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Old 05-06-2008, 07:55 PM   #1 (permalink)
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Mass Effect and Spore to use new Securom copy protection

Securom is already a horrible copy protection, if it doesn't like your cd-rom or dvd-rom drives, well, you're out of luck, so sorry. Now they're changing it so that it checks with the servers every 10 days to authenticate your cd-key and install. If you can't authenticate, then you can't play at all. So you basically need an internet connection to play a single player game, for Mass Effect at least. Word is that Spore uses the same copy protection but it at least has a multiplayer component.

Honestly, it's this kind of thing that turns people to piracy (not that I'm advocating piracy). I don't want to have to worry about installing a new hard drive or video card and irritating the copy protection or not being able to play because my internet is being loopy. EA really should take a page from Stardock, they still had plenty of sales and keep their customers' gratitudes for not making them jump through hoops just to play a game.
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Old 05-06-2008, 08:00 PM   #2 (permalink)
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What's really ridiculous about this is that the odds are there will be a crack out for it within a week of release.

Never underestimate the ingenuity of people who don't want to pay for software, I always say.
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Old 05-06-2008, 08:03 PM   #3 (permalink)
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I purchase my games and I'm always online. This won't effect me at all.
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Old 05-06-2008, 08:07 PM   #4 (permalink)
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It's a shame that the game publishers are killing PC gaming like this.

I really like PC gaming.
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Old 05-06-2008, 08:11 PM   #5 (permalink)
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Originally Posted by SecretMethod70
It's a shame that the game publishers are killing PC gaming like this.

I really like PC gaming.
No blame for the pirates?

I don't think they would spend the money and effort for something like this without reason.

If its anything like starforce though I will still hate it.
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Old 05-06-2008, 08:13 PM   #6 (permalink)
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Just about every legit game I own, I will download the NO CD cracks, or the hacked EXE's just for the pure fact that all copy protection is removed.

Amazing when a games executable goes from 16 meg to 3.

That much less shit in my ram.

And less chances of a foul root kit, or other "protection" snooping around my hardware.

It is just all a complete waste of money, those who wish to steal the game will no matter what you think.

War on PC game piracy is a joke just like RIAA's little game.
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Old 05-06-2008, 08:16 PM   #7 (permalink)
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Quote:
Originally Posted by Destrox
Just about every legit game I own, I will download the NO CD cracks, or the hacked EXE's just for the pure fact that all copy protection is removed.

Amazing when a games executable goes from 16 meg to 3.

That much less shit in my ram.

And less chances of a foul root kit, or other "protection" snooping around my hardware.

It is just all a complete waste of money, those who wish to steal the game will no matter what you think.

War on PC game piracy is a joke just like RIAA's little game.
Personally I hope not, I really hate console gaming.
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Old 05-06-2008, 08:20 PM   #8 (permalink)
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The saddest little fact is that there is a even larger crowd for Console Piracy these days. Its not too difficult to buy two 360's and have one cracked and the other not.

Or if you're willing to risk it just keep updated with the latest mod chips and cracked games.

But its just easier to make the evil PC gamers look like the only real issue.

I'm mostly ranting and taking away from this thread, so I'll stop.
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Old 05-06-2008, 08:50 PM   #9 (permalink)
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Quote:
Originally Posted by Destrox
The saddest little fact is that there is a even larger crowd for Console Piracy these days. Its not too difficult to buy two 360's and have one cracked and the other not.

Or if you're willing to risk it just keep updated with the latest mod chips and cracked games.

But its just easier to make the evil PC gamers look like the only real issue.

I'm mostly ranting and taking away from this thread, so I'll stop.
Its the ease of use, most users are not savvy enough to use an xbox crack.
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Old 05-06-2008, 09:44 PM   #10 (permalink)
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this wont phase pirates one bit. it's just another business for coders to jump in to because they're working on the corporate dime.

They really could care less if the end result is pirated or not, as long as it looks good enough for them to keep getting a paycheck.
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Old 05-06-2008, 10:03 PM   #11 (permalink)
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Quote:
Originally Posted by Shauk
this wont phase pirates one bit. it's just another business for coders to jump in to because they're working on the corporate dime.

