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Old 11-21-2004, 07:47 PM   #1 (permalink)
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Prince of Persia 2 Warrior Within demo

hey guys and gals,
there is a big demo of prince of persia 2 warrior within for download
on ubisoft's site
http://www.ubi.com/US/Downloads/Info.htm?dlId=654

check it out

very cool

takes a while though

also a good location for download
http://www.gamershell.com/download_7262.shtml

fred
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Old 11-21-2004, 08:11 PM   #2 (permalink)
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I've been checking out the videos on IGN after seeing an hour-long special on SpikeTV about the game. Two words can describe the new fight system:


RIDICULOUSLY AWESOME






Commence Operation Download PoP Demo. Roger.
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Old 11-21-2004, 08:45 PM   #3 (permalink)
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I loved Sands of Time and had a go of this demo a few weeks back, I was actually quite disappointed... it seems the violence is there for no other purpose other than to be 'cool' and 'alternative'. SoT has a charming quality to it, it was friendly, it was innovative and it was fun. Warrior Within focuses more on combat and grittiness which I wasn't really hoping for from the series. All the same I'll be grabbing it as soon as it hits the shelves.
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Old 11-22-2004, 01:16 AM   #4 (permalink)
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That was the developer's plan, though. Can't fault them for sticking to it I'm nabbing asap, too, it looks freakin' awesome.
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Old 11-22-2004, 01:46 AM   #5 (permalink)
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I'll be getting it. I've always love the Prince of Persia series, and played through Sands of Time 3 times. Sands of Time Spoiler: Was pretty bummed at the end when the Prince didn't get together with Farah at the end of SoT.
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Old 11-25-2004, 09:34 PM   #6 (permalink)
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To the above spoiler: yes, I was indeed also upset at that, but the story twist in and of itself was so cool that I didn't care.

I'm very upset at the focus on the combat in PoP2, because I played the first one and enjoyed it so much because of the platforming and light puzzle solving. I though combat was a chore. An enhanced system really won't help with that, because I thought the storytelling hook of the first game was the best thing about it.

Kind of a bummer that they decided to go in this direction, even bumping up the rating of the game (which really doesn't make a lot of difference), because I think they found a great niche with the first one - and it was somewhere I liked to be.
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Old 11-25-2004, 11:29 PM   #7 (permalink)
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I definately enjoyed the new POP and the fighting was fun and what not, but I prefer the puzzle style from the first one to the fighting in the second

Dan
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Old 12-27-2004, 03:23 AM   #8 (permalink)
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Been playing PoP:WW on my XBOX and I have to say I'm a little disappointed. Not disappointed enough to put it in the 'Most Disappointing Game of 2004' thread, but pretty disappointed.

This focus on combat is annoying, to say the least. Sure, in the first game, there was a combat section that seemed mandatory before getting the chance to tackle the real enemy, the environment. The combat was tedious, but simple enough that it wasn't a chore. The moves were easy to remember, and there was a grace that surrounded the Prince.

With this new fighting system, the button combinations seem overly complex without good reason. In addition, some of the combat sequences seem punitively difficult. I went through the inital section, before the first save, and had to fight the endboss 5 times before finally defeating her. Later on, when I had to fight her again, had to fight her four times. There's another endboss, a big hulking creature, he was another few times. Prior to fighting him, there's a whole section to negotiate filled with enemies that I just ended up running past because I just didn't want to deal with them anymore.

Granted, in the previous game, there would be times where I'd defeat the enemies and then run around for a half hour trying to figure out what to do. There was a bit of monotony as I backtracked over areas trying to find that one ledge I missed. In this one, enemies are present as you're trying to negotiate the enviroment. It breaks up the monotony, but also makes it necessary to redo areas because the likelihood of dying while halfway up a puzzle necessitates the need to redo at least part or most of a puzzle over. The game will auto save sections of long puzzles for you, but not always at the best moment. I died in one section, reloaded and found myself missing quite a bit of health. In addition the creatures that I had fought prior to the save had also respawned and kicked my ass. I ended up having to go to a previous save to finally get through that area.

I do like the puzzles, and I like the aspect of the past/present a la Legend of Zelda:Ocarina of Time.

Reading over my post here, I'm just saying a lot of things that the Penny Arcade guys say in their post here:

Quote:
Tycho On Discomfort

Fri, December 03 2004 - 4:30 AM
by: Tycho

The Prince is back, apparently from rehab. He is beset on all sides by improbably garbed whores. The good news is that game we liked is in there, but it's underneath a bunch of crap I ordinarily wouldn't touch without gloves.

