Tilted Forum Project Discussion Community  

Go Back   Tilted Forum Project Discussion Community > Interests > Tilted Gaming


 
 
LinkBack Thread Tools
Old 04-11-2006, 09:06 AM   #241 (permalink)
Pissing in the cornflakes
 
Ustwo's Avatar
 
Quote:
Originally Posted by kutulu
what exactly are they doing to inhibit modders. there are already tons of mods out there. given them time and they will rival the MW mods.
I stated it already, modders can NOT add new objects etc into the game like they could in morrowind. They didn't give the modders the 3d exporter tool like they did in morrowind. If you look all the mods are tweeks of whats already in the game, but modders can no build a new zone or city or house or face like they could in Morrowind.

IF Bethesda releases that then ok, Oblivion will have some great mods. If they don't then Oblivion will only have a few game play tweek mods like those that are out there. Now there is one major graphics improvement mod out there for Oblivion, but thats because the textures were allready in the game, but Bethesda disabled them for some reason. Modders turned them back on.

Now if you were Bethesda, would you give modders the ability to COMPETE with you for free, or would you keep releasing stuff $2 at a time and not worry about them?

Finally the new 'mod' from Bethesda is already IN your game, but the door is locked and you can't get in no matter what. Yes they did it before the game was released and you will get to pay to access the orrery after you pay your money.

(oh and UberTuber this WILL make your character more powerful)

This model is god awful really, as it will encourage developers to say 'hey thats a great feature, lets put it out after release and make them pay for it!' instead of just putting it in the game.
__________________
Agents of the enemies who hold office in our own government, who attempt to eliminate our "freedoms" and our "right to know" are posting among us, I fear.....on this very forum. - host

Obama - Know a Man by the friends he keeps.
Ustwo is offline  
Old 04-11-2006, 10:43 AM   #242 (permalink)
<3 TFP
 
xepherys's Avatar
 
Location: 17TLH2445607250
They may not be able to make new models, but they can reskin existing models... that's a start at least.
xepherys is offline  
Old 04-11-2006, 12:23 PM   #243 (permalink)
Getting Medieval on your ass
 
Coppertop's Avatar
 
Location: 13th century Europe
Not many developers release the SDK immediately upon the game shipping. Give it time, it will happen.
Coppertop is offline  
Old 04-11-2006, 05:46 PM   #244 (permalink)
Addict
 
CyCo PL's Avatar
 
Location: Tulsa, OK
This might be old news, but here's a really nice mod for Oblivion that makes it a little more optimized for PC... larger world map, smaller icons for spells and items so you can see more at one time. Lots of other little useful things that make the game seem like less of a console port and more of an actual PC game.

http://planetelderscrolls.gamespy.co...s.Detail&id=25
CyCo PL is offline  
Old 04-12-2006, 04:13 AM   #245 (permalink)
C'mon, just blow it.
 
hulk's Avatar
 
Location: Perth, Australia
Quote:
Originally Posted by Ustwo
This model is god awful really, as it will encourage developers to say 'hey thats a great feature, lets put it out after release and make them pay for it!' instead of just putting it in the game.
Contrary to what you might think, most developers aren't out there to screw you over. They have a reputation ya know. Anyway, that model has been out there since the advent of expansion packs, it's nothing new.
__________________
"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex."
-- From an IGN game review.
hulk is offline  
Old 04-12-2006, 07:15 AM   #246 (permalink)
Crazy
 
Expansion packs are great. And of course the developers don't want to screw us over, they're too busy getting screwed over themselves by publishers. Stunts like this are about creating direct revenue for the developers, so they can actually get some money for the game they worked so hard on. Unfortunately, they have to sell us crap, charge monthly fees, or sell the game over the internet for them to get the chunk of change they want. I guess, if anything, we should all start boycotting publishers and only by direct from developers, like Steam, then we won't get screwed by stupid little micropayment bull crap that sucks my dirty bunghole but also sticks it to the publisher. Dammit.
__________________
I'm swimming in the digital residue of a media-drenched world. It's too cold.
robbdn is offline  
Old 04-12-2006, 04:49 PM   #247 (permalink)
Banned
 
Zeraph's Avatar
 
Location: The Cosmos
Quote:
Originally Posted by hulk
Nobody is seeing the advantage to the way Bethesda is doing things. Instead of paying $40 for an expansion pack that has, say, ten new features and a shiny box, you can choose the parts you want. You don't want horse armour? Fine, save your two bucks. I though it looked cool and downloaded it. I hope they do many more in the future, because a) if you can afford a 360 a couple of bucks doesn't hurt, and b) it gives them an incentive to create new content for a long, long time.

