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-   -   WoW - WotLK Release Date 11/13/08 (https://thetfp.com/tfp/tilted-gaming/140342-wow-wotlk-release-date-11-13-08-a.html)

Catdaddy33 09-15-2008 06:47 AM

WoW - WotLK Release Date 11/13/08
 
The WoW front page Wrath of the Lich King In Stores 11.13.08

snowy 09-15-2008 01:54 PM

I'm waiting to see what stores in my area do a midnight release; last time I had to drive to the next town over to go to GameStop. One of our general merchandise/grocery stores has been getting into doing pre-orders and midnight releases since then, so I'm hoping they'll do it, because they're only a 1/2 mile away versus 10.

Dragonknight 09-15-2008 08:48 PM

Ahh hell I won't get this for like month after it comes out....grrr. I hope they push it back so i can get it when it come back lol.

Catdaddy33 09-16-2008 04:02 AM

I'm glad this is a Thursday release instead of the Tuesday release BC was. I already have Friday as a company holiday (Veterians Day) so I can take Thursday as well and have a nice long weekend to enjoy it. My daughter wants to stay home from school on one of those days, I told her if I see all A's and she doesnt have any major tests or assignments due, we'll see what we can work out.

The last release the Gamestop near my house was packed, and was nice to see all ages of WoW players in my area, of course the odds on one of them being on the Icecrown Realm is like 1 in 200..but nice to see anyways..

Cynthetiq 09-16-2008 04:19 AM

nice... i'm going to have to let Skogafoss know that we're going to be booked for a spell.

I'm also going to have to restart playing around October so that I shed the rustiness of not playing for a year.

Halx 09-16-2008 06:45 AM

These things are very bad for my WoW sobriety.

ironpham 09-16-2008 09:26 AM

You can do it, Hal. I believe in you. Stay off the crack.

Stare At The Sun 09-17-2008 12:23 AM

I just hope it doesn't get pushed back!

Lasereth 09-17-2008 09:39 AM

It won't get pushed back. What people fail to realize is that Blizzard games take forever to release but they almost never get delayed. Once a release date is announced it's gonna launch that day.

Catdaddy33 09-18-2008 03:59 AM

Not to mention they have to send the final version to be duplicated and distributed, and the volume they will sell it would have to be at 30 days in advance of the release date. And what Lasereth said, it's Blizzard unless something goes horribly wrong they wont push a release date..

Wunder 09-18-2008 09:19 AM

Quote:

Originally Posted by Lasereth (Post 2526220)
It won't get pushed back. What people fail to realize is that Blizzard games take forever to release but they almost never get delayed. Once a release date is announced it's gonna launch that day.

Ya.. Diablo II wasn't pushed back or delayed at all. :rolleyes: hehe.

Anyways.. I already pre-ordered my Collector's Edition. You could only pre-order them for 2 days! They went that fast! Craziness I tell you. Anyways, can't wait for it. Will be great to finally get some new content.

highdro69 09-19-2008 12:49 AM

http://i52.photobucket.com/albums/g2.../insanity2.jpg

but hey, if you like doing said same thing, that's cool, have fun!

lagoonguy 09-19-2008 06:07 AM

heh i hope the pre-ordering doesn't get messed up. if i pre-order i don't want to show up and the line be too long and i don't get mine.

Frosstbyte 09-19-2008 08:58 AM

Playing TBC is completely different than playing vanilla WoW, and I have every expectation that WotLK will be just as different from TBC. Other than some baseline aspects which are inherent to all video games, the expansions completely changes how the games work and are played. If it doesn't appeal to you, great, but don't come to a WoW related thread just to tell us we're wasting our time.

snowy 09-19-2008 09:03 AM

My boyfriend got a beta key yesterday. Don't know what that means for the release date, but he's really excited about it. It took all of yesterday evening to download, and he hasn't gotten a chance to play it yet. I'm sure it's torturing him while he's at work.

Wunder 09-19-2008 09:42 AM

Quote:

Originally Posted by Frosstbyte (Post 2528090)
If it doesn't appeal to you, great, but don't come to a WoW related thread just to tell us we're wasting our time.

