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Old 01-15-2004, 09:38 PM   #1 (permalink)
Crazy
 
Risk

yes, the boardgame.

my friends and i started playing this over the winter vacation. it was the first time for me and i've got to say, i'm hooked. we played the classic risk and the new risk 2210. still debated on which i like better and i've gotten consistently slaughtered in the latter. any other thoughts? strategies for me so i can actually win a game? share your love!
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Old 01-15-2004, 09:42 PM   #2 (permalink)
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Location: NY
I remember I played risk like 5 years ago at my friend's house, and was very entertained. It was very fun and enjoyable... Tsk, not a lot of people are familiar with it and thus dont have it... Havent played it since... Don't even really remember how to play.

With all the entertainment available these days, board games are quickly becoming forgotten... Ah I miss those long Monopoly, Clue, and even Guess Who? games
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Old 01-15-2004, 10:23 PM   #3 (permalink)
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If you really like risk you might give the online risk game a shot.
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Old 01-15-2004, 10:25 PM   #4 (permalink)
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Ya, Risk was a classic. Gotta love games where theres no set-in-stone strategy that wins every time. I usally like to play defensivly, cause theres no easier way to win than watching your buddies all kill eachother off. But you gotta watch out - do that to much and they're all going to get wary of you, and maybe gang up on you whenever you try to make your move =P
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Old 01-15-2004, 11:01 PM   #5 (permalink)
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Best advice is to try and control a major Continent early (Europe, North America) even if it means losing any terratory elsewhere. You get plenty of armies every turn, and can keep mostly on the defensive until you have enough of a build-up to run over people.

The last game I played I did that with Europe. Everyone else beat up on each other while I waited quietly, conquering a neighboring terratory or two every turn for the purpose of gaining cards to get more armies. By the time there were only a couple players left, I broke out and ran over everyone.

Patience is the key.
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Old 01-16-2004, 03:52 AM   #6 (permalink)
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Risk is the bom... I still play it consistantly all the time... fun stuff lots of strategy and lots of stuff to bluw up if you can pull it off
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Old 01-16-2004, 04:22 AM   #7 (permalink)
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Hitler never played 'Risk' when he was a kid... 'Cos y'know - playing 'Risk', you could never hold on to Asia; that Asian-Eastern European area - you could never hold it, could you? Seven extra men at the beginning of every go, but you couldn't fucking hold it... Australasia - that was the one! Australasia... all the purples; get everyone on Papua New Guinea and just build up and build up and build up...
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Old 01-16-2004, 05:14 AM   #8 (permalink)
Insane
 
Location: Houston TX
Quote:
Originally posted by Sparhawk
Hitler never played 'Risk' when he was a kid... 'Cos y'know - playing 'Risk', you could never hold on to Asia; that Asian-Eastern European area - you could never hold it, could you? Seven extra men at the beginning of every go, but you couldn't fucking hold it... Australasia - that was the one! Australasia... all the purples; get everyone on Papua New Guinea and just build up and build up and build up...
best strategy is africa.... everyone overlooks it... you defend the tip, south africa, egypt and west africa....

you got it made.... 3 armies a turn (+ territories usually get about 6 or 7 total), then you can easily take S-america and make it 5 + territories (10 or 11 armies total).. then europe and N america are for the taking then who cares about asia.. its always easy to walk on when you own the rest of the globe
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Old 01-16-2004, 02:53 PM   #9 (permalink)
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Some of the best/worst fights my family had was over a Risk board.
Good game, good times.
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Old 01-16-2004, 03:21 PM   #10 (permalink)
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Quote:
Originally posted by LStanley
best strategy is africa.... everyone overlooks it... you defend the tip, south africa, egypt and west africa....

you got it made.... 3 armies a turn (+ territories usually get about 6 or 7 total), then you can easily take S-america and make it 5 + territories (10 or 11 armies total).. then europe and N america are for the taking then who cares about asia.. its always easy to walk on when you own the rest of the globe
I a big fan of the SA/Africa strategy, 5 men for three nearby points of defense.
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Old 01-18-2004, 11:17 PM   #11 (permalink)
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My wife got me the Lord of the Rings Version of Risk for X-Mas and I got a chance to play it for the first time yesterday, actually it was the first time I ever played risk and this version was quite entertaining....