And ffs, stop comparing Oblivion to Morrowind. If you want Morrowind, go play Morrowind. I've looked at the game box, it doesn't promise Morrowind. Nowhere on the internet has Bethesda ever said that Oblivion is Morrowind. The game isn't even set in Morrowind. You're not going to have the exact same experience as you would playing Morrowind. Hell, I'd wager that if Bethesda made an exact remake of Morrowind, including all the mods, using the Oblivion engine, the same people would complain that they'd be forced to pay for a game they already have. Sheesh.

You really missed the point. Tell me what the advantage of a monopoly is? Why wouldn't you want to give players the ability to create new things?
Zeraph is offline  
Old 04-12-2006, 09:32 PM   #248 (permalink)
Eej
Upright
 
Location: Toronto, Ontario
Quote:
Originally Posted by Zeraph
You really missed the point. Tell me what the advantage of a monopoly is? Why wouldn't you want to give players the ability to create new things?
Because then they could make their own horse armour for free.
Eej is offline  
Old 04-13-2006, 10:19 AM   #249 (permalink)
Banned
 
Zeraph's Avatar
 
Location: The Cosmos
Quote:
Originally Posted by Eej
Because then they could make their own horse armour for free.
Not sure if you meant that sarcastically, but I meant advantageous to the players, and why as a player would you support a monopoly that only hurts you?
Zeraph is offline  
Old 04-13-2006, 10:49 AM   #250 (permalink)
Eej
Upright
 
Location: Toronto, Ontario
From a Developer's standpoint, letting players create their own content means that you will get less money from selling official content, since players can replicate it given enough time.

From a player's standpoint, it's bad news because, although devs may have more incentive to make more content for the game, it allows them to become complacent. Just think about the MMO model: release a game way before it's polished and anywhere near finished, fix bugs and add "new" features that should have been in the game at release and use the monthly subscription to justify it, and then make an expansion pack with features that were promised in release and charge full price on top of subscription!

Instead, they'll just charge you small amounts of money for features that definately should have already been in the game, but they were too lazy/greedy to put it into the original release.

What ever happened to the good old days of Total Annihilation's Weekly Unit?
Eej is offline  
Old 04-13-2006, 10:46 PM   #251 (permalink)
C'mon, just blow it.
 
hulk's Avatar
 
Location: Perth, Australia
Firstly, even releasing the limited tools they have now, Bethesda have gone above and beyond most other developers. Secondly, multi-million dollar budgets and smaller profit margins are what happened to the good old days of free everything. The MMO 'model' you outlined has very little to do with MMOs. Doom (the very first one) was redone as Ultimate Doom, which had a couple of new scenarios. Final Doom followed some time after. Each had an extra price tag for basically what fans had done. Wolfenstein had a similar model.

Patching bugs is an iffy situation. I'd rather put up with a jerky Oblivion in March then having to wait until June for some minor, stubborn bug fixes. On the inverse, I'd rather wait for GR:AW to have decent netcode. It depends on the issues involved. Monthly subscriptions to MMOs originally came round due to the massive costs involved in hosting them. Consumers accepted these and Blizzard et al are just continuing the trend.
__________________
"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex."
-- From an IGN game review.
hulk is offline  
Old 04-14-2006, 06:52 AM   #252 (permalink)
Lover - Protector - Teacher
 
