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Nikilidstrom 03-25-2010 07:56 AM

Are all servers reporting PB as off? I have yet to log into a server that has PB set to on in the description. Not that PB is perfect, but it would be nice to know not everyone on a server is hacking except me.

dippin 03-25-2010 09:23 AM

Quote:

Originally Posted by Nikilidstrom (Post 2771627)
Are all servers reporting PB as off? I have yet to log into a server that has PB set to on in the description. Not that PB is perfect, but it would be nice to know not everyone on a server is hacking except me.

the thing is that the filter is working backwards. If you click on "punkbuster" in the filters you'll end up with a list of server with punkbuster off instead of on.

Nikilidstrom 03-26-2010 05:34 PM

thats what I've been told before, but it isn't true in my case, at least. I have tried both ways and have yet to find a server that reports as PB on.

dippin 03-26-2010 06:39 PM

Quote:

Originally Posted by Nikilidstrom (Post 2772214)
thats what I've been told before, but it isn't true in my case, at least. I have tried both ways and have yet to find a server that reports as PB on.

well, yeah... when you unclick it you are simply not filtering anything, so you get both (and most don't use PB so far).

Shadowex3 03-27-2010 05:01 AM

Quote:

Originally Posted by Gabbyness (Post 2767651)
I find the medic is the easiest "class" to get unlocks for and I think most would agree with me. Rez'n people is as many pts as killing 'em and you get bonuses for doing it in your squad. There's no question who needs rezzing because there's a giant defib symbol on your map and on the person's corpse.

Quote:

Originally Posted by Lasereth (Post 2768663)
I just got the accuracy modifier for the medic kit. Ok now I see what it's all about...the guns go from flat out sucking donkey dick at rank 1 to being as good as the other BF games once you rank up. I went 2 or 3:1 kill to death last 3 matches!

Medic is the easiest to level because you can just chuck a medpack at a noobtube/sniper nest and get 200-300 points per kit off of them easily. Also because you have access to the single best gun in the game right now, once you get the m60 you are a one-man killing machine. Loot them from corpses at all costs if only to keep it out of the other team's hands.

I'm not kidding, taking m60's away from the other team is a higher priority than reviving people, I guarantee you that gun's getting beat with the nerf stick. Everything else tops out around 16 damage, even the assault's guns, this thing bottoms out at 20 and is 25 at most ranges, with accuracy and speed better than the semi-automatic sniper rifles.

Quote:

Having the damndest time leveling my engineer, as he feels so weak. But apparently once you get the Gustav/AT4 you become a wrecking ball because I know I get smoked by them routinely.
You're not playing him right. The guns, like most in the game, are suprisingly accurate if you tap mouse1 very quickly to sputter-fire instead of holding, and some of the more accurate ones are headshot machines. The AKS is easily on par with the regular guns.

The real trick to engineer is to bind spot to a mouse button you don't use and keep spotting every vehicle possible. Especially if you barnacle onto a vehicle. An engineer topgunning for a tank is horrible. They trade shots, he pops out and fires an RPG or CG, then repairs, and then hops right back in again.

You also need to think of your RPG as your primary weapon, the Carl Gustav as a long-range or anti-infantry/air/unarmored variant, and your SMG as an emergency weapon. Always go for perpendicular shots, and the damage model is very detailed so anywhere that looks like it would hurt more on a real tank probably would. Hatches, engines, treads (first wheel esp), all can easily knock half of something's life off on the first hit.

You're either a sniper or a ninja that uses explosives, and happens to have an SMG. Not an assault with a silencer and a backup rocket launcher.

And yeah the Carl Gustav rocks, it's got a very flat trajectory and very fast projectile. It's less effective against vehicles than the RPG but easier to use.

Quote:

Anyone else have any thoughts? Best weps for each class/etc?
Assault: AN-94, NoobTube, ammo pack, [2x nades/Scopes], [Body Armor/Accuracy]

Engineer: AKS-74u, [RPG/Gustav], drill, [2x rockets/2x dmg], Accuracy

Medic: M60, medkit, defib, sight or scope, and either magnum ammo or accuracy. Doesn't matter, the m60 right now is just gamebreakingly good.

Recon: GOL Magnum, motions, mortar, Scope of your choice, damage or spotter scope.

Lasereth 03-27-2010 07:08 AM

I don't feel like the M60 is as OP as people say. I think the medic class in general is pretty damn strong. There's very few moments when I die and I think "fucking M60."

Though it is funny how in Battlefield Vietnam, at launch the M60 with med kit and LAW rocket launcher was absolutely game breakingly OP. Now THAT M60 was fucking OP.

Shauk 03-27-2010 09:34 AM

m60 is op.

Twitter / Alan Kertz: Going back to the studio t ...

---------- Post added at 10:34 AM ---------- Previous post was at 10:09 AM ----------

1:38 is AMAAAAZING hahah, this guy is pro. I have major respect for people who play that well with a controller.

dude is pro beyond pro, I can't imagine touching his k/d ratio. I'd suspect him of cheating if it wasn't for the video.

http://bfbc2.elxx.net/sig/detail5/360/norm360.png <---:eek:

tcp 03-27-2010 11:32 AM

If you find a server with punkbuster and autobalancer, definitely bookmark.

Shadowex3 03-27-2010 02:10 PM

Quote:

Originally Posted by Lasereth (Post 2772299)
I don't feel like the M60 is as OP as people say. I think the medic class in general is pretty damn strong. There's very few moments when I die and I think "fucking M60."