They really could care less if the end result is pirated or not, as long as it looks good enough for them to keep getting a paycheck.
So if it doesn't help, why do publishers pay for this?
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Old 05-06-2008, 10:42 PM   #12 (permalink)
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Well, the copy protection pisses off some customers but it also prevents your average pirate from getting it, since something like this new system will probably take a while to crack. If pirates foiled is greater than customers pissed off, then they make more money than with no copy protection at all, especially since the pissed off customers already bought the software. Of course that doesn't take into account the people that pirated it but had no intention of buying it in the first place since there's no way to accurately gauge how many there are.

I think you get the same sort of thing happening with music, people don't want to spend the money to buy CDs, especially when it's easier and more convenient to download illegally. Software is somewhat less convenient but also more expensive.
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Old 05-07-2008, 03:28 AM   #13 (permalink)
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Originally Posted by Lokus
Honestly, it's this kind of thing that turns people to piracy (not that I'm advocating piracy).
Not really. What turns people to piracy is them knowing they can get a game for free, so they choose to get it for free instead of paying $50 for it. 10 years ago DRM was no such thing in software and people were already pirating games so they wouldn't have to buy them.

People who simply don't want to pay for something they can get free are the result of this. It's a shame that the people who actually want to buy the games are punished for it but I don't see an alternative.
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Old 05-07-2008, 03:36 AM   #14 (permalink)
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Originally Posted by Ustwo
No blame for the pirates?

I don't think they would spend the money and effort for something like this without reason.
Yes, finally this was brought up. As someone who works in an industry based on copyright law, I cannot condemn a company that does whatever it can to stop people from literally taking their products for free. Most people who have a hard time frowning at pirates either don't understand or don't appreciate the importance of copyright laws and intellectual property rights. Go into a "big corporation deserves it" rant if you like, but you cannot seriously criticize them for doing this without taking a hard look at piracy practices and the lax laws surrounding them.
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Old 05-07-2008, 04:53 AM   #15 (permalink)
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Quote:
Originally Posted by Lasereth
Not really. What turns people to piracy is them knowing they can get a game for free, so they choose to get it for free instead of paying $50 for it. 10 years ago DRM was no such thing in software and people were already pirating games so they wouldn't have to buy them.

People who simply don't want to pay for something they can get free are the result of this. It's a shame that the people who actually want to buy the games are punished for it but I don't see an alternative.
Leak a gimped version before release, refreshing it every now and then with a slightly different gimping. Then have it erase the HD of everyone who downloads it.
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Old 05-07-2008, 01:49 PM   #16 (permalink)
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Quote:
Originally Posted by Lasereth
Not really. What turns people to piracy is them knowing they can get a game for free, so they choose to get it for free instead of paying $50 for it. 10 years ago DRM was no such thing in software and people were already pirating games so they wouldn't have to buy them.

People who simply don't want to pay for something they can get free are the result of this. It's a shame that the people who actually want to buy the games are punished for it but I don't see an alternative.
That's true, I didn't mean to imply that most pirates are doing it out of some sort of moral outrage. What I meant was that there are some people who would have paid for the game but won't because of DRM issues. A lot of pirates don't want to spend the money and many of them wouldn't buy the game even if piracy weren't an option. These companies make the mistake of assuming that every pirated game means a lost sale when in reality, a lot of pirates wouldn't buy the game no matter what. I think it would benefit the companies in the long run, they don't have to spend money on draconian copy protection measures that don't even work and customers don't have to worry copying their game to their laptop or upgrading hardware or any other of the myriad issues with DRM.
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Old 05-07-2008, 02:39 PM   #17 (permalink)
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Originally Posted by willravel
I purchase my games and I'm always online. This won't effect me at all.
actually, it does. If servers can't authenticate you, you can't play. The moment they decide they don't want to upkeep those servers... you can't play anymore.