Jinn's Avatar
 
Location: Seattle, WA
On the topic of the game itself, is anyone finding it ridiculously hard? Perhaps I missed something, but I thought following the main game "path" would be the easiest way to progress through the game. I was told to destroy the Oblivion gate blocking the main gate, and at level two I'm running around madly shooting arrows and fireballs just to avoid getting hit at all. If I do, those damned scamps will kill me in two or three hits. Seems a bit rough for a level 2, anyway..
__________________
"I'm typing on a computer of science, which is being sent by science wires to a little science server where you can access it. I'm not typing on a computer of philosophy or religion or whatever other thing you think can be used to understand the universe because they're a poor substitute in the role of understanding the universe which exists independent from ourselves." - Willravel
Jinn is offline  
Old 04-14-2006, 07:16 AM   #253 (permalink)
Junkie
 
Carno's Avatar
 
Yeah, I'm sucking at this game too. It is pretty hard.
Carno is offline  
Old 04-14-2006, 06:44 PM   #254 (permalink)
Chicken scratch.
 
Gabbyness's Avatar
 
Location: Japan!!!
From what everyone's said, you have to scale back the difficulty. I feel like a total siss doing that, though.
__________________
One, two, three, four, fiiiiiiiifth.
Gabbyness is offline  
Old 04-14-2006, 07:37 PM   #255 (permalink)
Metal and Rock 4 Life
 
Destrox's Avatar
 
Location: Phoenix
Quote:
Originally Posted by Gabbyness
From what everyone's said, you have to scale back the difficulty. I feel like a total siss doing that, though.

I've yet to do that, and I am using a theif-like character.

Just make sure you upgrade some of your fighting based stats per level and you'll be fine.
__________________
You bore me.... next.
Destrox is offline  
Old 04-14-2006, 07:42 PM   #256 (permalink)
Junkie
 
Carno's Avatar
 
Man I got that bitch rocked back to the most easy setting ever made.

I suck at blocking though so i always get beat down.
Carno is offline  
Old 04-15-2006, 06:17 AM   #257 (permalink)
Metal and Rock 4 Life
 
Destrox's Avatar
 
Location: Phoenix
Quote:
Bethesda Softworks announced yesterday that their ground-breaking game of the year for sure CRPG The Elder Scrolls IV: Oblivion has sold through 1.7 million copies worldwide since it was released.

Oblivion is not only the #1 console game, but it is also the #1 and #2 PC game in sales currently. Both the regular and the Collector's Edition are selling very well respectively, and the Xbox 360 version is the fastest selling game for that console system. Oblivion actually garnered 13% of all PC game sales in the first week of release, which just happens to be four times the volume of the previous Elder Scrolls game, Morrowind. Morrowind nearly four years after its initial release remains one of the top 25 best selling PC games of all time.

Oblivion continues to garner critical success, review after review tout how amazing the game is and how revolutionary the CPRG has now become, thanks to Bethesda. Look for Neowin's own review of Oblivion in an upcoming NeowinCast later this week.

So, let's hear it people - Game of the Year guaranteed for Oblivion? Shout out and let us all know what you think of the game!
Woo Thats Awesome.
__________________
You bore me.... next.
Destrox is offline  
Old 04-15-2006, 04:55 PM   #258 (permalink)
Banned
 
Zeraph's Avatar
 
Location: The Cosmos
I've been busy with finals and all that so I still havn't gotten this game and I just realized that I forgot to ask about the combat systrem in Oblivion...That was the huge let down for me in Morrowind, the combat was horrible. The animations...one would swing a staff or two handed sword as fast as a dagger, and because one way on the weapon was most damaging I ended up using that each swing so that it got really silly constantly poking or whatever some mob.

So if someone could give me as detailed description of the combat system as possible I would be highly grateful, especially contrasted with Morrowind since I already have experience with it. Can you target enemies and see their health? Do the swing animations look better? Do the get hit animations look more natural? Etc.