Though it is funny how in Battlefield Vietnam, at launch the M60 with med kit and LAW rocket launcher was absolutely game breakingly OP. Now THAT M60 was fucking OP.

It's not an opinion based on anecdotal experience, it's a factual statement based on the actual parameters of the game as it is coded right now. You can look at the damage, recoil, accuracy, rate of fire and ammo counts of the weapon and see that it's just plain better than other guns.

Just like the 1911 is basically a Better Shotgun since you can kill people faster and with more accuracy and reliability with it than you can with a Saiga.

Lasereth 03-29-2010 08:19 AM

I'm not arguing that it's not OP. If you read above, I said I don't think it's AS OP as people say it is. Yes it is very obviously better if you look at the stats but I don't think it breaks the game as some claim.

---------- Post added at 12:19 PM ---------- Previous post was at 12:09 PM ----------

Quote:

Originally Posted by Shauk (Post 2772330)
m60 is op.

Twitter / Alan Kertz: Going back to the studio t ...

---------- Post added at 10:34 AM ---------- Previous post was at 10:09 AM ----------

YouTube - Battlefield Bad Company 2 - Dead or Alive 1:38 is AMAAAAZING hahah, this guy is pro. I have major respect for people who play that well with a controller.

dude is pro beyond pro, I can't imagine touching his k/d ratio. I'd suspect him of cheating if it wasn't for the video.

http://bfbc2.elxx.net/sig/detail5/360/norm360.png <---:eek:

Damn dude he wasn't THAT good. The video was very, very well made and really entertaining, but I think you're overrating his skill a bit, especially for the console aim assist version where everyone has tunnel vision and the fights are all slowed down for joystick aiming. Killing 2-3 people at once happens all the time if you're good at ambushing.

I wish I had the capability of recording. That one match I went 20-3 as Medic was as entertaining as that video. PC players are so much better because of the mouse aiming that kill streaks like that don't happen as often as they should. That's one thing that sorta hurts the PC version. Everyone is so damn good that you can go a long time without cool stuff like 5-6 kill streaks happening.

Shauk 03-29-2010 08:52 AM

Quote:

Originally Posted by Lasereth (Post 2772914)
I'm not arguing that it's not OP. If you read above, I said I don't think it's AS OP as people say it is. Yes it is very obviously better if you look at the stats but I don't think it breaks the game as some claim.

---------- Post added at 12:19 PM ---------- Previous post was at 12:09 PM ----------



Damn dude he wasn't THAT good. The video was very, very well made and really entertaining, but I think you're overrating his skill a bit, especially for the console aim assist version where everyone has tunnel vision and the fights are all slowed down for joystick aiming. Killing 2-3 people at once happens all the time if you're good at ambushing.

I wish I had the capability of recording. That one match I went 20-3 as Medic was as entertaining as that video. PC players are so much better because of the mouse aiming that kill streaks like that don't happen as often as they should. That's one thing that sorta hurts the PC version. Everyone is so damn good that you can go a long time without cool stuff like 5-6 kill streaks happening.

There is no aim assist on MP, and a 6/1 kd is his lifetime average. Sorry, not overstating anything, that is good.

Lasereth 03-29-2010 09:35 AM

Quote:

Originally Posted by Shauk (Post 2772928)
There is no aim assist on MP, and a 6/1 kd is his lifetime average. Sorry, not overstating anything, that is good.

Wow, I'm proud of the game if there's no aim assist in MP. Console FPS generally don't do that.

And yeah 6:1 is brutal rofl. But the video doesn't show how truly good he is if it's really 6:1.

---------- Post added at 01:35 PM ---------- Previous post was at 01:21 PM ----------

I'm watching that guy's other videos. They're all really good.

Shauk 03-29-2010 10:36 AM

I dunno, I laughed my ass off at the 5 knife streak at the end. All that was missing was some benny hill.

Lasereth 03-29-2010 10:38 AM

Yeah that was good shit. I agree with you though, there needs to be some sort of "monster kill" notification in this game. You can kill 3-4 people and no one notices. Last night my brother dropped in and got like 4-5 people and I thought he was hiding. What happened to BF2's squad kill notification? That's a nice feature that's oddly missing.

Shauk 03-29-2010 02:59 PM

new maps tomorrow (sorta)

more like recycled maps but still, it'll be nice to try the new modes. I really like Arica Harbor, it's pretty big.

Gabbyness 03-30-2010 01:26 AM

Agreed, I think Africa Harbor is the best. I really like how big it is. I really don't care for the Jungle village one, way too tight.

Shadowex3 03-30-2010 01:52 AM

I'd like to see some PC sized maps brought out, although i doubt we'll ever get a frostbite engine Karkand.

Lasereth 03-30-2010 04:09 AM

Karkand. Wow that brings back some memories.

Shadowex3 03-30-2010 01:35 PM

Same. Mostly of claymores. Lots and lots of claymores.

Shauk 03-30-2010 08:23 PM

hrm, well I haven't been fortunate enough to get on a conquest arica harbor map but I have landed in a few rush laguna presa maps.

I must say I was surpsised at just how non recycled it felt. It feels much much bigger than the conquest version.

Conquest maps as a whole, and as a mode, are starting to feel second-rate to the rush mode of this game.

