03-26-2009, 09:32 AM | #1 (permalink) | |
Comment or else!!
Location: Home sweet home
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Onlive, the future of gaming?
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I'm not a big gamer anymore but this is exciting news nonetheless. I am skeptical of how steaming game will work, though. Lagging and crashing comes to mind. If this is successful, I imagine they'd have to support a lot more gamers than the standard online gaming. Do you see yourself switching to this platform when it comes out? Should Microsoft, Sony, and Nintendo be worried? And why did the chicken cross the road?
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03-26-2009, 10:04 AM | #2 (permalink) |
Knight of the Old Republic
Location: Winston-Salem, NC
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There are so many good and bad issues with this. I think it was posted on TFP before a long time ago by cybermike if I remember correctly.
1. Hardware would never be outdated for players. If better graphics or better framerates are available, they would be applied to the server, and users would get it instantly since it's streaming. 2. We would begin buying games that didn't really belong to us since it's all streamed to you. 3. I personally don't think any amount of upload bandwidth is capable of delivering a seamless experience in this situation. Think about it -- right now, your local PC or console is registering your movements, your aiming, your button presses, and then it is interpreted on a server if you're playing multiplayer. If this system were to work, every single motion or input you do while playing, even on single player games, goes through an Internet connection back to their server. So lag would be possible even in single player games *shudder*. 4. Part of the fun for PC gamers IS being able to say I have a better framerate, better graphics, a better experience than you, because my PC is awesome. Same reason some people like fast cars. This system would remove that fun. 5. Since there is no game installation or downloading or patching, the experience would theoretically be much less annoying and stressful and less prone to errors and crashes. 6. If the connection were to ever go down, you wouldn't be able to play even your single player games, even if you owned them.
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03-26-2009, 10:10 AM | #4 (permalink) |
Please touch this.
Owner/Admin
Location: Manhattan
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Latency is the killer here. Unless we jump to the next dimension in connectivity technology, this is not happening.
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03-26-2009, 11:06 AM | #7 (permalink) |
Knight of the Old Republic
Location: Winston-Salem, NC
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Somewhat, yes. There is a way to play Steam games without having an Internet connection though. You just have to turn it on offline mode (but it must be turned off using an Internet connection oddly enough).
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03-27-2009, 02:09 AM | #9 (permalink) |
Delicious
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You should check out my thread on server side rendering if you're interested in reading some more on this topic.
http://www.tfproject.org/tfp/tilted-...rendering.html I was a big defender and supporter of this technology but after a while the limitations kicked in and I realized It's too far off and only one of many possible futures of gaming to really get excited about it. At the moment, I believe that home computers are going to evolve enough to deliver life like rendering before internet connection speeds improve enough to make server side rendering profitable.
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04-01-2009, 05:33 PM | #10 (permalink) |
Junkie
Location: France
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Yes, I saw this over on bbc.co.uk, and thought about posting the link in the other thread about Server Side Rendering.
I agree with the rest of you guys. Just too much data traveling for too long, I imagine these latency problems won't be ironed out for at least another few years.
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04-04-2009, 08:06 AM | #13 (permalink) |
drawn and redrawn
Location: Some where in Southern California
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I heard about this from a video on GameVideos.com when they went the the Game Developers Conference a few weeks ago. The key to getting this OnLive to work on your system is a kick ass internet connection, since the service will be streaming video of the games you're playing to your PC. With a connection of around 1.5 mb/sec, gameplay will be at a really low resolution (around 640 X 480 or 480P). Someone will a budget internet deal (like AT&T's 0.75mb/sec for $20/month) will find the service practically unplayable.
The key to getting this service to hit the ground running and jumping hurtles is all about how well they market it, and have fun games to play. Last I heard, OnLive is looking to have their service bundled with a broadband service. For example, you get a Premium Internet Deal from your ISP, and their streaming movie and OnLive gaming services are included.
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04-06-2009, 12:26 PM | #14 (permalink) |
Addict
Location: Nottingham, England
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Not interested - I like buying second hand games for a cheap price and selling old games on. You can bet that if this takes off that games will remain very costly to buy and will not come down in price after a year or so. If you could sell the game you brought on line then yes, but I bet that will not be allowed.
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04-07-2009, 08:50 AM | #15 (permalink) |
Crazy
Location: Kramerica
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I've been reading a bit about Onlive's approach and they claim to have revolutionized video compression techniques. They sound confident that this will work with existing infrastructure, but I guess time will tell. I put my name down for the beta!
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06-02-2009, 10:54 PM | #17 (permalink) |
drawn and redrawn
Location: Some where in Southern California
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Good news, OnLive is looking for Beta Testers!
OnLive: Beta Program I'm signed up, and hoping that they'll pick me Here's their FAQ: OnLive: FAQ
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"I don't know that I ever wanted greatness, on its own. It seems rather like wanting to be an engineer, rather than wanting to design something - or wanting to be a writer, rather than wanting to write. It should be a by-product, not a thing in itself. Otherwise, it's just an ego trip." Roger Zelazny |
Tags |
future, gaming, onlive |
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