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jaco 03-30-2005 09:35 PM

Spore
 
new game by will wright, as a fan of the old school E.V.O. im definately looking forward to creating my own beings.

http://www.gamespy.com/articles/595/...html?fromint=1

biznatch 03-30-2005 11:41 PM

Wow.
 
This game looks so cool.
My dream come true...
At the beginning I read "a New Way to Think About Games", and I was like, they always say that about games that are gonna come out, and they're is nothing new or groundbreaking about them...
But the ability to toy with evolution...that rocks :cool:
I'm always reading books about how life evolved, and about spatial exploration and all that. And here it is, made virtually possible at our hands.
I love the concept. Now I just hope it won't be a deception.
But the Wright team seems so motivated I believe they'll make this good. And big.
Can't wait.

Ace_O_Spades 03-31-2005 07:43 PM

Looks simply amazing, I really can't wait

MooseMan3000 03-31-2005 09:31 PM

Holy shit. That has to be one of the coolest concepts I've heard in an awfully long time. We need more smart people like him running the show.

FngKestrel 03-31-2005 11:13 PM

Saw this at the GDC. Still images don't do it justice. Definitely the wave of the future. Procedural methods eliminating the need for excessive amounts of content. Will Wright is the fucking man.

Downside being that I'm an artist who's whole purpose is to generate content. :(

Xenomorph 04-01-2005 02:26 AM

Wright has been proclaiming the virtue of open-ended gaming for 20 years. In SimCity, users were given some content and were told to come up with a direction for it to go. Now, he's giving us an interface and the framework of a game and telling us to come up with the content and the direction.

Who knows where this guy is going next. In an age when game companies are buying out competitors rather than making games innovative enough to win against them on the market, it's good to see that there's at least one guy like Wright that still has control of his own vision.

biznatch 04-01-2005 08:02 AM

exactly. we need guys like him.
After 20,847 games on WW2, and those on Vietnam starting to pop out from everywhere, its good to know one actuallly demands the player to be creative..We get to start from the unicellular organism...and from there evolve to an intelligent creature, form a society...conquer, explore, expand..thats just real cool. can't wait.

Ace_O_Spades 04-09-2005 11:56 AM

http://www.gamingsteve.com/archives/...f_wil.php#more

More screenshots with explanations!

I'm almost drooling over this game, I can't wait till E3 so we can get a better idea of what it will be like

Rabid Bunny 04-09-2005 12:03 PM

I love Will Wright. His games have always been so fun. He is the kind of person the gaming industry needs more of.

d3cemberist 04-09-2005 12:39 PM

Awesome. I love the concept!!! I cannot wait until we get more info about this.

Gatorade Frost 04-09-2005 12:42 PM

That's amazing.

Ace_O_Spades 04-09-2005 03:30 PM

Quote:

Originally Posted by d3cemberist
Awesome. I love the concept!!! I cannot wait until we get more info about this.

E3 is fast approaching... This is my most anticipated game of the year now

d3cemberist 04-09-2005 03:47 PM

Quote:

Originally Posted by Ace_O_Spades
E3 is fast approaching... This is my most anticipated game of the year now

Ohh, You are right. When exactly is E3?

Carno 04-09-2005 03:50 PM

Wow, that game looks freakin awesome.

I can't wait to learn more about it.

Ace_O_Spades 04-10-2005 09:58 PM

Quote:

Originally Posted by d3cemberist
Ohh, You are right. When exactly is E3?

May 18th-20th

I'm really hoping this game will come out this year.

trache 05-05-2005 06:30 AM

The idea for this game is not new.

There was a game created a few years ago called "Critters" if I remember correctly that functioned similar to this game.

You created a critter who functioned by a core set of rules, but then evolved depending on what it was doing (and what you told it to do) at the time. The creators of the game then started to notice that some of the critters would actually look as though they were having sex (I'm not sure if the concept of reproduction was available in the game). The programmers did not explicity program that functionality into the game.

I've never gotten a chance to play this game, and I don't even know if "Critters" is the correct title, however, Will Wright certainly wasn't the first game designer to think of this idea.

Does anyone know of the game I am referencing? It was created in the mid-1990's.