A good example of this scenario is actually happening.
Quote:
Microsoft is ceasing support for its MSN Music service. After August 31, 2008, people who have bought music from the service will no longer be able to move that music to different computers, or even change the operating system on their current computers.

With restricted music, every time you move it to a new system, you have to get new approval. Microsoft is shutting down the servers that currently grant that approval, which leaves everyone who bought music from them holding locks with no keys, and no recourse.

They attempt to excuse this move by saying that they have been focusing on their Zune service instead, and that customers should use that. But people who choose the Zune or any other defective by design product will end up in the same place just as soon as Microsoft makes the inevitable decision to abandon them for some new scheme.

Unbelievably, Microsoft has continued repeating the trope that they don't want DRM, and that if the labels would just let them, they would happily offer DRM-free tracks. Perhaps they haven't been reading the news -- all major labels are pursuing DRM-free options, leaving it very apparent that DRM is Microsoft's strategy for attempting to tie customers to their devices and operating systems, and that this finger-pointing is just a shell game.

This isn't the first time people have had access to their music and movies revoked (we're looking at you, MLB and Google Video), and it won't be the last unfortunately. But thankfully, this mode of selling media is dying. It was one thing when the threat of revocation was just some fine print, but now that it's become a demonstrated reality, people are voting with their dollars for DRM-free living.
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Old 05-07-2008, 08:49 PM   #18 (permalink)
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Originally Posted by Ustwo
Its the ease of use, most users are not savvy enough to use an xbox crack.
Yeah but with things like wikipedia theres no need for technical know how, you can get everything you need to know online. You can buy chips that can crack the systems and most cracks that don't require something physical are avaliable through detailed walkthroughs.
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Old 05-07-2008, 08:52 PM   #19 (permalink)
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Quote:
Originally Posted by Lasereth
10 years ago DRM was no such thing in software and people were already pirating games so they wouldn't have to buy them.
That's simply untrue. The concept of DRM in the form of copy protection has existed for over 20 years.

The problem arises when the control methods become unacceptably controlling or restrictive.
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Old 05-07-2008, 08:57 PM   #20 (permalink)
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actually, it does. If servers can't authenticate you, you can't play. The moment they decide they don't want to upkeep those servers... you can't play anymore.
So you're worried about them forcing a system upon us to prevent piracy and then not only abandoning that system but still requiring authentication? Doesn't that strike you as somewhat unheard of in the gaming world? MSN Music, sure, but that was a rather massive failure due to MS making virtually every mistake possible for online music. Unless something amazingly unexpected happens, ME and Spore are not likely to be failures.
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Old 05-07-2008, 09:05 PM   #21 (permalink)
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Quote:
Originally Posted by willravel
So you're worried about them forcing a system upon us to prevent piracy and then not only abandoning that system but still requiring authentication? Doesn't that strike you as somewhat unheard of in the gaming world? MSN Music, sure, but that was a rather massive failure due to MS making virtually every mistake possible for online music. Unless something amazingly unexpected happens, ME and Spore are not likely to be failures.
Granted it's not going to be a problem for five years at least, but you can bet that MS (or whoever it is that's responsible for this) will pull the plug on the authentication server the very day it becomes unprofitable. If you don't think it'll be needed that far down the road, I will respectfully point out that there are still people out there devising new ways to defeat those copy protection methods on 20 year old games mentioned above.
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Old 05-07-2008, 09:09 PM   #22 (permalink)
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Still, these may end up being the next Starcraft and Diablo 2, which still, after as much as 10 years, still have magnificent online investment because of such consistent use. It seems a bit early to be predicting their untimely deaths.
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Old 05-07-2008, 10:28 PM   #23 (permalink)
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I'm sure if they "pull the plug" on their authentication servers, they would probably release a patch that would get rid of the copy protection altogether. There have been many games in which the developer released the game with copy protection, and then patched it out in a later patch.