Quoted for truth.

onesnowyowl: Ya I bet your boyfriend is dying at work, heh. I didn't get into the beta, but that's perfectly fine by me, gives me more time to focus on getting more end-game content done and get my factions all exalted. Let's not forget professions as well. :) So much to do, so little time.

highdro69 09-19-2008 11:18 AM

Quote:

Originally Posted by Frosstbyte (Post 2528090)
Playing TBC is completely different than playing vanilla WoW, and I have every expectation that WotLK will be just as different from TBC. Other than some baseline aspects which are inherent to all video games, the expansions completely changes how the games work and are played. If it doesn't appeal to you, great, but don't come to a WoW related thread just to tell us we're wasting our time.

yea, not really.
and i never insulted anyone and never said anyone was wasting their time by playing the game. the jpg was a joke.
wow is a really fun game, simply repetitive.

Wunder 09-19-2008 06:20 PM

I think pretty much all MMORPG's are repetitive to be honest. Go do that one thing to kill that one guy and get the reward from it, rinse and repeat. I mean if you think about it, they're all pretty linear when you break it down. I just like WoW because the story you get with it all makes me feel like I'm actual accomplishing something. I do quests just to see where the story goes, hehe.

Lasereth 09-20-2008 06:59 AM

TBC totally and completely changed WoW. I was honestly shocked at how different TBC was. I thought the expansion was downright amazing, particularly the beautiful zones created in the outlands. They are all so wildly different and vast and well-designed. I imagine WotLK will be the same.

Catdaddy33 09-22-2008 04:22 AM

One of the biggest problems with TBC was Hellfire was packed for weeks after release, even though spawn rates were changed to be more dynamic it was way to crowded. This time around they made 2 starting areas which should hopefully ease that problem somewhat.

Well done expansions in any game have the drawback that people tend to move toward the new zones which leaves the old zones underpopulated. I loved running the 55+ classic WoW instances as people moved into TBC finding a same level group for those instances was much more difficult.

Deltona Couple 09-22-2008 04:49 AM

So here is something that might be interesting, How about everyone post what Realms they belong to?

Dragonblight realm here.
Shalladon is the toon!

Catdaddy33 09-22-2008 06:30 AM

Icecrown but I have one slot open and reserved for my Death Knight, so I will need to find a alt realm for more alts...

snowy 09-22-2008 07:01 AM

I've been looking over my SO's shoulder at the beta and it looks really nifty! One of the small changes I'm really looking forward to is the vanity pet screen. I love vanity pets, and I've collected quite a few, but I couldn't have too many due to bag space. Now that won't be an issue. Same with mounts--I'm kind of a mount whore. My boyfriend is really excited about the new battlegrounds.

I'm torn between two servers when the expansion comes out, and it will depend on my SO and roommate as to where I end up playing the most. My main is Firina on Tichondrius, but I'm not sure we'll be on there much as my boyfriend more or less quit raiding, and his guild is one of the top raiding guilds on Tich. My co-main is Idriliel on Llane, and I suspect we'll be on there more.

Deltona Couple 09-23-2008 06:45 AM

I was thinking, Lord knows that is dangerous, but what about those of up from TFP all roll DKs on the same realm....might be an interesting time...lol.

nomcat 09-24-2008 07:43 PM

Damn.... grrr.... fighting the urge to ressurect my Shadowpriest...

Catdaddy33 09-25-2008 04:03 AM

Speaking of the Death Knight, that start at lvl 55. I have a fear that they will implement a "pre-made character" starting point at like level 30, 40, or 50 at some point in the future. The recruit a friend and its 3x XP bonus is bad enough with people that don't know how to play their class, but I hope they don't cave in and allow pre-mades..

When Death Knight was first announced didn't they say it would be an option only upon reaching level 80? I'm not sure if I dreamed that or not. I do think 55 is to low it should at least be 70.

hulk 09-25-2008 04:24 AM

You dreamed it. 55 is more or less a midway point in leveling time, and really the fuss about 70s not knowing their class hardly stems from quick leveling - bad PUGs have existed forever! Besides, the difference in optimum playstyle between leveling and the endgame is great enough, in most cases, to be just about relearning your class (which takes all of a week, unless you have a learning difficulty).

YaWhateva 09-25-2008 05:21 AM

Quote:

Originally Posted by Catdaddy33 (Post 2531520)
Speaking of the Death Knight, that start at lvl 55. I have a fear that they will implement a "pre-made character" starting point at like level 30, 40, or 50 at some point in the future. The recruit a friend and its 3x XP bonus is bad enough with people that don't know how to play their class, but I hope they don't cave in and allow pre-mades..

When Death Knight was first announced didn't they say it would be an option only upon reaching level 80? I'm not sure if I dreamed that or not. I do think 55 is to low it should at least be 70.

As I understand it, the only way to unlock DK's is by doing a chain of quests that require you to be at least level 70. Not sure if that is correct, though.