Kadath 05-05-2005 09:23 AM

"Creatures" was the game you're thinking of, trache. My buddy was pretty into it. I think Spore is much more interesting. I can see similarities, but this game covers a lot more ground and has a longer arc; the problem with "Creatures" is it got old quickly.

This game has a lot of potential, but so did Black and White, and that game ended up being more frustrating than fun. I like the idea of an open-ended game, but without framework, it can spiral downward.

FngKestrel 05-05-2005 11:45 AM

^ Peter Molyneux fully admits that he needed framework in the game. Black and White 2 is supposed to be more structured.

Kadath 05-05-2005 04:17 PM

Quote:

Originally Posted by FngKestrel
^ Peter Molyneux fully admits that he needed framework in the game. Black and White 2 is supposed to be more structured.

Sweet! Will the creature actually remember things from level to level?

FngKestrel 05-05-2005 04:52 PM

Don't know about that, but he's promised to have more conflict and semblance of a storyline instead of having disparate sandbox tasks.

hrandani 05-05-2005 07:16 PM

I was just happy about Vanguard at E3 now I have two games!

Yes!

cyrnel 05-21-2005 10:39 AM

<a href="http://www.wired.com/news/e3/0,2879,67581,00.html?tw=rss.TOP">A Wired interview with Will Wright:</a>

Quote:

Wright Hopes to Spore Another Hit
02:00 AM May. 20, 2005 PT

LOS ANGELES -- For many years, Will Wright has been hailed as one of the greatest creative minds in the game industry.

Starting with Sim City, Wright has enjoyed hit after hit. The Sims, with its many expansion packs, is the best-selling PC game franchise in history.

Next year, Electronic Arts will release Wright's next attempted masterpiece, Spore, a game some are calling "Sim Everything."

Spore will give players the chance to control life -- from the ground up.

Starting with single-cell organisms, players work on designing life with ever more complexity. As the game progresses, players must figure out how to take creatures from individual animals to small tribes and then to cities, whole planets, solar systems and galaxies.

Wright and his team of about 30 claim to have broken new ground with Spore.

While it's a single-player game, everything players create, from huts to spaceships, can make its way into a giant database, which will be used to populate planets in the online Spore universe.

It's what they call a massively single-player game.

At E3, the video-game industry's mammoth annual convention, Wright showed off Spore for the crowds. And though he wasn't supposed to be giving interviews, Wired News managed to corral him for a conversation about the new game, its design philosophy and how it may change the way people play games.

Wired News: What do you want players to get out of Spore?

Will Wright: One of my goals for this whole thing has been to give somebody an awe-inspiring global view of reality, almost like a drug-induced epiphany with a computer. The kind of, "Oh, man, what if we were a molecule inside of a galaxy?" type thing. Can we transfer that experience -- that, I don't want to say drug-induced, but I guess it is, or almost theological meaning-of-life-type experience -- into an interactive computer game?

Can a computer game bring you to theological discussions, or philosophy, but at the same time remain eminently whimsical and playful and approachable? That's an interesting balance to strike. I like the idea of an extremely whimsical toy that has deep philosophical implications.

WN: In the design process, was there any discussion of how religion would play into the game?

Wright: Well, we're looking at what we called Cultural as one of the ways a civilization on your planet can then acquire another civilization, and we're roughly thinking of that as possibly pseudo-religious. And I'm not quite sure how specific we're going to get.

It's almost better to be a little more abstract and let the player read into it.... So that distinction, let's say, between religion and art, I'd almost rather leave to the player.... They can design little churches or minarets if they want to. In the game, they can use the tools to instantiate a very specific instance of what they think Cultural means.

WN: What do you think about people calling Spore "Sim Everything?"

Wright: That was actually my first choice for a name. I thought I would call it Sim Everything, but we needed a secret name for the project, and our lead artist, Ocean Quigley, said, "How about Spore?"

The more we thought about it, the more we liked it. It just felt right. It works on different levels: You start as a little spore-like thing, but also you're seeding life in the world, and you're spreading it like a spore. Also, the content you're creating, that's very much what Spore is: the compressed representation of something that you send around and which propagates.

Also, not putting "Sim" in front of it was very refreshing to me. It feels like it wants to be breaking out into a completely different thing than what Sim was.

WN: Where did the idea come from?

Wright: Part of it was what I saw with The Sims, with people sharing content. Part of it was the Eames (Office) thing, Powers of 10, and a lot of my favorite science-fiction things, like 2001.