I think it's kind of dumb that you have to authenticate every ten days rather than just authenticating once, but I have a constant internet connection that rarely goes down, so it won't really be a problem for me. I don't really see how this encourages piracy, since most people who want to play the game will probably buy it just to avoid the hassle of being bugged for authentication every ten days.
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Old 05-08-2008, 04:44 AM   #24 (permalink)
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I don't really see how this encourages piracy, since most people who want to play the game will probably buy it just to avoid the hassle of being bugged for authentication every ten days.
No, with a crack, it won't even ask once.
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Old 05-08-2008, 05:55 AM   #25 (permalink)
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Quote:
Originally Posted by willravel
So you're worried about them forcing a system upon us to prevent piracy and then not only abandoning that system but still requiring authentication? Doesn't that strike you as somewhat unheard of in the gaming world? MSN Music, sure, but that was a rather massive failure due to MS making virtually every mistake possible for online music. Unless something amazingly unexpected happens, ME and Spore are not likely to be failures.
will it doesn't matter what the content is, music, game, book, movie. this is the CRUX of why DRM is problematic. If you buy a music, game, book, movie, you own a physical representation of it WITH NO LIMITATION to how or where you use it, it exists for all intrinsic purposes, forever.

While MMMOs have come and gone, ala Earth & Beyond, Gods & Heros, they have an intrinsic online requirement to the game.

I purchase games via Steam a download client created by Valve the makers of Half-Life and there challenges to the fact that it authenticates each and everytime I want to play a game. I was playing an older game the other day Call of Duty: United Offensive and I expect to only play that for a certain time. Yet Call of Duty 4, I bought traditionally box from a store and have it sitting on my desk. To play it I must have the CD in the drive. I could have downloaded it via Steam and they would authenticate me online.

If Steam goes away, I don't get to play it anymore.

While it may not be the case, there are business decisions that game companies make in order to stay profitable. It doesn't matter to them if you still like to play the game or not, they upkeep for them is a cost and they may not necessarily be making a monthly subscription profit from you, only the initial outlay for the game.

I have a copy of Bioshock which upon installing connects to authenticate and download a patch. For whatever reason, I cannot authenticate, and thus I cannot download the patch. This now required me to contact support and go back and forth with them until we resolved it.

Had I bought the Xbox360 version, I drop in the disc and start playing. Instead I had to spend several hours troubleshooting instead of playing. I don't know about how much free time you have, but mine is finite and very precious to me.
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Old 05-08-2008, 06:39 AM   #26 (permalink)
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A lot of interesting takes here, but I DO firmly place the blame on the publishers. I'll try to dig around for some numbers, but two of the top selling games over the past few years have NOT used copy protection. Imagine that. I won't buy a game that uses it (I haven't bought many PC games lately, obviously). I planned to buy Spore, but now I will not (buy it at least). Yes, I think piracy is wrong, in many ways. However, publishers chasing away legit customers due to DRM that is borken (which nearly all of it is in some way, shape or form) is just ridiculous. The people who already planned to pirate either game still will. The people that planned to BUY it still will. The only outcome is that some people will buy it retail and then NOT be able to play, thus making another agitated customer. Show me a case of any gamer who pirates their games ever being prevented from doing so for more than 1-2 weeks after the release date... such a case does not exist. So, who are we helping? Well, honestly, nobody. Not the publisher, not the developer and certainly not the legit end user. Who are we HURTING? Well, SOME legit end users, and thusly the publisher and developer to some degree, albeit likely a small one.

I worked for a company that developed and provided DRM for clients using the internet to distribute video media (streaming and downloaded). Luckily this was NOT my primary department. I detest DRM. I have yet to see a case where DRM has proven to protect very much, especially in the video game industry. I have, however, seen MANY cases of DRM hurting legit customers. Wow, seems like a great scheme. The Sony DRM Rootkit? Sony Records Audio CD DRM that has proven three times over the course of its life to not work in Book Standard CD players? Bioshock's initial DRM that caused people to become furious and an immediate patch was made to change it?

An old post of mine about DRM. The points remain relatively the same. Sorry for the rambling, but this topic gets me in a tizzy. Most new copy protection schemes are broken BEFORE they are even released in new software. I would bet money (if I had any) that Spore will be cracked days to weeks before it hits retail shelves. Yeah, that's really sticking it to the pirates, right? I would also wager at strong odds that within a few weeks of release you see numerous reports of problems with the copy prot scheme. Yup, that's looking out for the real customers, too.