If feels much more evolving as the match goes on, where conquest just tends to feel like "oh fuck me, i'm trying to hold a point with next to no cover." by the time 15 minutes has gone by and buildings are reduced to nothing.

Laguna Presa Rush is a badass map though.

Shadowex3 03-30-2010 09:57 PM

That's probably due to the amount of time you spend around the same buildings. In conquest half the map is generally levelled by the time you're in the low double digits and it just gets a bit stale.

In rush you dont just spend less time around the same set of buildings, you also need to apply a little more thought to the destructibility. You may WANT a hole in the back of an m-com building so you can clear it out and run in to defuse faster, but at the same time a lot of buildings can be collapsed to autokill an m-com. If a building gets utterly levelled in conquest it's just a bare spot on the map, in rush it's usually a single floor m-com building and generally only happens when the attackers are on their last tickets, making it just seem that much more epic.

remy1492 03-30-2010 11:21 PM

Quote:

Originally Posted by Shauk (Post 2768396)
It's gotten to the point while I level that I just tag along with a light level medic or something and wait for them to die, grab their kit, res them, and play as a medic while I level something else :p

I am doing the same. Start as Eng or Recon, pick up some med kit, drop a med box as it gives tons of points, then get an Assault kit and drop ammo box, BOTH at the same time giving points, sometimes for the whole round.

In BF2 the box would disappear if you switched a kit after like 30seconds. BC2 lets the points roll on!


I agree with the hit detection, something is odd with it. BF2 was clear, but BC2 aggrivates most people I know at some point.

I play eitherAN94/HK416 with Smoke launcher to cover our approach, or screw the enemy snipers up. Smoke is something I have only seen one other player use. Smoke the Mcom, smoke other buildins and the enemy has no idea WHERE the guys are going to.

Or I play with the M-1 Garand, it is not as strong as it should be for only having 8 rounds and a lot of recoil, but its got nostalgia and occasionally I will get a kill :)


I also switch kits like a sniper on the ground, pick it up, use the mortar and detection balls, then switch to my med/assault kit again.

Redjake 03-31-2010 04:10 AM

Bought this game digitally from EAStore.com the other day ($20!!!!!!) and I must say it is AMAZING. This game is just pure fun. I definitely like it more than COD: MW2, and it pains me to say that.

Whenever I get pwned in this game, it's funny, but in MW2, it's annoying. The vehicles add a huge dimension to the game. Reminds me of the good ol' days of Battlefield 1942 w/ Desert Combat mod (and obviously Battlefield 2).

On a related note, I found out that I can still pilot the helicopters like they are on rails :) I guess it's like riding a bike!

Shadowex3 03-31-2010 04:33 AM

Quote:

Originally Posted by remy1492 (Post 2773459)
I am doing the same. Start as Eng or Recon, pick up some med kit, drop a med box as it gives tons of points, then get an Assault kit and drop ammo box, BOTH at the same time giving points, sometimes for the whole round.

In BF2 the box would disappear if you switched a kit after like 30seconds. BC2 lets the points roll on!


I agree with the hit detection, something is odd with it. BF2 was clear, but BC2 aggrivates most people I know at some point.

So if I drop a supply-box and switch back to my original class I'll level that original class?

On the hit detection thing... what do you mean by clear? I still get the crosshair notifier when I hit someone, and if anything on a low-pinging BC2 server I don't have that half-second delay that everything has on BF2. In BF2 it's exactly two G36E bursts as a medic to kill someone, even on a sub-90 ping server I can pop both of those off and switch to another gun before the death animation usually starts. On BC2 the delay is FAR less significant.

Although the knife does seem to have some serious lag-comp issues. Half the time I die to it I've already played my shanking animation.

Jinn 03-31-2010 09:33 AM

SVU is the most underrated gun in the game. I got it and 4 hours later I had 280 kills and 74 headshots. It's so fucking accurate with 4x (sniper rifle, after all) but damage is out of this world. Two to three hit kills. I don't even worry about people with m60s now. Fastest kill in the game.

Shauk 03-31-2010 02:04 PM

one slight nag I have is transitioning my brain from console to pc and back

on console it's super easy to drop an ammo box or med kit, just tap the directional arrow and *plop* there it is. On pc it's a 2 step process of selection and deployment. As far as I know there is no way to bind it to a one button action.

I literally have like twice the accuracy on the pc than I do on console, just looking at my bc2 stats for my pc username vs my ps3 username kind of makes that quite clear.

Jinn 03-31-2010 02:14 PM

Ahh, the days of hud_fastswitch.. I remember that in Counter-Strike.. getting used to the difference between hitting a number key and then clicking to select the weapon, versus immediately switching when you hit the number.

Boggy 03-31-2010 03:35 PM

I just picked this game up the other day. Although for xbox360, not PC. I must say, it's a hell of a lot of fun. I don't think I'll ever play mw2 again..

Shadowex3 03-31-2010 09:21 PM

Quote:

Originally Posted by Jinn (Post 2773604)
SVU is the most underrated gun in the game. I got it and 4 hours later I had 280 kills and 74 headshots. It's so fucking accurate with 4x (sniper rifle, after all) but damage is out of this world. Two to three hit kills. I don't even worry about people with m60s now. Fastest kill in the game.

That's strange because the Chart lists it as a virtual clone of the T88 with a different reload time.