I got very interested in the SETI project, and astrobiology. The whole idea originally was an astrobiology game. But as you look at astrobiology and SETI, all the factors you're dealing with resolve all the way down to the chemical level. So that spans the Powers of 10 very nicely. So basically, it was a matter of molding all these things into one consistent, coherent concept.

<a href="http://www.wired.com/news/e3/0,2879,67581-2,00.html?tw=wn_story_page_next1">Story continued on Page 2 »</a>
I'm looking forward to this one.

I like how they're leaving religion in the player's hands, as an artifact of culture.

Slavakion 06-24-2005 03:51 PM

http://www.pqhp.com/cmp/gdctv/

Video of the presentation at the GDC. You have to "register", but you can make up whatever you want. Nothing is checked. Video is about an hour long.

EDIT: partway through, and I've already had a joygasm :crazy:

biznatch 06-26-2005 08:59 AM

Wow. joygasm indeed. Jesus Christ...I was allready into the game, but that video was amazing...
Also, Wright is funny in the video, seems like a nice guy.
I really can't wait for this game, its the contrary of linear. Thanks a lot for the video.
Anyone have any idea of when its coming out?

meepa 03-03-2006 08:24 PM

http://video.google.com/videoplay?do...559198&q=spore

This is what (I assume to be) a fairly newish video of the game. It's a bit over a half hour long, has good pictures, and audio commentary. If this video has already been posted, I apologize. This is the first I had heard of the game though, and I have to say, it looks pretty fascinating.

My fear is that since there appear to be so many levels of the game, that it runs the risk of falling a little flat at each stage. But who knows, it may be a very satisfying sandbox type game. My other fear is that I think EA is behind it, but who knows.

shakran 03-03-2006 09:50 PM

Um. Wow. I have NEVER bought a game the day it was released. This will change when Spore comes out.

Kostya 03-03-2006 11:04 PM

Holy crap!

This is the kind of game that reminds me that what we have today will look like Pong mighty soon, not in terms of visuals, but rather in terms of limits.

I'd like to see people really take up the gauntlet that Wright has thrown down here and cast aside a lot of the safe, tried and true formulas and experiment with a medium that has limitless potential.

Ace_O_Spades 03-05-2006 10:48 AM

Quote:

Originally Posted by meepa
http://video.google.com/videoplay?do...559198&q=spore

This is what (I assume to be) a fairly newish video of the game. It's a bit over a half hour long, has good pictures, and audio commentary. If this video has already been posted, I apologize. This is the first I had heard of the game though, and I have to say, it looks pretty fascinating.

My fear is that since there appear to be so many levels of the game, that it runs the risk of falling a little flat at each stage. But who knows, it may be a very satisfying sandbox type game. My other fear is that I think EA is behind it, but who knows.

that video is actually almost a year old... it was from wright's presentation at last year's GDC

I've been stoked about this game right from the moment I first saw that video last year

biznatch 03-05-2006 12:58 PM

Yes...BTW, does anybody have news about the game? Release dates, new pictures, anything? I can't wait to get my hands on it. I believe that they won't fuck it up. In fact, I think that it has the potential to exceed our expectations, being so original.
E3 is soon, right? I hope to hear from Spore, and MGS4 when it happens.

shakran 03-05-2006 01:41 PM

best I've found is a release date of 4th quarter of this year. Too long to wait if you ask me ;)

Kostya 03-05-2006 03:30 PM

I prefer to wait for a well polished game then get a mediocre one early...

shakran 03-05-2006 03:35 PM

Wright's games are usually fairly polished, SC3KUltimate being a notable exception. . .

Kostya 03-05-2006 05:46 PM

I imagine that's why it's taking a while to come out...

shakran 03-05-2006 05:55 PM

Quote:

Originally Posted by Kostya
I imagine that's why it's taking a while to come out...


Yes, that seems logical. I believe you may have mistaken my enthusiasm to play the game when it is released as a criticism of Wright and EA. It was not.

