 09-27-2005, 11:36 AM   #20 (permalink)
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Someone on Gamefaqs said this about the censored versions.

Quote:
the shower scene with Carla is supposed to be censored. In uncut version she's naked, but they don't show full frontal nudity. In the censor version she's taking a shower with her underwear on. Also the sex sequence is done with the char models still in their clothes.
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Old 10-03-2005, 04:00 PM   #21 (permalink)
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Demo looked great, I'll be playing the full version as soon as FngKestrel buys it and finishes it. Hurry up, man!
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Old 10-03-2005, 04:16 PM   #22 (permalink)
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Quote:
Originally Posted by Coppertop
Demo looked great, I'll be playing the full version as soon as FngKestrel buys it and finishes it. Hurry up, man!
X-box censored or PC uncensored version? :P

Last edited by FngKestrel; 10-03-2005 at 04:25 PM..
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Old 10-03-2005, 09:44 PM   #23 (permalink)
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I found an xbox copy of the UK version of the game (Fahrenheit). Does anyone know if I'll have a problem if I buy the UK version and try to use it in my US xbox?
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Old 10-04-2005, 01:33 PM   #24 (permalink)
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If the UK version has a PAL region coding and your US Xbox has the NTSC or REGION 1 coding you could be in trouble. Good news is not all Xbox games are region locked. Check and see if the package is labeled with it's code somewhere. Good luck
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Old 10-04-2005, 07:24 PM   #25 (permalink)
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Ok so I've got about 2 hours logged into this game, and I am HOOKED!

This game is just so far up there on my wow factor, I have trouble describing how good it is. Just play it!
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Old 10-05-2005, 07:14 AM   #26 (permalink)
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The game was very unique, but I'm generally disappointed with it. The game feels very open-ended and free at first, but then you eventually realize that the game is extremely linear, more linear than lots of games out today. The coolest parts of the game are the parts where it's being played for you, you just tap the right directions on your analog sticks. It was cooler and newer when they were doing it on Sega CD over ten years ago, but it was pretty cool nonetheless.

My main problem is, the gameplay is really repetitive. There's the Resident Evil style "walking around" parts, then there's the "minigame" parts, then there's the "stealth" parts.

Lots of the time, the "walking around" parts have time limits. That combined with terrible controls and camera angles equals some extremely frustrating moments. I was about to punch a hole in my monitor at certain parts, because of the controls. How can I explain this? While you are walking around, the camera angles like to change. But when the camera angles change, if you are holding a certain direction from the LAST angle, your direction doesn't change. Let's say there's a part where you are walking towards a door near the top of the screen, so you are holding UP on the stick. Then, the camera angle changes abruptly so the door you're heading towards is on the right side of the screen instead of the top of the screen. If you're still holding UP, then you'll actually be walking RIGHT, towards the door on the right of the screen. This might seem convenient to some people, but when there's a time limit involved, it helps when the character goes the direction you are actually pressing. I hope that wasn't too confusing...

The "mini-game" parts seem to make up most of the game, or at least the interesting parts of the game. They're basically just eye candy-- long, scripted events where the only control you have is hitting whatever directions they tell you to hit on the analog sticks. Anybody that had a Sega CD has probably already played a few games that work like this... "Dragon's Lair" and "Revenge of the Ninja" are the only ones that come to mind right now. There's also the "alternate L and R" minigames, where you hit L and R really fast to make something happen. This isn't really a spoiler, but the final encounter at the end of the game... it's just a big minigame.

There are a couple "stealth" parts of the game, where you generally just try to sneak past soldiers. The path that you're supposed to take in these stealth areas are already plotted out for you on the minimap, you just have to figure out where to sneak. The camera angles frustrated me here, but not as much as before, because the stealth parts don't have time limits. There are lots of autosaves during these parts, and if you get caught, you usually don't have to go very far to get back to where you were.

None of that really matters though, the story of the game is really what matters in this type of game, and I would have to say that it's a pretty cool story. It starts off really awesome, and then kind of just turns weird. What most of the reviews say is right, the story seems really rushed near the last third of the game. I played the Euro version, and the love scene could have just as easily not been there. To tell the truth, it seems like it wasn't originally supposed to be there. There's no relationship between the two characters leading up the sex scene, it's just kind of like "Hey, I love you. *bang*". To me, it seemed kind of... tasteless. It's kind of a big plot hole... Actually, I wouldn't say a "big" plot hole, I think "cavernous" would be a better word, or "gargantuan", although that word is a bit overused nowadays.

The replay factor of this game, to me, seems very little to none. There are certain parts where you might think, "I wonder what would happen if I did this, instead of that?", and the game lets you go back to every chapter of the game and find out what would have happened, which is usually the same thing. The game also lets you go back and watch the minigame action sequences without having to play them, which is a good thing, because usually you're too busy trying to hit the right analog stick directions during these scenes to actually pay attention to what's going on. You can also unlock (with bonus points you find in the game or get from beating the game) other things like music from the soundtrack, random game artwork, or different mini-games that were in the game. Unlockable stuff in games is usually a trick to get people to keep playing the game after they beat it, and it's no different for this game.

In conclusion, this post was too long.
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Old 10-05-2005, 03:06 PM   #27 (permalink)
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Going to have to agree with CyCo PL here. The controls and camera angles make this game a pretty big disappointment. I rented it for PS2 and became to frustrated to do much beyond about 4 hours of play. The joystick usage is very frustrating, as the "bounce-back" completely messes up an accurate direction.

Jdoe

Last edited by Jdoe; 10-05-2005 at 03:08 PM..
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Old 10-17-2005, 12:43 AM   #28 (permalink)
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Just put a few hours into the game today. Excellent. Kind of hard to watch the animation during the action sequences though. Great story. Looking forward to finishing it up.

Last edited by FngKestrel; 10-17-2005 at 12:45 AM..
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Old 10-18-2005, 12:31 AM   #29 (permalink)
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I am 60% of the way through (determined by the in-game menu) and i think it's pretty damn good. Some of the controls and camera angles can be terrible at times, but other than that the game/story is really fantastic and absorbing. If poeple like this though, i recommend playing Shenmue as well. It's another interactive game movie. I quite like this genre, if it can be classified like this?

Also is there any difference between the 2 versions?
I heard that a shower scene had been modified- although i ahve the "Fahrenheit" version and the girl was nude (heh, i feel like a horny 15 year old talking about this - nude patches and all! )
I've heard it may ahve been cut in other version; although this ddoens't matter. Was wondering if there's any significant difference. Oh well.

Last edited by Sleepyjack; 10-18-2005 at 12:34 AM..
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Old 10-21-2005, 12:10 AM   #30 (permalink)
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I just beat the game and unlocked all the bonuses. Watched through a bunch of them and I like the way the team took the time to play with the animations, like the underground dance floor.

The game itself was good, and while the story didn't branch like I thought it would, David Cage(the director and writer) was right in saying that you have to be careful because your actions will have consequences. They manifest in different ways.

It's interesting because you play all the major characters, and in doing so, it's hard to gauge whether who you want to be more adversarial towards.

I only have one gripe. When you choose to replay a new chapter, it warns you about overwriting the status of the save game. Not so when you select a new movie. That's right folks, I overwrote my save game that I just finished the game with and LOST everything. Words cannot describe my angst. It's like my mental health meter took a plummet. *grumble grumble*
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Old 03-11-2006, 12:18 AM   #31 (permalink)
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I have just played the game for the first time. Simply a great game. I have even convinced 2 of my friends to buy the game.

I hope they can come out with more titles like this one.
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