I don't know how anyone can argue FOR DRM these days. It's proven it's worthlessness from all angles over the past 5-10 years. Obviously a few of these companies still have really good marketing folks. *sigh*
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Old 05-08-2008, 06:46 AM   #27 (permalink)
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xeph, I don't disagree with you with respect to DRM, however I can see a place wherein it fits in the stream and that is in production. DRM the alpha, beta, and gold. DRM the preproduction artwork, text, models to protect your "investment." That's where it needs the protection more than it needs it on the released version.

When you release it, strip off the DRM, and regression test the game then release.

This allows controlling it getting leaked and released into the wild before it's time.

Akin to visual time code burned into a workprint copy of a movie, most players won't want to experience the hassle, but those that wish to have it "before" the announced date are the same people who are the crackers. So your only maybe alientating them.
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Old 05-08-2008, 06:59 AM   #28 (permalink)
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Cyn, I think that'd be great. The problem is that C-levels and investors seem to be convinced that their bottom line is in great jeopardy with no DRM on the shipped product. Studies have been done to prove how worthwhile and useful DRM is. Most of these studies have been conducted by/for the DRM scheme developers. Funny, eh?
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Old 05-08-2008, 07:48 AM   #29 (permalink)
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My opinion stands at:
If someone can code it, someone can crack it.

thats how electronics work for me.
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Old 05-08-2008, 09:02 AM   #30 (permalink)
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I'll try to dig around for some numbers, but two of the top selling games over the past few years have NOT used copy protection.
Which two?
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Old 05-08-2008, 09:46 AM   #31 (permalink)
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If I had to guess, Half Life 2 and World of Warcraft.
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Old 05-08-2008, 10:00 AM   #32 (permalink)
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Originally Posted by LoganSnake
If I had to guess, Half Life 2 and World of Warcraft.
WoW had authentication codes on their CDs then authenticate to a server.

HL2 has to authenticate to Steam servers.
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Old 05-08-2008, 10:17 AM   #33 (permalink)
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Yeah, all Valve products have DRM through Steam.

I'm not against Steam entirely. As a content delivery system it's pretty damned convenient. As a front-end for my games it's the same deal. It's nice that my games will auto-update as long as Steam is open. It's also great that I never have to worry about losing or damaging the CDs for the game, or upgrading my computer. I can simply log into my Steam account and so long as I've got sufficient bandwidth I can re-download that sucker anywhere I want. The DRM aspect is pretty non-intrusive. It does worry me that all Steam-enabled games become unusable if I can't connect to the Steam servers, but I'd like to think the Valve folks will be forward looking enough that if they ever take the Steam servers down they'll offer some sort of patch or work-around.

The key part is this:

Quote:
Originally Posted by Cynthetiq
If you buy a music, game, book, movie, you own a physical representation of it WITH NO LIMITATION to how or where you use it, it exists for all intrinsic purposes, forever.
When you walk into your favourite game store and buy a copy of the latest game, you're not really buying the CDs (or DVDs, as the case may be). The physical media provide the content delivery, but what your hard earned cash is really getting you is a license. EULAs are more or less restrictive depending on the company and the product, but there has not been one to date that has stated that you may only use the product for x amount of years, and rightly so. There'd be an outcry at that sort of restriction. What these online DRM models do is effectively the same thing. These companies are deciding that you get to use their game only so long as it's profitable for them. And that, frankly, is not what I pay for.
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Old 05-08-2008, 10:27 AM   #34 (permalink)
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Quote:
Originally Posted by Martian
Yeah, all Valve products have DRM through Steam.