Personally as a recon I'm quite a fan of using various rifles with Red Dots if I'm playing Rush and sticking with my squadmates. It doesn't have quite the street-sweeping spampower of the various shotguns but a guaranteed instant kill at ordinary combat ranges is NOT something to sneeze at. Even the T88/etc are quite good if you've got a steady hand since they do damage on the scale of the 1911.

I'm still curous about the stats and behavior though. There has to be some kind of substantive difference between several weapons that are listed by those numbers as being clones. It's most pronounced with the shotguns, which are listed as being literal clones of each other except for reloading time and semi/auto.

Jinn 04-01-2010 10:05 AM

Quote:

Originally Posted by Shadowex3 (Post 2773862)
That's strange because the Chart lists it as a virtual clone of the T88 with a different reload time.

In my personal experience, the numbers are horseshit. Try out the SVU for three rounds of Rush or Team DM and a 4x and tell me its not the most amazing sniper rifle assault rifle you've ever used. It's also silenced and the T88 is not.

Shadowex3 04-02-2010 07:52 PM

The suppressor makes a huge difference, yes, especially since muzzleflashes and tracers are a big deal in this game. I think it's still a 3/4 shot kill though, takes me 2 headshots to kill someone which lines up with 25dmg and a 2x headshot modifier.

Lasereth 04-03-2010 05:41 AM

Wow why is no one complaining about the AN-94? I got it last night and I can't find a reason to go back to any of the other assault rifles.

Shauk 04-03-2010 01:34 PM

it's the 1st of the top 3 assault rifles to unlock, it's the least accurate I believe.

Lasereth 04-03-2010 03:32 PM

Jesus H, if there's rifles more accurate than this...GG. Screw the M60, this is where it's at. My K/D is consistently above 3 with this thing.

Shadowex3 04-03-2010 11:20 PM

Noobtubing is a problem, and the AN-94 is ok but only 4 points of damage over most of the ARs only at close ranges before falloff and has a slower rate of fire. An assault also has to reload and most importantly when you kill him (or his buddies) they stay dead.

The m60 is ~10 points of damage over everything else even at max range with a 100 round magazine and astounding accuracy even at high rates of fire, and on top of that medics can heal and revive the dead (or be revived if someone grabs their pack).

With magnum ammo's 1.25 damage bonus the AN-94 gets the m60's base stats and the M60 jumps to 31 points of damage up close and 25 out far.

Shauk 04-04-2010 02:05 AM

hence, why they are nerfing the m60. though I think the dev tweet said LMG's in general might be getting looked at.

supersix2 04-04-2010 08:45 AM

So I was looking forward to getting the M14 and wrecking faces with it, but I can't put a 4x scope and it. WTF. The M14 is used like a sniper rifle and I can't even put a scope on it. So lame. Hopefully they fix it.

supersix2 04-04-2010 01:57 PM

Quote:

Originally Posted by Lasereth (Post 2774494)
Wow why is no one complaining about the AN-94? I got it last night and I can't find a reason to go back to any of the other assault rifles.


Duude I totally agree. I've been owning with this ever since I unlocked it. I was hopeful that the M16 was going to be even better but I was sadly disappointed in its lack of stopping power. The M16 is only slightly more accurate than the AN-94 but noticeably weaker.

Also, an engineer armed with a G3 and a Carl Gustav is totally OP...I love it. Getting the G3 made playing an Engineer fun again. I got tired of the poor stopping power and range of the submachine guns but now with the G3 my tank bustin' days are back.

Shauk 04-04-2010 02:13 PM

I imagine it's because the m14 doesn't belong to a kit, so it doesn't get any accessories, just like all the other non-kit guns.

Lasereth 04-04-2010 04:18 PM

Yeah I got the M16 but I keep going back to the AN-94. Really, really badass gun. It makes the assault kit fun.

Shadowex3 04-04-2010 04:40 PM

Quote:

Originally Posted by supersix2 (Post 2774766)

Also, an engineer armed with a G3 and a Carl Gustav is totally OP...I love it. Getting the G3 made playing an Engineer fun again. I got tired of the poor stopping power and range of the submachine guns but now with the G3 my tank bustin' days are back.

You're using the wrong unlocks in the wrong situations then. The starter and SCAR-L both do 20 damage up close at 600rpm, they're virtual clones of the AN-94. The AKS does only 16 damage but it's got 700rpm and better accuracy, with magnum ammo or the accuracy perk it becomes quite deadly. Then there's the UMP which is pretty mediocre up close but with the accuracy perk is amazing at longer ranges, good if you like RPGing M-Com stations.

Then there's the PP2000, drop magnum ammo on it and the damage goes from 12.5 to 15.6, which seems pretty mediocre until you remember that it's suprisingly accurate for it's 1000rpm firing rate. This thing is a bullet hose with magnum, in 1 second you've hosed someone down with ~17 bullets, if a little under half of those hit he's a dead man. Assuming no headshots.

I've got more kills as an engineer than I do as a medic, that's saying something.

Lasereth 04-04-2010 05:37 PM

What's the best way to blow up an mcomm if you can't get into it? I see people physically demolishing the buildings where they cave in but I don't know how you trigger that.

Jinn 04-04-2010 07:00 PM

Enough artillery strikes and a building will be destroyed. It seems like only certain outposts on certain maps can be destroyed that way.. the first B on the sub base level, the first A on the snow rush map..