DB
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Old 01-18-2004, 11:56 PM   #12 (permalink)
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Location: EH!?!?
I got Lord of the Rings risk as well for christmas!

its not as big as the normal Risk, but very enjoyable

and comes with a free One Ring replica

horray!
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Old 01-18-2004, 11:59 PM   #13 (permalink)
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Last few times I've had freinds over, we played Risk. We got our countries chosen, played 5 turns each, then everyone went home and realized that we should have started 3 hours earlier
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Old 01-19-2004, 01:22 AM   #14 (permalink)
Delicious
 
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I also got LOTR risk for Xmas but the ring is too small, it doesn't resize like the movie one...

MSD, the same thing happens to me. We start a game, and after finally getting it set up and take a few turns everyone has to leave.
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Old 01-19-2004, 04:28 PM   #15 (permalink)
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Oh cool like i used to play that game all the time! i have the best strategies ever! ill beat you all!
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Old 01-20-2004, 05:31 AM   #16 (permalink)
Little known...
 
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Location: Brisbane, Australia
I purchased Risk quite recently because I clearly have a Napoleon complex. Unfortunately, my little brother is a fucking Risk demon! He's the Alexander the Great of Risk, whereas I am merely Cyrus the Great, I ask you what use are intimate knowledge of administrative apparatus in a game of pure military conquest?

Damn fun game though!

North America seems to be a sweet place to own, 5 armies, and easy to take an isolated or divided south america from there as well.
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Old 01-20-2004, 11:22 AM   #17 (permalink)
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Location: Ontario, Canada
I've played the original one a couple of times, but I play the 2210 one all the time with one group of friends.
I find it a lot more fun then the original. Though me and my friends find the default rules to be pretty much crap.
We ended up having to make so many of our own house rules for it, that it's a lot different from how the rules say to play it.
We don't even use the moon that your supposed to play with.

Overall a really good game you can just keep playing without getting bored.
Though I have one friend that rufuses to play it because he has some weird idea about it ruining friendships, but he's daft. lol
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Old 01-20-2004, 03:42 PM   #18 (permalink)
Insane
 
Risk is my all-time favorite game... But really, the best strategy is to be able to talk faster/smoother than the rest of your friends! I normally play with the same group of guys, and really it always comes down to me and one other friend in particular who are always running off at the mouth trying to con everyone into doing what you want them to do. Ideally you want a nice position, but you don't want to come off insanely powerful, because then everyone will be more likely to team you. I always pull the, "Hey, look you think I'm bad, but Joe over here is steamrolling everything and he's gonna own us all if blah blah blah" and try to kick the attention away from me

But as for more concrete strats... I find Europe is nice, but a bitch to hold since you're right in the middle. Asia is all but impossible so don't try. People who take Australia early on seem to win a lot, because they are safe and can either sneak THROUGH Asia (not take the whole thing) and into N.A or Africa. However we usually play with extra passages into Aussi to stop that, like from Madagascar or S.A.

One really helpful trick is that if you have armies massing on your borders next to your own armies, here is what you do: On your turn, attack the living bejesus out of the army. But whatever you do, do not take the country! Just beat him down to 1 or 2 guys. Ideally you will still have a nice chunk of army in your territory and now his border is weak. For his next turn, he will have to put his reinforcements back into that spot...