Thanks.
Zeraph is offline  
Old 04-15-2006, 08:39 PM   #259 (permalink)
C'mon, just blow it.
 
hulk's Avatar
 
Location: Perth, Australia
In essence, if your swing hits a baddie you hit them. If you hold the block when they hit you, you block. The effectiveness is measured by your stats, naturally. Each class of weapon (blade or blunt) swings more or less the same way, ie, a longsword the same as a shortsword but not the same as a two-handed axe. Some neat little combos tie into the system well. The best discriptor for it is solid. It feels very, very solid. Where it balances two handed swords vs daggers is in fatigue. Once your fatigue hits rock bottom your swings don't do very much at all. One can swing a dagger all they like and it'll take much, much longer to tire them out than with a claymore. The health of your foe is shown as a bar over your crosshair, so it's always there in front of you. Hit animations are pretty good, especially at higher levels where a swing from your beastly magic warhammer sends a bear flying into the sky. There's no lock-on targeting but it's rare to lose your bearing thanks to the first person perspective. There are times that you're overwhelmed but that's to be expected - anyone trying to fight six skeletons while being bombarded by fireballs is going to be in trouble

Detailed enough?
__________________
"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex."
-- From an IGN game review.
hulk is offline  
Old 04-15-2006, 09:14 PM   #260 (permalink)
Banned
 
Zeraph's Avatar
 
Location: The Cosmos
"solid" that sounds promising, good. But what about the way you swing the same type of weapon? In other words is it the same animation each time you hit/swing for a 1 handed longsword? The reptitive nature of combat was one of the worse parts for me.

Oh, and what do you mean by block? Do you raise your weapon to block, or are you talking about shields? If your weapon actually raises and blocks their weapon in a fluid animation that would be so cool... versus (for those who have played) gothic 2 where you block with your weapon, but the animation is not fluid, meaning suddenly your sword is just diagonal/in the same blocking position as everytime you hit the block key, it just sort of jumps there, took the cool factor out of it for me.

Oh and if anyone is wondering why I care so much its that I'm a "poor" college student and limit myself to only a few games a year, so I like to be sure (especially since gaming is a very big hobbie of mine, even though I only get 3-4 games a year, I play those games a lot.)

Oh and are their ragdoll physics? Which basically means if a mob dies over a log, it will conform over it like in real life, bodies roll down hills, etc. rather than just one death animation its like having a unique death animation for each environmental detail.

Thanks again for answering my questions

Last edited by Zeraph; 04-15-2006 at 09:19 PM..
Zeraph is offline  
Old 04-16-2006, 03:35 PM   #261 (permalink)
Crazy
 
Well, pretty much any review will tell you this... but anyway... yes, claymores swing slower than longswords, which are slower than short swords, which are slower than daggers, same sort of thing with blunt. Hand-to-hand is actually cool. Block is either a parry or a shield... shield is more effective, obviously. The animations are fairly fluid, but by no means perfect, it is convincing (usually) when you block, if you fail your block you are staggered back and cannot raise your weapon for a second or two, sometimes you even fall over. of course, you can do the same to the enemy. There are ragdoll physics.
__________________
I'm swimming in the digital residue of a media-drenched world. It's too cold.
robbdn is offline  
Old 04-16-2006, 07:45 PM   #262 (permalink)
Banned
 
Zeraph's Avatar
 
Location: The Cosmos
Quote:
Originally Posted by robbdn
Well, pretty much any review will tell you this... but anyway... yes, claymores swing slower than longswords, which are slower than short swords, which are slower than daggers, same sort of thing with blunt. Hand-to-hand is actually cool. Block is either a parry or a shield... shield is more effective, obviously. The animations are fairly fluid, but by no means perfect, it is convincing (usually) when you block, if you fail your block you are staggered back and cannot raise your weapon for a second or two, sometimes you even fall over. of course, you can do the same to the enemy. There are ragdoll physics.
Not true, I checked IGN and they only said, paraphrasing, "like morrowind oblivion has its share of problems with the combat system." They also hinted at ragdoll but didn't confirm. IGN used to be pretty good quality reviews, perhaps it has droped in recent times.
Zeraph is offline  
Old 04-16-2006, 07:57 PM   #263 (permalink)
Metal and Rock 4 Life
 
Destrox's Avatar
 
Location: Phoenix
Quote:
Originally Posted by Zeraph
"solid" that sounds promising, good. But what about the way you swing the same type of weapon? In other words is it the same animation each time you hit/swing for a 1 handed longsword? The reptitive nature of combat was one of the worse parts for me.
Yeah, swing forms dont change much , but there are different types of swings you can do .