Shauk 04-04-2010 08:59 PM

Quote:

Originally Posted by Lasereth (Post 2774797)
What's the best way to blow up an mcomm if you can't get into it? I see people physically demolishing the buildings where they cave in but I don't know how you trigger that.

c4, tanks, 40mm grenades, mortar strikes, rockets, putting mines next to the wall and shooting them, take out enough wall segments and the building will drop. Only building I haven't been able to get drop I think are like the 1&2 level trailers, and the big complex one at the end of port valdez. Oh and the obvious ones that are standing without walls already like pretty much most/all downtown arica harbor.

the engi guns and the high RPM usually gives me some ammo probs, I'd rather follow an engi around as an assault and drop ammo boxes than try to manage that mess of ammo, considering you can probably empty your entire lives worth of ammo (2 reloads) in about 10 seconds (guestimate) after spawning) I've had too many situations with certain guns/classes (recon as well) where I just stay alive too long and get to the point that I've got zilch ammo and have to hoof it to catch up with the rest of the players (as recon) or run around with pistol/rockets until I can find an assault class running around if one isn't in my squad (as engi)

I like medic and assault the most.
Medic: for now... I'll see how they fare after the LMG adjustments coming up
Right now they are beasts for earning points since there is no shortage of damage to heal or people to res in normal mode, it's kind of hard to get my bearings in hardcore though with no obvious indicator of where people died at, without having a handy minimap, accessing the full map is a bit cumbersome and hogs the screen. Also, right now, the LMG's are just cannons of death, there's one, I forget, that has 200 bullets per reload.

Between the killing power and the dual support options to draw on for points (res and heal), it's what I play to get the most points out of my time if I'm just trying to get points to rank up.

Assault: the guns are just awesome for control/stopping power, the smoke launchers are really underutilized and I've singlehandedly taken open mcoms down in hardcore mode games with some creative smoke application. The fact that you never run out of ammo is great, so you're really only limited by your ability to outshoot your opposition and not get overrun. The only time I use 40mm's is if the map has a serious turtle problem or where destruction of walls come in handy when the other team is succeeding at locking down our vehicles. (fucking hate camper recons who just airstrike tanks as soon as they spawn in our camps) I dunno, depends on who I'm playing or what mode I'm playing, but I think Assault is my all around most comfortable class to play. I don't feel like an asshole with a 100 round clip who turns my teammates in to perma jesus as long as i'm alive at least, lol. As much as I love medics, I hate them equally. I have a real "can't beat em, join em" mentality about them sometimes.

Shadowex3 04-04-2010 10:43 PM

Quote:

c4, tanks, 40mm grenades, mortar strikes, rockets, putting mines next to the wall and shooting them, take out enough wall segments and the building will drop. Only building I haven't been able to get drop I think are like the 1&2 level trailers, and the big complex one at the end of port valdez. Oh and the obvious ones that are standing without walls already like pretty much most/all downtown arica harbor.

the engi guns and the high RPM usually gives me some ammo probs...
M-Comm stations can be damaged by 3 things: Planting the bomb, direct hits from rocket launchers or explosive vehicle weapons, and carried special explosives (c4/mines).

Mines and c4 do the same damage, and if you use the double-ammo (explosive leg pouch) specialization you can HALVE an M-Comm's life with one batch of C4 or Mines. If you can plant you have enough time to drop all of them. C4 is a little more reliable, but mines lets you play as engineer and don't dissapear when you die so you can just shoot them to set them off.

Collapsing buildings is more involved than you'd think. You need to think of normal buildings as being made of two completely seperate parts: the easy-destructible walls and roof bits which just create a pre-calculated hole in the building and the special-rules framework that makes up floors, stairs, some inside walls, and fireplaces.

As near as I can tell you can collapse a building either by utterly overwhelming damage from light-explosives/mortars and vehicle weapons to any of the special-rules parts or by a calculated use of C4 on the inner loadbearing walls. The average building can survive a pretty amazing amount of mortar strikes and tank blasts, but get one recon in there with some leg pouches and it's going to Go Away.

Personally I like to go for all 3 strategies. Plant a bomb while dropping C4/mines and then pull back and tell your engineers to spam rockets at the M-Comm. Since you get points for hurting it and the other team tends to lemming-rush it during defusal time most are pretty willing.

As for ammo... It takes longer to restock from an ammo pack than it does to respawn and personally I ignore my K:DR in favor of objective points. In Rush mode when I play an Engineer or Recon I treat myself as a disposable amount of explosive damage to the M-Com.

remy1492 04-04-2010 11:18 PM

Yes you can go up in rank with another kit.

i.e.
My medic is maxxed out. But dropping a med pack or ammo pack is a sure way to get tons of points, or engineer/c4 near an mcom(not too close) to get defense poitns when they go off in nearby explosions.

So I spawn as sniper, use motion balls often to highlight, get points that way, try a mortar strike here or there for harassment, but really, search out kits of Assault or Medic. If I happen upon an engineer so be it, I layout a few mines.

I then pick up an assault kit, drop ammo pack, then a medic kit and drop meds.

Then I sit in the corner and rake in, Med points, Ammo points and Mine hits/double kill/tank kill/ defense double points on top of that, its like a slot machine when the score dinger is going!!!!!

This has helped me upgrade Eng and Sniper.