Now the fun part is, since you left it, all his other armies can't steamroll back into it from other countries and then continue into your territory. It is kind of hard to explain and visualize, but if you know what I'm saying, it makes sense I guess I think of it as draining the resavoir, not breaking the dam!
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Old 01-20-2004, 03:44 PM   #19 (permalink)
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Europe is a bitch to hold onto, i could always hold North America though, sometimes i'd go for Europe good times.
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Old 01-20-2004, 04:05 PM   #20 (permalink)
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Location: Houston TX
if you gotta buy time to slow an army down... move everyone back but 1 guy.... every time... and they can only advance three.. then you just counter attack with your 20.... murder the 3 and then move back again.. works pretty well.. and even better if the "retreated" territory is in their continent and not yours.. talk about a way to piss someone off
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Old 01-20-2004, 06:10 PM   #21 (permalink)
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GET NORTH AMERICA FIRST!!! Then work your way into Asia via Hawaii and Alaska, works for me on the computer. Australia is a nice territory to have too.
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Old 01-20-2004, 08:13 PM   #22 (permalink)
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Risk rocks. My only advice would be to advance slowly and make sure you get a card each turn.
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Old 01-21-2004, 05:28 AM   #23 (permalink)
Little known...
 
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Location: Brisbane, Australia
Played a game today and won for once.

Luckily for me, while my little brother tends to be a very good strategist, his diplomacy leaves a little to be desired. When there are more than three players in a match he usually gets into trouble because he runs his mouth too much and goes for gigantic invasions.

Luckily I was able to hold Europe while nobody else was getting a continental bonus, and thus used this as leverage to apply traditional Machiavellian concepts to my hapless enemies.

good times.

Divide and conquer, divide and rule.
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Old 01-23-2004, 05:40 PM   #24 (permalink)
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I really hope they release a computer version of 2210. I would love to play it online!
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Old 01-26-2004, 08:21 AM   #25 (permalink)
Tilted
 
I love Risk, and also play Axis and Allies and Diplomacy , was is diffrent/changed in Risk 2210???

Thx
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Old 01-26-2004, 04:08 PM   #26 (permalink)
Crazy
 
Location: Sunny San Diego
Risk is totally sweet. I've been playing the online version for the past few months with friends from all over. I think the link was originally posted in Tilted Nonsense, but here is the new site address for anyone interested in playing online:

http://216.199.69.100/war/World at War

It's free. It's easy. And the site is all about the game. Over 20 different maps to choose from, including the classic map, different card options and turn options. Play with your friends or meet new people by joining their games. Real fun.

Now all I need is someone to do the same thing for Axis & Allies...
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Old 01-26-2004, 06:03 PM   #27 (permalink)
Psycho
 
Location: British Columbia
Risk Rules, I play it with my friends all the time, has anyone played Risk2 for the computer? It adds a pretty nifty concept where everyone gives battle orders (hotseat style of course) and then it plays out. If you attack somewhere, the entirety of that army can be gone when you get there, on its way to attack some other poor sap.
North America is definately key, the only problem is getting it initally, its rather large. We usually play mission risk, world domination can take forever and a day. Much of our game is politics, I try to illustrate the person's backstabbing history (if they have one) to prevent alliances between other players. Intimidation rarely works (If you take greenland I'll annihilate you) because it draws major attention. Sometimes I think its better not to get a card if you can set yourself up to get more cards after everyone else has been forced to cash.
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Old 01-26-2004, 06:48 PM   #28 (permalink)
Go Cardinals
 
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Location: St. Louis/Cincinnati
Both computer and board are awesome but the board games can last for days...
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Old 01-27-2004, 02:43 PM   #29 (permalink)
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Man i haven't played risk in a while. I never really had a strategy when playing except to hold Japan as long as possible.
Actually, anybody who took it was my next target and i always won if i lost Japan at any point in time. However, if i kept Japan throughout, i was pretty much toast at the end
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Old 01-28-2004, 02:36 AM   #30 (permalink)
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Australia is the best to take over, once you have that take over Thailand and you can only get attacked from 2 places, generally people ignore you while trying to duke it out over the rest of the areas and you can swoop in while they are weak and take them out
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Old 02-05-2004, 07:32 PM   #31 (permalink)
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I never even heard of Risk 2210 or middle earth before right now. I used to love Risk. As others have said, verbal diplomacy was the key.