Kostya 03-05-2006 08:30 PM

Nah I get you, I'm just saying it's not too long to wait, because I expect it to be worth the wait.

pacaveli 03-18-2006 11:04 AM

when i saw the video i almost busted a nut, that being said. This is one of those games that i'll be playing till I'm 100 tinkering with different ways to eveolve and how i can make my species better.


what Lifeform are you guys going to try and replicate for your first species.

im think im going to try and make a turtle, then find a planet with rabbits and race them

MexicanOnABike 03-18-2006 11:59 AM

i'm gonna make a humanoid race. as close as i can to humans as possible. then make a seperate colony and make them mutate in an evil flesh eating zombies with claws etc..
will be fun to see the 2 races fight!

or i could just make a super quick herbivore that looks like a monkey with 6legs that live in trees.

Ace_O_Spades 03-18-2006 12:42 PM

i think that's one of the things I'm looking forward to the most

building competing species and putting them together on a planet and watching them fight it out.

biznatch 03-18-2006 02:12 PM

I wanna make the cartoon characters..like Taz, Daffy Duck..
or even real animals, like tarantulas. This game is gonna rock.

cyrnel 03-18-2006 02:26 PM

Well positioned sources within the PC software industry inform me the game has been ready for some time. Delays are due to the Department of Homeland Security, who are considering blocking domestic sale of this game for fear it could cause widespread drops in productivity. They're petitioning the DOJ to ensure sales go first to China, India, and Russia so they can observe effects on adversarial economies.


Seriously though, this game looks like it could be the crack-cocaine of software. M-U-S-T S-T-A-Y A-W-A-Y.

biznatch 03-18-2006 02:29 PM

Quote:

Originally Posted by cyrnel
M-U-S-T S-T-A-Y A-W-A-Y.

Does not compute.
I'm already hooked, and haven't tried it yet. Just thinking about it makes feel like a 6 year old on the night before christmas.

MexicanOnABike 03-18-2006 03:15 PM

i dont think it'll affect me too much. even the craziest games dont keep me interested for long. and i mean lenght of a session. i still play games that came out 10years ago. i just dont play for hrs on end.

Fremen 03-18-2006 05:42 PM

Will this be a strictly pc game, or will it also be for consoles? Anyone know?

Ace_O_Spades 03-18-2006 06:01 PM

Quote:

Originally Posted by Fremen
Will this be a strictly pc game, or will it also be for consoles? Anyone know?

word on the street is that EA is hiring people to port it to handheld consoles...

pacaveli 03-18-2006 06:38 PM

i doubt it will be on TV consoles, this is one of those games that wouldn't be as fun on console, just like sim city and warcraft 2

Fremen 03-19-2006 12:54 AM

Well then, I hope I don't need to spend an arm and a leg to upgrade my pc to play. :)

Thanks for the info, Ace & paca.

pacaveli 03-19-2006 12:09 PM

prolly going to need around a gb of harddrive space, and a decent video card

xepherys 03-19-2006 10:50 PM

I've seen two posted release dates that say 16. October 2006 and 24. October, and a handful that teeter across Q3/Q4 of this year. Also, to the earlier discussion about this being like Creatures and not being a new concept... that's like comparing a matchbox car to a Saleen S7. Sure, they both physicall look like cars, but one you roll around, the other you DRIVE. The concepts of the two are quite different. Creatures allowed you to build a creature, sure... but not with as many dynamic options. It also didn't have RTS elements or extended sim elements or interaction with other players content. Silly people! :-p

MexicanOnABike 03-20-2006 12:53 PM

i dont think it'll take too much room on your HD. i mean everything is procedural and you create all your creatures. nothing is preset as far as i saw from the video.

i wonder if the sound effects are diffrent depending on the structure of the creature. ... i hope this comes out soon!

xepherys 03-20-2006 02:16 PM

Yeah, specs-wise I'd be suprised if it was too intensive. The screenshots show the graphics to be GOOD, but not "life-like" per se, so the poly count is probably reasonable enough. And yeah, the procedural coding of everything means the actual data footprint of the game, including downloaded content (asynch content), will probbly be pretty small.

Fremen 03-20-2006 02:23 PM

What quarter of the year do new video cards come out in? Or does it change from card to card?
Also, when they do come out, do the older cards always drop in price as a result?

Zeraph 03-20-2006 06:30 PM

Woa, wow, wowza...how did I miss this? Can't wait to see how this turns out.

xepherys 03-20-2006 08:57 PM

Freman... video cards can come out year round. There's some ryhme and reason to it, but it's mostly marketing and PR, so, who knows. And yes, older cards will inevitably drop in price. I really doubt, however, that you'll need too much horsepower, video-wise, for this game.