Quote:
Oh, and what do you mean by block? Do you raise your weapon to block, or are you talking about shields? If your weapon actually raises and blocks their weapon in a fluid animation that would be so cool... versus (for those who have played) gothic 2 where you block with your weapon, but the animation is not fluid, meaning suddenly your sword is just diagonal/in the same blocking position as everytime you hit the block key, it just sort of jumps there, took the cool factor out of it for me.
Auto blocking is gone, if you plan on blocking somthing you gotta do it your self now.

Quote:
Oh and are their ragdoll physics? Which basically means if a mob dies over a log, it will conform over it like in real life, bodies roll down hills, etc. rather than just one death animation its like having a unique death animation for each environmental detail.
Yeah, ragdoll exists, and can be quite funny at times. I've had people die leaning against a wall, well that is untill i use the grab key and pull them by their feel off it.
__________________
You bore me.... next.
Destrox is offline  
Old 04-16-2006, 11:03 PM   #264 (permalink)
Crazy
 
Following up on that last thought... ragdoll is hilarious once you start getting to the extremely high levels... my level 35 thief with 100+ strength (with buffs) sends any NPC sailing 30 feet through the air on a 6x damage sneak attack... it's great... I never used to play my thief as a murderer, but it's so funny that sometimes I just can't resist sneak attacking a random passerby just to watch them sail into other people and objects.
__________________
I'm swimming in the digital residue of a media-drenched world. It's too cold.
robbdn is offline  
Old 04-17-2006, 01:57 AM   #265 (permalink)
C'mon, just blow it.
 
hulk's Avatar
 
Location: Perth, Australia
It's not one swing over and over, don't get the wrong idea. It does flow pretty well. Think Legend of Zelda kind of variation.
__________________
"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex."
-- From an IGN game review.
hulk is offline  
Old 04-17-2006, 02:42 AM   #266 (permalink)
Pure Chewing Satisfaction
 
Moskie's Avatar
 
Location: can i use bbcode [i]here[/i]?
I'm starting to take note of the ragdoll effects too, it's pretty hilarious. Skeletons have a nice way of exploding into a jumbled mess as well.
__________________
Greetings and salutations.
Moskie is offline  
Old 04-17-2006, 04:58 AM   #267 (permalink)
C'mon, just blow it.
 
hulk's Avatar
 
Location: Perth, Australia
It's even more fun once you start dragging corpses around and tossing them off cliffs. Wheee!
__________________
"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex."
-- From an IGN game review.
hulk is offline  
Old 04-17-2006, 09:21 AM   #268 (permalink)
Junkie
 
kutulu's Avatar
 
The ragdoll physics are great. You throw a fireball at a dinner table full of stuff and it goes flying all over the place. When people die they can go in one direction while their weapon goes the other way.

Fighting is much better than MW. There are more animations for fighting as well. You have attacks that disarm enemies. Once you do that, grab their weapon and they are fucked and will often run away.

The radiant AI is cool also. I was running around and found an ogre. Normally I can go toe to toe with one of them but at the time I wanted to practice marksman on him. They are strong, heal themselves, and take lots of damage so in the process of using a bow on them you can gain a good amount of skill. Well as I backpedaled and sprayed him with arrows, a second comes running along. Then I see this guy following us attacking the second ogre. Once we finish off the Ogres, he starts beating on me! It turns out he was a bandit but hates Ogres more than me.

From what I've heard there is a lot of fun to be had with command humanoid and frenzy. You can get massive brawls started that way.