I came back from just Madagascar once. It required treachery most foul...
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Old 02-06-2004, 05:07 AM   #32 (permalink)
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Location: Ontario, Canada
I got LOTR:Risk for Christmas, and its been well used since. Matter of fact, bunch of us are getting together tonight to play it In my opinion its the most well balanced version of Risk out there (mind you I haven't played 2210 yet, although it is on my "to buy" list).

The ring is a really cool addition. It's used as a quasi-timer to help shorten game lengths. The ring follows a path starting from the Shire and goes to Mt. Doom. Each turn it moves down the path from territory to territory. Once it reachs Mt. Doom, game over. There's at least 18-20 territories to go through before it reaches Mt. Doom. Adds a lot of strategy as well (which I can't get into right now cuz I'm strapped for time....)
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Old 02-06-2004, 07:06 AM   #33 (permalink)
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Location: south east US
if you like risk. you will really love castle risk.
best games ive had were with 3 ppl.
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Old 08-06-2005, 05:12 AM   #34 (permalink)
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My son got LOTR Risk Christmas a while back as well... He was a bit young for it and only recently cracked the box.

We were playing the other night (despite being a geek I never played when I was younger) and a had some questions about the rules.

If an attacker attacks using three and the defender successfuly knocks off one of the three, can the attacker attack again in the same turn with those remaining two attackers (i.e. do divisions only get one attack per turn or can they continue to attack as long as they can)?

The rules didn't appear to be clear on this...
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Old 08-06-2005, 11:17 AM   #35 (permalink)
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You can keep attacking as long as you have 2+ armies in the territory.

LotR
2210
Castle

It's all good Risk gaming.
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Old 08-06-2005, 11:35 PM   #36 (permalink)
is a tiger
 
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Location: Toronto, Ontario, Canada
I play Risk 2210 with my buddies pretty often. The moon makes for some interesting strategies. One of my friends is famous for losing all the major land battles and then running to the moon.

As far as strategies go. For classic risk, PATIENCE! Patience is key, i'm sure someone mentioned this.

For 2210, my strategy is to hold onto something small, but decent. I like North America best because for some reason, there's always a nuke zone on the country that links North America to Asia. Diplomacy is also important. If you're a decent country, ally with someone slightly stronger than you. When the time is good, backstab them

As for lotr risk, never played. But i'd love to try it.
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Old 08-08-2005, 03:19 AM   #37 (permalink)
777
drawn and redrawn
 
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I've played a version on the Sega Genesis. You learn a lot about the game when the games are only 10min. What I learned? Defence sucks. Rush, rush, rush. Running low on armies, hold back until you can cash in your cards. That, and I have always lost to my cousins at Risk. That is until the last Thanksgiving we played together. They never saw it coming and didn't consider me a threat until it was too late (that and they kept battling amongst themselves)

Basicly, you roll 3 dice and take the best two against their two dice. Odds are that the defender is going to win an evenly matched battle.

That and those dice do some really funcky stuff ("5 ones in a row?!?!").
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Last edited by 777; 08-08-2005 at 03:25 AM..
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Old 08-08-2005, 06:58 PM   #38 (permalink)
is a tiger
 
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Quote:
Originally Posted by 777
That and those dice do some really funcky stuff ("5 ones in a row?!?!").
Tell me about it. I've seen 1 single army take down more than 8 opposing armies before it fell.

8 sides against a 6 sided
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Old 08-20-2005, 06:57 AM   #39 (permalink)
Getting it.
 
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Played my son last night... SIX ones in a row against a neutral army.
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Old 08-20-2005, 09:03 AM   #40 (permalink)
...is a comical chap
 
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I haven't played Risk in ages. My brother was a huge fan of boardgames when he was younger and would spend his allowance money on them religiously.....it's time for us to start this as a family....nothing better than a boardgame on a snowy winter day. Good fights too hehe.
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