The only time I use an MG (since I too hate them) is when I pick up a kit, and its good to be a sniper Medic because you dont have that silly beret on top :)

I also use the assault kit with Smoke often, my points are low but its for my clan to win. I smoke the heck out of the map and sniper spots so they cant see either. I have practised to launch smoke from the spawn onto the objective by using trees or mountains as reference aim spots. I too am surprised how FEW people use smoke, non team players!


I get annoyed at the M60 sprayers, but with the M60s and Gustav's you just have to account it to noobness. Other guns require more skill to use and make it more challenging.

The AN-94 with the +handle to accurize its recoil is a killer rifle when using headshots.



I still use my M-1 garand when able in all classes, its more rewarding for my 1-2 kills per game :)

Shauk 04-04-2010 11:36 PM

http://bfbc2.elxx.net/sig/detail6/pc/Shauk.png <-- looks like it works again.

well, as cool as my rank is so far, I'm kinda miffed that there are no more unlocks to look forward to. It's essentially become a treadmill with no incentive or reward, it's purely for looks and really doesn't do anything besides give you some pointless experience bar to look at.

also, is it just me or does it annoy you when you login to see the little summary window showing your next unlock as "undefined" with like a broken graph or something. Definitely feels like the xp/unlock system was a bit rushed compared to some elements of the game.

supersix2 04-05-2010 02:43 AM

Does anyone know if they plan on adding more unlocks in a new patch? It would be pretty cool if they added more stuff to the game when the fix some of the glitches.

One thing that MW2 has on BFBC2 is the amount of unlocks are much higher adding more re-playability.

Lasereth 04-05-2010 06:10 AM

I've seen a comm station blown to hell so that it collapses in the first couple of minutes in a match with no tanks nearby. I guess a recon got in there and demoed it? It seems like some people know where to do the damage because those stations collapse FAST sometimes.

Do the actual mcomm trunks take damage from grenades and other explosives? Sometimes when I hit the trunk with the UAV rocket it gives points for hitting the objective, but that only happens like 20% of the time, and I usually spam rockets at it. Why do I only get points for hitting it sometimes? Does splash damage not count?

BTW hardcore mode can be really fun on Rush. I love getting into an mcomm station as Assault with the 40MM shotgun attachment. Plant the charge, sit in a not so obvious place, throw down an ammo kit, and start throwing nades at the trunk. If anyone shows their face, 40MM shotgun to the head.

I think Assault is the funnest class so far, even more than Medic. I love the stopping power of the 40MM shotgun attachment and AN-94. Once I get into an mcomm station, I usually end up blowing it up myself 75% of the time. Defending against 3-6 people is pretty easy if you position yourself right.

Jinn 04-05-2010 07:09 AM

Yea Las. There are a few MCOMMs on a few levels I can go in with MK2 and leg pouches as recon, plant in 4 corners and against one of the walls, run out and denotate. If the building collapses, it immediately destroys the MCOMM, regardless of what health it had. So when the building goes down, so does the MCOMM.

Lasereth 04-05-2010 07:16 AM

Yeah I'm just wondering in particular how much damage does it take to take one out. Shadowex's explanation helped out but it really seems like some people know exact spots to place them for a collapse. So is the collapse independent of wall damage? I've seen them taken out with tanks as well but it seems unlikely that a tank could be precise enough to hit specific places on the inside with shells.

Shadowex3 04-05-2010 06:18 PM

Like I said before I think there's a overall health meter for a building that hitting certain spots will do damage to because I've blown buildings by just hammering one wall as a tank. With C4 though just look at what would be the major load-bearing internal walls of a house in reality and it'll probably work. Or go legpacks and just coat most inside walls and pray >P

Radio Monk33 04-12-2010 07:21 AM

I'm now at level 20 and have unlocked most of the items for assault, medic and engineer. :( I have to say that I'm getting a bit bored, hopefully there's some new content released in the next few months. I can see Valp and Isla getting very played out (and I'm still avoiding Valdez after playing it so much during beta).

Lasereth 04-13-2010 07:11 AM

Laguna Presa and Nelson Bay are my two favorite maps. I HATE Valparaiso and Isla Inocentes. And Port Valdez. 75% of the time they are so annoying. The worst is Arica Harbor though...I don't get the love for that map. Pure, unadulterated annoyance right there.

Jinn 04-13-2010 09:32 AM

I love this game so much.

http://bfbc2.statsverse.com/sig/deta...N%20Raijin.png

My K : D has dropped dramatically though, because I've gotten almost every pin and a substantial number of insignias, but I'm trying to get the last two 360 achievements. I was at 1.25 before the C4 madness. One is knifing five friends, which will be doable if I can ever find a friend online. The other is to get 20 Destruction 2.0 kills, which is freaking madness. I'm up to like 11 after nothing but 8 hours of C4ing every building I think people might be in. It's really tough to get 5 C4s out and detonate it without being seen and killed, and also placing them right to get the building down. AND hoping the person doesn't jump off the roof or out a window before it collapses.

Lasereth 04-13-2010 10:38 AM

My stats unexpectedly went up when I started playing Assault with the AN-94 on hardcore mode. On Rush I tend to win the game for my team when attacking almost every time. I figured I would be more valuable to the team as a medic but I guess not.

http://bfbc2.statsverse.com/sig/detail4/pc/Lasereth.png

Jinn 04-13-2010 11:33 AM

I could never get into Hardcore. What makes the Battlefield series for me is the spotting system. It's been around forever, and it's a hell of a lot better than the 'active radar' systems of other shooters. To me, HC just encourages everyone to be a sniper or a long-distance AR gunner. I wish they could drop the deathcam (since that's why people like HC, they can stay hidden) but allow spotting, and have the radar pop up just as long as the spot lasts. That way you could spot distance enemies for nearby friends (as you would IRL, imo) while still alive, but add no intel once dead.