Lasereth 09-25-2008 06:09 AM

One thing I learned from playing WoW for so long is that a bad WoW player will always be a bad WoW player. Some people just suck at videogames. Some people hate paying attention to detail. Some people just want to ride around IF on their mount and suck at anything else in the game. A lot of the 70s that suck are just bad players and will get epics based on other people's skill.

Frosstbyte 09-25-2008 08:42 AM

Quote:

Originally Posted by YaWhateva (Post 2531543)
As I understand it, the only way to unlock DK's is by doing a chain of quests that require you to be at least level 70. Not sure if that is correct, though.

Absolutely 100% incorrect. When they first announced death knights, there was a lot of community speculation that a question would be required to "unlock" the class because, at the time, it was believed that you would have to convert one of your old characters into a death knight. When they revealed that DKs would start as new, different characters, people clung to the quest chain unlock for non-specific reasons.

To get a death knight out into the world (of Warcraft) all you have to do is 1) have A character at level 55 or above on the server you wish to create the death knight and 2) finish all the death knight prequests from Ebon Hold. Simple as that.

YaWhateva 09-25-2008 08:54 AM

Quote:

Originally Posted by Frosstbyte (Post 2531728)
Absolutely 100% incorrect. When they first announced death knights, there was a lot of community speculation that a question would be required to "unlock" the class because, at the time, it was believed that you would have to convert one of your old characters into a death knight. When they revealed that DKs would start as new, different characters, people clung to the quest chain unlock for non-specific reasons.

To get a death knight out into the world (of Warcraft) all you have to do is 1) have A character at level 55 or above on the server you wish to create the death knight and 2) finish all the death knight prequests from Ebon Hold. Simple as that.

Oh wow, thanks for clarifying that for me :)

Halx 09-25-2008 09:13 AM

That sounds like the long version of what YaWhateva said.

YaWhateva 09-25-2008 09:24 AM

Quote:

Originally Posted by Halx (Post 2531757)
That sounds like the long version of what YaWhateva said.

pretty much except i thought you had to have a level 70 character before you could make a DK, instead of the level 55 that is actually required.

Apokx 09-25-2008 10:07 AM

A 55 on any server unlocks the death knight for that server. (a 55 on Dethecus lets you make a Deathknight on Dethecus)
One DK per server(you could delete one and make a new one, but you cant have more than one per server).
When you create one, he starts at 55 in a special area just for DKs. You do the quests that explain the lore, give you the talents etc. Once you finish those, the area becomes "live" and you are allowed to leave and play the character as normal(with talents etc).

They also give you a full set of really nice blue quested gear, and you should be level 58, allowing you to go directly to Outlands.

Frosstbyte 09-25-2008 10:24 AM

Quote:

Originally Posted by Halx (Post 2531757)
That sounds like the long version of what YaWhateva said.

Well, the big myth I was trying to dispel is that you needed to do some series of quests on a high level character to get a DK. The way he phrased his post made it sound like he thought that you needed to go do some series of quests on a different character to unlock the ability to make a death knight. You do need to do the DK "orientation" quests to be able to bring them out of the Ebon Hold starting area, but that's mostly to teach you how to play the class and get you some good gear so you can head to Outland in style, as opposed to being necessary to create the character in the first place.

Halx 09-25-2008 10:33 AM

I forget.. haven't played in a while. Do you do Ebon Hold at 55?

Lasereth 09-25-2008 11:05 AM

I think WoW should have had more classes from the beginning. One of the best parts of EQ was seeing another character like yourself very rarely and it made some interesting group dynamics appear. I would like to see 12-15 different classes (or more) but that is a huge burden on the way WoW is played where each class has a decent chance against another if all things are equal.

Apokx 09-25-2008 11:46 AM

Quote:

Originally Posted by Halx (Post 2531848)
I forget.. haven't played in a while. Do you do Ebon Hold at 55?

Yes. Ebon Hold should take you from character creation(55) up to level 58 to complete.

Frosstbyte 09-25-2008 12:32 PM

I'm not sure what you're remembering, Hal, but Ebon Hold is a new, DK only area east of Hearthglenn in EPL. It's not an instance or zone you would've done at any point prior to WotLK. I might be misreading your post, though.

Halx 09-25-2008 02:03 PM

Ok, I guess I misunderstood it.

If you have a 55+ on a server, you can get a DK.
DK's need to complete Ebon Hold quests to be able to leave and enter the world.

Simple. Got it.


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