I do have an odd problem, I'm at lvl 21 now and my acrobatics haven't gained any points since about level 10. It doesn't matter how much I jump around or how high I fall from, I don't gain anything. It's a major skill so I kind of need it to raise. I resorted to adding 10 points via the console commands giving me 50 points in acrobatics. Since there are like 50 levels or so, I'll just add 2 points with each level up. I figure that will distribute it evenly.
kutulu is offline  
Old 04-17-2006, 09:32 AM   #269 (permalink)
Junkie
 
kutulu's Avatar
 
One other thing, with alchemy equipment, it is supposed to be leveled. ie, a journeyman can't use expert or master equipment. Well, I was exploring and found a master mortar and pestle and a master calcinator. Right afterwards I was able to buy the rest of the equipment at the expert level. My character had a 68 skill level and was still able to use it.

I make some bad ass potions now. I made two that doe the following:
damage health 7pts for 34 sec
damage magika 8 pts for about 30 sec
silence 20 sec
fire (or frost, depending on 4th ingredient) 7 pts for 30 seconds.

The potion with fire damage should waste vamps. I have a bow of flames (15 pts fire damage) and some blazing arrows (40 pts fire damage). One attack has a base of over 500 damage before you add in a vamps weakness to fire. How would a sneak attack work with that? Is only the physical damage tripled?
kutulu is offline  
Old 04-17-2006, 10:08 AM   #270 (permalink)
Eej
Upright
 
Location: Toronto, Ontario
Just to further elaborate on these questions.

Quote:
Originally Posted by Zeraph
"solid" that sounds promising, good. But what about the way you swing the same type of weapon? In other words is it the same animation each time you hit/swing for a 1 handed longsword? The reptitive nature of combat was one of the worse parts for me.
If you keep tapping your attack key, you'll swing your sword back and forth (you don't get the "hammering" effect of single animation attacks). You also have access to various power attacks, normal ones do extra damage, sideways ones have a chance to disarm, backwards ones can knockback and forward ones can paralyze. Mind you, your opponents can do this as well.

Hand to Hand has been improved because now it also does damage to your opponent's fatigue, so if you can hit your opponent with a few arrows with Drain Fatigue on them, you can run up to them and start hammering away with your fists. When they hit zero fatigue, they fall down and are even more susceptible to blows.

Quote:
Oh, and what do you mean by block? Do you raise your weapon to block, or are you talking about shields? If your weapon actually raises and blocks their weapon in a fluid animation that would be so cool... versus (for those who have played) gothic 2 where you block with your weapon, but the animation is not fluid, meaning suddenly your sword is just diagonal/in the same blocking position as everytime you hit the block key, it just sort of jumps there, took the cool factor out of it for me.
You hit the block key and it raises your shield or your two handed weapon to block. Obviously less damage is taken if you use a shield instead of a weapon to block. If you are hit particularly hard, you might be knocked back and take a second to recover, giving your opponent a few seconds to get a free hit in. This also works against your opponents as well.

It seems the main problem is that for the first few times you play through the game, sometimes fights become obscenely hard, then the game because ridiculously easy because every bandit on the road is toting full Daedric or Glass. There are many mods out there that attempt to fix these shortcomings, by limiting the min and max level of your enemies (most monsters scale with you in the game, making it feel like you haven't gotten more powerful at all) as well as increasing the rarity of the best types of gear in the game, altering the leveling system slightly and improving monster AI.
Eej is offline  
Old 04-17-2006, 04:05 PM   #271 (permalink)
Banned
 
Zeraph's Avatar
 
Location: The Cosmos
Thanks a ton for describing the combat system in detail guys.

Sigh, I just found out, this is DVD ROM only? I have a computer with a dvdrom but its not the one I play games on...I may have to do some switching. Why in the world would they not release it on a normal CDs as well? Is this the first game to only release it on DVDs?

EDIT: Well this sucks, my dvd rom isn't working, its a samsung SD 608. I googled it and other people have the same problem. I tried changing the IDE controller from DMA to PIO cause someone said that helped them but nothin here. Guess I'll have to wait a year or two before I get to play...though by then I'm sure I'll have forgotten about it heh.

Last edited by Zeraph; 04-17-2006 at 05:26 PM..
Zeraph is offline  
Old 04-17-2006, 09:26 PM   #272 (permalink)
Junkie
 
kutulu's Avatar
 
hell just get a new dvd player. they are what, $20 now? Also, you can always get a no-dvd patch.
kutulu is offline  
Old 04-17-2006, 09:32 PM   #273 (permalink)
Banned
 
Zeraph's Avatar
 
Location: The Cosmos
No DvD patch? What's that?

