07-26-2010, 03:26 PM | #1 (permalink) |
DOOMTRAIN
Location: NC
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DC Universe Online
This might be the best game trailer I've ever seen.
DC Universe Online Video Game, Exclusive Who Do You Trust Trailer HD | Game Trailers & Videos | GameTrailers.com
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07-26-2010, 03:51 PM | #2 (permalink) |
warrior bodhisattva
Super Moderator
Location: East-central Canada
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Gameplay?
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Knowing that death is certain and that the time of death is uncertain, what's the most important thing? —Bhikkhuni Pema Chödrön Humankind cannot bear very much reality. —From "Burnt Norton," Four Quartets (1936), T. S. Eliot |
12-21-2010, 11:38 AM | #6 (permalink) |
DOOMTRAIN
Location: NC
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So I ended up getting a beta invite about a week ago for this game (due to release 1/11/11). The gameplay itself is actually very good. You start off with your super travel power from the get-go which is awesome. The combat is not auto-attack, but instead it's a combination of left clicks and right clicks to do cool looking combos. You can also just keep tapping the left or right click to do a regular attack over and over. It makes the game very action oriented, which is great. Honestly, I can't get enough of running up and down buildings at super speed. I could probably do it all day.
With all the good stuff out of the way, it's time to get into the bad stuff. Holy crap this game is littered with bugs. Super speed can cause the game to crash, opening menus can cause the game to crash, loading screens can cause the game to crash, hell even breathing wrong can cause the game to crash. And, it's only a couple of weeks from launch. Not only that, the UI is just shit. There was a recent patch that vastly improved the UI, but somehow, it's still shit. It's slow, the chat windows are extremely inconvenient, items in the inventory sometimes just don't show up, and the list goes on. I've even had game breaking glitches in instances/dungeons that will not allow me to interact with anyone/anything. Looking through the official boards, there are a ton more glitches and bugs that are just game breaking. There is no way this game will be ready for launch on 1/11. Despite how fun the actual gameplay is, I do not think purchasing this game would be worth it at launch. However, it may be worth taking a look at 1 or 2 months after launch.
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01-20-2011, 05:01 AM | #7 (permalink) |
Chicken scratch.
Location: Japan!!!
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I was fairly impressed with the gameplay video. Looked pretty cool!
Further edit: I just can't get myself into this game . . . the controls feel totally floaty/jelly without a gamepad and the interface is terrible. I think I'm just being bitchy, but I'm REALLY trying to like this game. I find myself logging on for 20min, doing one mission, and then being really bored. Anyone else?
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One, two, three, four, fiiiiiiiifth. Last edited by Gabbyness; 01-25-2011 at 12:36 AM.. |
02-08-2011, 08:29 PM | #9 (permalink) |
Crazy
Location: Madison, WI
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From Blue's News:
"The DC Universe Online Website has word on a "legend pricing" deal on three-month subscriptions for SOE's superhero MMORPG that will give players a 25% discount off the regular price. They will begin offering the deal on Tuesday, and players must sign on before their 30-day free trial ends or March 1, 2011, whichever comes first." Not a good sign for a game when they start offering price breaks a month after release. I had a lot of hope for this game, but I just can't justify it. Especially after the reviews I have been reading. |
02-10-2011, 04:04 AM | #10 (permalink) |
Chicken scratch.
Location: Japan!!!
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Chy -- what really gets me is there is little to no interest on TFP. Usually people here have a good grasp on games, and, really nobody's come forward with anything overwhelmingly positive to say. Like you, I hoped for something magical!
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One, two, three, four, fiiiiiiiifth. |
02-10-2011, 07:34 AM | #11 (permalink) |
DOOMTRAIN
Location: NC
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I played the beta and tried to hope for something awesome, but it never happened. I did enjoy the gameplay mechanics, but I felt like there wasn't enough variety in play styles. I could make as many characters as I want, and they would all feel the same. And, the UI sucked and was riddled with bugs. In order for them to get me to play, the discount has to be higher than 25% over 3 months.
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02-10-2011, 09:29 AM | #12 (permalink) |
Junkie
Location: The Danforth
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Maybe because it's just another battle game. waiting for the gaming industry to come out with something really engaging.
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02-10-2011, 09:53 AM | #13 (permalink) | |
warrior bodhisattva
Super Moderator
Location: East-central Canada
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Quote:
We have already reached a point in gaming where we can make game worlds look really nice. Even indie or amateur designers can make eye candy that blow games away made circa 2005. What's missing—with a few exceptions—is that quality of production that rivals film in terms of scope, storytelling, and immersion. A few examples are games like Dragon Age and Mass Effect. But there is a huge space for improvement. The challenges up to now have been manifold. There are issues of technology and economics. Game machines can only do so much with regard to processing and rendering fantasy worlds with any semblance to realism. Producers only have limited budgets. It's nice to know that some big producers are throwing lots of resources at titles now, which is how you get games like Dragon Age whose voice acting and soundtrack blows my mind. The tech issue I think is the bigger issue at the moment, but we're getting there. When we move beyond duo-core as the standard for most machines (even consoles), then we will see the next phase in gaming: worlds that act differently. When you can dedicate entire cores each to physics, AI, etc., you suddenly have more options in terms of how to get the world to operate both dynamically and seamlessly. Currently, most games run on one or two cores. That's limiting in terms of the number of calculations that can operate simultaneously, which puts a cap on the number of AI units and how diverse they can respond to inputs related to cause and effect. I see lots of games coming out these days. But many of them are reiterations of the same game. Sometimes the graphics look nicer or maybe the setting is unique and the story is really good. But the game is basically the same. Remember the movie industry before supercomputers? The size of the shift I see coming in the gaming industry is the same size in the shift we saw with filming with regard to CG, etc. Compare movies such as the original Star Wars films (which were mind-blowing at the time) to films such as the most recent Star Trek. That's the kind of shift I hope is coming in gaming in terms of magnitude. We'll soon look at the best games produced today as being populated by pretty ragdolls. The game characters in the future will look and act more human than you can imagine.
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Knowing that death is certain and that the time of death is uncertain, what's the most important thing? —Bhikkhuni Pema Chödrön Humankind cannot bear very much reality. —From "Burnt Norton," Four Quartets (1936), T. S. Eliot Last edited by Baraka_Guru; 02-10-2011 at 09:59 AM.. |
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