And yeah, Zeraph, I'm in the same boat. I first saw anything about it yesterday. It's the sleeper hit of the year apparently.

Bacchanal 03-20-2006 11:16 PM

I also just ran across this yesterday, and was/am still amazed with it.

I picked up the April 2006 issue of Wired magazine today. It has Will Wright on the cover, and has a very small "sneak peek" of the game. If you've seen the video, you've seen everything this has to offer, except it says "EA will release Spore next year." Quite a wait ahead... dammit.

shakran 03-20-2006 11:28 PM

I wonder if it will be Vista only. . .

xepherys 03-21-2006 06:48 AM

haha Shakran, I doubt it. Halo 2 is only going that route because of Microsoft Game Studios. I REALLY doubt MS can convince Maxis to go that route. Especially since I'd be shocked if it wasn't dual-platform right from the beginning (Mac/Win) and that would make it laughable to say it "required" Vista.

ScottKuma 03-21-2006 06:53 AM

Can't wait to see it.....

And like some of the previous posters, I hope I don't have to spend an arm and a leg to upgrade for it.

shakran 03-21-2006 05:31 PM

Quote:

Originally Posted by ScottKuma
Can't wait to see it.....

And like some of the previous posters, I hope I don't have to spend an arm and a leg to upgrade for it.


I dunno that you really will unless xepherys is wrong - in which case you'd have to upgrade to run Vista. And xepherys makes a convincing argument. . . I'd bet he's right.

I think it was the gamespy article (but I'm probably wrong) that compared Spore's graphics processing to the processing-on-the-fly graphics they used to have in the demo scene. From what I understood (and again I could be wrong) it's essentially the same concept. Anyone remember Future Crew? They were getting stunningly good graphical animations to run on a 286. I wouldn't be surprised if this game will run on even low end systems.

xepherys 03-21-2006 08:07 PM

Well, the procedural calls that build the creatures, make them work and design the world you play in means that code is pretty slim (events don't have to be coded as much) which means less CPU intensive decisions in the game (for the most part).

shakran 03-21-2006 08:13 PM

Quote:

Originally Posted by xepherys
Well, the procedural calls that build the creatures, make them work and design the world you play in means that code is pretty slim (events don't have to be coded as much) which means less CPU intensive decisions in the game (for the most part).


My guess is the only actual traditional graphics will be the interface. . .

xepherys 03-21-2006 08:25 PM

It seems that way from what's been shown so far.

Ace_O_Spades 03-25-2006 12:19 AM

Yes, they said that the focus was to make it as small and efficient as possible. Each creature file should only be a few Kb each. And the system requirements should be laughably low compared to most contemporary games, and this game will probably blow them out of the water in the FUN department.

Play games not graphics!!

LeviticusMky 03-27-2006 10:34 AM

It's on my list.

I'm buying it as soon as it comes out. Normally I wait for a few months, to see what reactions are, but I can't see any reason to wait for this one.

xepherys 05-11-2006 03:16 PM

Trailer:

http://video.google.com/videoplay?do...=spore+e3+2006

Demonstration:

http://video.google.com/videoplay?do...=spore+e3+2006


And:

http://video.google.com/videoplay?do...=spore+e3+2006



w00t!


Also note that GameStop is now taking reservations!

MexicanOnABike 05-15-2006 06:47 PM

fuck that looked good!

Loup 05-18-2006 05:53 PM

Robin Williams demos Spore ... +50 for being awesome

MexicanOnABike 05-19-2006 09:47 AM

Quote:

Originally Posted by Loup
Robin Williams demos Spore ... +50 for being awesome

ahha! that was freaking awsesome! plus, now we know how easy it really is. :thumbsup:

Kadath 05-19-2006 10:07 AM

So the program crashes at the end of the Robin Williams demo? Oof.

crow_daw 05-26-2006 12:18 PM

Yeah, I heard about this in an interview with Wright for The Week magazine, and he definitely made it sound really cool. You can tell that the man is a genius.

He definitely has put a LOT of thought into this project himself, so I think we can count on it being pretty damn intricate and encompassing. Not to mention fun.


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