Lasereth 04-13-2010 02:34 PM

Quote:

Originally Posted by Jinn (Post 2777239)
I could never get into Hardcore. What makes the Battlefield series for me is the spotting system. It's been around forever, and it's a hell of a lot better than the 'active radar' systems of other shooters. To me, HC just encourages everyone to be a sniper or a long-distance AR gunner. I wish they could drop the deathcam (since that's why people like HC, they can stay hidden) but allow spotting, and have the radar pop up just as long as the spot lasts. That way you could spot distance enemies for nearby friends (as you would IRL, imo) while still alive, but add no intel once dead.

I'm actually in the minority. I would pay real money for a hardcore mode to be active like Call of Duty. All HC does in COD is make your health go down to like 30 from 100 so all the guns are more powerful.

This is what I want: BC2 with all vanilla settings including spotting, minimap, crosshairs, EVERYTHING, except I want the HC damage settings. I hate being forced into certain guns if you want to kill people at long range. The HC damage (or health, whichever way they do it) being higher makes the game funner for me, but I really miss the rest of the game being absent.

supersix2 04-13-2010 05:50 PM

Quote:

Originally Posted by Lasereth (Post 2777296)
I'm actually in the minority. I would pay real money for a hardcore mode to be active like Call of Duty. All HC does in COD is make your health go down to like 30 from 100 so all the guns are more powerful.

This is what I want: BC2 with all vanilla settings including spotting, minimap, crosshairs, EVERYTHING, except I want the HC damage settings. I hate being forced into certain guns if you want to kill people at long range. The HC damage (or health, whichever way they do it) being higher makes the game funner for me, but I really miss the rest of the game being absent.

This is exactly how I feel. I like all the features in regular mode except how many bullets it takes to kill someone. The damage in HC mode is way more realistic and at times much less annoying. The feature I miss the most in HC is spotting. Spotting is essential to squad combat and that's what BF games are all about.

Jinn 04-13-2010 07:00 PM

Quote:

Originally Posted by Lasereth (Post 2774882)
Yeah I'm just wondering in particular how much damage does it take to take one out. Shadowex's explanation helped out but it really seems like some people know exact spots to place them for a collapse. So is the collapse independent of wall damage? I've seen them taken out with tanks as well but it seems unlikely that a tank could be precise enough to hit specific places on the inside with shells.

Sorry I just noticed this, there is no "building HP", there are just specific 'load-bearing' areas based on the physics of the building. If you take out those load bearing walls with any explosive, grenades, C4, vehicles, it will come down. C4 is just easier because I can select which areas. For example, C on White Pass.. one on the front between door and window, one on each side wall, one on back wall and one on that little closet. It'll come down in one destroy. Same with every building on Arica Harbor, save the 'constructiony' ones at the top and bottom.

It's a bit of a science, but it's even easier if a building has been partially damaged. You can collapse a 3-story with one or two well-placed C4s if you put them in the right place. Throwing them upwards (high on the wall towards the second floor) helps too because it takes out level 1 and level 2 walls at that spot.

My major problem is that I end up killing them with C4 before it comes down, and theres no one in the building once it does.

Shadowex3 04-14-2010 08:49 PM

There's both. You can directly take out the structurally necessary walls OR you can do an absurd amount of damage to the right parts of the building. I've seen buildings go into the collapse sequence just from having one indestructible wall shelled constantly.

Shauk 04-22-2010 06:36 AM

Quote:

As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.

With <3, Demize99.

Wow... buffing the AN-94... & nerfing the M16 truly a strange move


Quote:

Our current plan is to do final tests on the update and servers tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. While you wait for the release here are the details of the changelists for both the new client and server versions.



In the mean time here is the R7 client changelist.



*
o MP – New Server browser
o MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
o MP – Crash fixes relating to ALT+TAB at different times throughout the game
o MP – Hang fix when trying to connect to a full server multiple times
o MP – Deletion of soldiers now possible through the account pages in game
o MP – Removed screen flash during loading
o MP – Added support for colour blind players
o MP – Fixed crashes relating to faulty server banners
o MP – Servers closing during connection no longer cause the client to hang
o MP – Auto team swap reflects correctly in the scoreboard
o MP – Fixed scoreboards when switching teams before spawning
o MP – Rush scoreboards fixed
o MP – Veteran ranks no longer display as “12”
o MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
o MP – Logout/Login button correctly reflects the player status
o MP – Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server)
o MP – Isla Inocentes welcome message on the loading screen now fits the text box area
o MP – Reduced the brightness in Russian vehicles
o MP – Medic gadgets now display correctly if the defib is not unlocked
o MP – Server filter options are remembered
o MP – Punkbuster filter now works as intended
o MP – Scroll bar no longer overlays the Join Server button in the friends list panel
o MP – CANCEL server refresh is implemented
o MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
o MP – The chat no longer displays the incorrect player name when appearing
o MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
o MP – FoV no longer causes the UAV station to rotate
o MP – Fix to correctly display the unlock progression at the end of round
o MP – Chat functionality will no longer freeze after writing a partial message at the end of round
o MP – One account can no longer connect to the same server multiple times
o MP – Squad Death Match is correctly named during loading
o MP – Server browser no longer gets a bad FPS when filtering Conquest
o MP – Server info banners correctly clear between displays
o MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
o MP – Correct camera collision for vehicles' heavy machine gun
o MP – Game no longer crashes if the player sends a message in the loading screen
o MP – Trying to join a full server no longer causes the game to hang on Please Wait message
o MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
o MP – Kit/gadget loadout saved between sessions
o MP – Window on static guns is now transparent on DirectX 9 systems
o SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
o SP – Fixed a crash after the “Upriver” mission end cinematic
o SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
o SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
o SP – Fixed hang after “Storm Cockpit” objective
o SP – Changed melee attack raycast to be detailed
o SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
o SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
o SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.