Brenna refused to believe it when I told her that the plot revolves around the Empress of Time, who lives on the Island of Time where the Sands (all together now) OF TIME were created. All the same, that's the kind of situation we're talking about. Jesus Christ, people. Just call the island fucking Chronos or something. Spell it with a K if you have to. I can figure out that there's some kind of time thing going on.

I don't have a problem at some default level with the thematic change, my aversion to the new palette (visually or conceptually) isn't automatic. They just want it too bad. What's more, I think they're confused about what kind of personality they want the prince to embody. The PC demo you can download has another voice take for the game's introduction, which painted him as more "desperate" and less "x-treme." I preferred it. It's hard to prefer this Prince in a general sense, though, because (as Eurogamer put it) he's just not likable. The wry voiceovers and endearing progression of The Sands Of Time's rude royal son charmed me completely. I oversaw his redemption in the first game, apparently so they could take what I had done and negate it.

They've got these Raider guys that are essentially the Cannon Fodder of Time, jackhole pincushions there explicitly for you to puncture. They're mean or whatever, but they don't turn into crows or explode which makes them fairly mundane by Warrior Within standards. The problem with these guys is their voices, which are hilarious, and not grim. You can't feel tough when you cut these guys. Halo has those little grunts, and I guess I'm supposed to feel like a bad-ass when I destroy them but I actually just feel like an asshole. They both seem like races that just fell in with the wrong crowd. What they need are compelling after school activities, not death.

There's a new combat system now, but there's also way more combat, and it takes place all over, so whether or not it actually ceased being repetitive I couldn't tell you. Just as in the first one, I traverse the combat oriented areas so I can arrive at the next perfected, genre defining platform section. It is like getting a ordering a pizza and getting a free walrus. Even if the walrus were excellent, I mean truly exemplary, I'm really not in the market for it and it's not why I ordered the pizza.

I recognize that electronic entertainment is a business, but at its best you don't see the ravenous, mercantile hunger throbbing right in front of you. It's indecorous. You can go read the 8 and 9.0 reviews out there if you want to see it glossed over. Sometimes, when you play it, you remember how good the first game was.

(CW)TB out.

chit ta chit, rage cookie

Gabe PoP2

Fri, December 03 2004 - 5:13 PM
by: Gabe

Prince of Persia 2 is a good game in spite of the fact that the developer tried to ruin it. It's like they did their best to burn the entire thing to the ground, but enough of the foundation remains that it's still recognizable. What that means is that the fundamentals of the first game are so good they can withstand being covered in layers of disgusting music, hack writing and monotonous combat.

The clever, quick witted prince with the heart of gold has been removed. In his place is a cookie cutter brooding tough guy with zero personality and a handful of poorly written and often repeated one liners. I remember the comic book industry went through a similar phase in the early nineties. The success of books like Spawn lead publishers to believe that kids wanted dark anti-heroes. This lead to the creation of some of the worst comic book characters in the history of the world. Not only that but existing characters where retooled to be darker and more mysterious. For God's sake they gave Super Man a black suit and I think for a few years Captain America's shield drank human blood. Darker isn't always better, especially when you've already got a character that people love.

The Prince isn't the only character who will ceaselessly bombard you with shitty dialogue. No, you can expect the same treatment from just about every poorly conceived enemy you encounter. The "Balde Dancers" apparently quit their jobs as phone sex operators but can't quite give up the lingo. They'll comment on how they "like you in this position" or how much "pleasure there is in pain". I've actually had to mute my television during some battles just to keep from throwing my chair through it. The best line is probably from the Time Bitch who appears in today's comic strip. During her fights she says "I grow tired of this!" I actually responded out loud to her on multiple occasions, "Yeah, me too lady!"

I guess people complained about the combat in the first game not being deep enough. They even said the final boss was too easy. These people didn't understand the game. Your enemy in the first game was the environment. You were battling against puzzles not monsters. The actual combat was there as a breather to give you a rest between puzzles. The final boss wasn't even the vizier it was navigating the last level without your sword. The level was the boss, not the guy at the end. So now they've beefed up the combat and they make you fight all the time. So they listened to the people who didn't like their game and totally fucked those of us who loved it. Thanks Ubi, you know a lot of people really hate all the sneaking around in Splinter Cell. Why don't you give Sam a dual Uzis and a rocket launcher?

The game is still a good platformer despite Ubi's best efforts to destroy it. It's just sad to see a game that had so much potential ruined like this. My only hope is that since the series deals with time lines we haven't seen the end of the Prince from Sands of Time. I'm not finished with Warrior Within yet but I'm praying that as the story implies he'll die at the end.

-Gabe out
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