As far as buying one I think theyre more like $40 and I already said I am on an extremely limited budget and will likely upgrade my computer next year so I don't want to put money in it that will be a waste next year. Especially since I'd likely need more RAM too...
Zeraph is offline  
Old 04-17-2006, 10:21 PM   #274 (permalink)
Crazy
 
Umm... buy the game and then emulate an image with Daemon-Tools... there are legitimate uses for these things, you know.
__________________
I'm swimming in the digital residue of a media-drenched world. It's too cold.
robbdn is offline  
Old 04-18-2006, 01:14 AM   #275 (permalink)
C'mon, just blow it.
 
hulk's Avatar
 
Location: Perth, Australia
It's 1 dvd vs like 10 CDs... The market has moved on, man
__________________
"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex."
-- From an IGN game review.
hulk is offline  
Old 04-18-2006, 06:53 AM   #276 (permalink)
Getting Medieval on your ass
 
Coppertop's Avatar
 
Location: 13th century Europe
I bought my HP DVD/CDR for about $20 on newegg. Really, they're that cheap now. There's no reason not to have one on every system. I believe Splinter Cell: Chaos Theory also came out on DVD only. As hulk stated, the market has moved on.
Coppertop is offline  
Old 04-18-2006, 07:55 AM   #277 (permalink)
Master of No Domains
 
portwineboy's Avatar
 
Location: WEEhawken, New Joisey
Dude download it from Fileplanet on www.direct2drive.com

No DVD, no worries. Be advised my d/l took overnight and I have a fast connection...their server was the suck.

Edit to say I've used D2D for quite a few games lately and have been mostly pleased with the service. The slow Oblivion d/l was unusual.
__________________
If you can read this, thank a teacher.
If you can read this in English, thank a veteran.

Last edited by portwineboy; 04-18-2006 at 08:04 AM..
portwineboy is offline  
Old 04-18-2006, 10:21 AM   #278 (permalink)
Junkie
 
kutulu's Avatar
 
That's a nice solution. I had no idea there was a way to d/l full games legally
kutulu is offline  
Old 04-18-2006, 11:17 AM   #279 (permalink)
Master of No Domains
 
portwineboy's Avatar
 
Location: WEEhawken, New Joisey
Quote:
Originally Posted by hulk
It's 1 dvd vs like 10 CDs... The market has moved on, man
I remember getting some RPG onces that came on 24 floppies. Then they issues a patch via snail mail that came on 8 floppies. I went to the next KGP show and bought a CD ROM drive.
__________________
If you can read this, thank a teacher.
If you can read this in English, thank a veteran.
portwineboy is offline  
Old 04-22-2006, 12:26 PM   #280 (permalink)
I'm a family man - I run a family business.
 
Redjake's Avatar
 
Location: Wilson, NC
I'm trying to find a reason to keep playing this game. I REALLY don't like the level-scaling system. I want the old Morrowind system back. What's the point of doing ANYTHING in the game, really? Everything will be just as powerful as you are (to a certain extent). The beauty of Morrowind was becoming a demigod, and in Oblivion, it seems you can't do it. So far anyway.

Also, I was searching online for where I can find the marksman trainer, and I found a whole boatload of cheats that are just literally one-line console commands to give you as much gold as you want and as many levels, skills, attributes, items, whatever. All the spells in one command. Stuff like that. This, combined with no personal satisfaction of being a GOD among insects (I can't even go back to the first dungeon and farm it), makes me want to stop playing. You have a level 30 mage? So what, I can make it in 5 seconds. Level 30 isn't anything anyway, considering the enemies are still hard to kill. Anyone have any suggestions?
__________________
Off the record, on the q.t., and very hush-hush.
Redjake is offline  
 

Tags
details, elder, inside, oblivion, screenshots, scrolls


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -8. The time now is 02:53 PM.

Tilted Forum Project

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.0 PL2
© 2002-2012 Tilted Forum Project

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360