Here is the R10 Server changelist



*
o Punkbuster is required ON for ranked servers
o Ranked servers cannot be started with a password
o Autobalance message goes to text-chat instead of in the middle of the screen

Shadowex3 04-22-2010 09:52 PM

Yeah the AN-94 already dominated as an assault weapon, I have no idea why they made it basically an m60 with a smaller magazine.

As usual the Xanga page culled the actual numbers from the game's code. Looking at the hard numbers... I've got to say the changes are largely BS. The m60 went from 25 damage to 20, adding a single shot on to how many it takes to kill someone, and the newb tube doesn't seem to be really any less prevalent especially since they can still resupply faster than they can spam it out. Also still have no idea what's up with making buckshot suck so much.

When you add in the Gustav changes making it better, I can now safely use as a bloody melee weapon and still survive in an M-com room, I feel basically like calling the balance changes in this patch so insignificant as to be running on the placebo effect.

Also does anyone else get knife problems? I'm getting almost no registry even on stationary targets and I seem to be very nearly immune to getting knifed, several people have tried and I just held still and shot them.

Lasereth 04-23-2010 06:06 AM

Yeah I ROFLed at the AN-94 buff.

The only thing that I'm pissed about is the 40 MM shotgun nerf. Really? I'm rank 23 or so now and I've yet to be killed by it. NOBODY uses it...but ME!!! Everyone takes the noob tube. I have like 150 kills with the 40 MM shotgun. It suits my play style a lot but if you don't aim for a headshot then it was already a bit unreliable being buckshot based and all. But now it's nerfed? WHY????????

Thankfully the nerf wasn't too heavy. It's still a great finisher in a major fight.

The night before last I was dominating. Had like 49 kills or some shit on Rush. I got behind one squad and killed 6 of them. I emptied my AN-94 twice, emptied my pistol, used both 40 MM shotgun rounds and then had to knife someone ha ha ha ha ha. This game is so fun.

Shauk 04-23-2010 09:04 AM

yeah i had to knife someone 3 times to kill them, looks like they nerfed the instakill.

Redjake 04-24-2010 06:59 AM

This game is just out of control fun. I really needed a game like this to restore my faith in PC FPS. Me and Lasereth have a fucking blast playing it. It's a rodeo every time we are on opposite teams.

tcp 04-24-2010 09:12 AM

Knifing can be one hit, but I am not sure if it was just on a injured person, I think you have to aim for their head. It was needlessly nerfed though and I hope they will readjust it.

I got my platinum star on my UMP-45, maybe it's finally time to get a new weapon. :)

I am still waiting for them to come out with a real map pack, although I am guessing it's not going to be free.

Shadowex3 04-24-2010 10:09 PM

No, sorry, the knife nerf was not needless. When getting within 3 meters of someone guarantees instant death by freaking homing missile something is wrong.

Gabbyness 04-30-2010 04:03 AM

Knife Nerf = Good sauce.

Jinn 05-12-2010 10:09 AM

4-Player Co-Op Onslaught Coming To Bad Company 2 - Battlefield bad company 2 - Kotaku

Quote:

Coming soon to Battlefield: Bad Company 2, Onslaught mode brings Battlefield co-op game play to the console for the first time, allowing teams of up to four players to brush up on their teamwork without other players shooting at them.

Onslaught mode takes four of Bad Company 2's multiplayer maps – Valparaiso, Atacama Desert, Isla Inocentes, and Nelson Bay – redesigns them with new lighting, time of day, and vehicles, and gives each a dedicated game play focus that requires varying degrees of teamwork to accomplish.

Onslaught mode is "coming soon" to the PlayStation 3 and Xbox 360.

!!! AWESOME!

Shadowex3 05-12-2010 10:18 AM

They're working on how to bring that to PC without causing a server environment problem, also Bazajaytee has confirmed this won't be free. In other news we can expect another patch after the consolers test it out for us:

Quote:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

Shauk 05-12-2010 10:46 AM

god I haven't played in forever

Guess I should revisit and brush up on this.

Lasereth 05-12-2010 12:48 PM

Quote:

The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
What was wrong with the AN94? Former glory? I thought it got buffed last patch? And YAYYY for the 40mm shotgun being taken back to goodness. I love that attachment.

Quote:

Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
I just started messing around with the Saiga with shotgun perks and I sorta figured something funny was going on. I was 2-shotting people with it at...300 feet? in HC mode.

Jinn 05-13-2010 08:03 AM

Yea I've been one-shotted more times that I care to count on Laguna Presa.. they can be overlooking C from that sniper perch and take you out in one hit with a SAIGA at that distance..


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