I'm not against Steam entirely. As a content delivery system it's pretty damned convenient. As a front-end for my games it's the same deal. It's nice that my games will auto-update as long as Steam is open. It's also great that I never have to worry about losing or damaging the CDs for the game, or upgrading my computer. I can simply log into my Steam account and so long as I've got sufficient bandwidth I can re-download that sucker anywhere I want. The DRM aspect is pretty non-intrusive. It does worry me that all Steam-enabled games become unusable if I can't connect to the Steam servers, but I'd like to think the Valve folks will be forward looking enough that if they ever take the Steam servers down they'll offer some sort of patch or work-around.

The key part is this:



When you walk into your favourite game store and buy a copy of the latest game, you're not really buying the CDs (or DVDs, as the case may be). The physical media provide the content delivery, but what your hard earned cash is really getting you is a license. EULAs are more or less restrictive depending on the company and the product, but there has not been one to date that has stated that you may only use the product for x amount of years, and rightly so. There'd be an outcry at that sort of restriction. What these online DRM models do is effectively the same thing. These companies are deciding that you get to use their game only so long as it's profitable for them. And that, frankly, is not what I pay for.
Steam does have a workaround, there is an offline model that you have to activate. This is so that people who have dialup etc. can still be customers of Steam. I like the convenience of them too, this was one of the first things I did after buying HL2. The new games I made sure that I could do it without connecting to Steam.

As far as the games are concerned, I do understand the EULA and have many issues with it. I am referring to when I buy a CD/DVD for a Playstation2, Xbox, NES, SNES, DS, Gameboy (console games) I can play it at your house, my house, any one who has the requesite hardware.
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Old 05-08-2008, 10:45 AM   #35 (permalink)
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The real issue is piracy. 5 years from now would be an excellent time to champion a concern about the servers shutting down.

I don't like the MPAA and RIAA because of their illegal and unethical practices in tracking down supposed pirates. Here's the thing: if you're actually guilty of piracy and you're caught, you should be punished. Let's not pretend that piracy is this amazing act of civil disobedience; it's theft. Back when I was using Napster, had I been caught, I should have been prosecuted and punished. Unless the game industry is taking a play from the MPAA and RIAA and using illegal and unethical practices, though, I can't fault them for attempting to make theft of their product more difficult.
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Old 05-08-2008, 11:07 AM   #36 (permalink)
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Well I don't know about top-selling games for the year, but Sins of a Solar Empire had pretty good sales, topping the charts for a few months and it has practically no DRM. It doesn't even ask your cd-key when you install, you use your cd-key to register your copy online to get patches and new content. Great game too, I'm glad it succeeded to help the developer and also to show that DRM isn't necessary to make money.

Edit: Will, the problem is that it doesn't deter pirates at all. Every game with DRM has been cracked, many times before the official release date. Most people won't have issues with DRM but a few will and pirates will have no problems whatsoever. I don't know how easy or not it is to crack ME's or Spore's DRM but at least it's easy to tell when it has been cracked. Some games have DRM that doesn't just prevent you from playing, it degrades your playing experience like killing your entire party before the last boss or making your character control strangely and be unable to reload. With those, the crackers release a crack that just removes the cd-check or something and release it while later on pirates encounter these problems. So in those cases it may take weeks or months for crackers to completely bypass the DRM but I bet ME and Spore will be cracked within days of release.
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Last edited by Lokus; 05-08-2008 at 11:14 AM.. Reason: Read Will's post
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Old 05-08-2008, 12:37 PM   #37 (permalink)
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Quote:
Originally Posted by Lokus
Well I don't know about top-selling games for the year, but Sins of a Solar Empire had pretty good sales, topping the charts for a few months and it has practically no DRM.
You do need the CD key to patch and Stardock is a niche gamer company. I doubt their budget runs into the 10's and 100's of millions like some do. Still my younger brother downloaded it off bit torrent and played it.
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Old 05-08-2008, 12:49 PM   #38 (permalink)
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Quote:
Originally Posted by Lokus
Edit: Will, the problem is that it doesn't deter pirates at all. Every game with DRM has been cracked, many times before the official release date. Most people won't have issues with DRM but a few will and pirates will have no problems whatsoever. I don't know how easy or not it is to crack ME's or Spore's DRM but at least it's easy to tell when it has been cracked.
This isn't as simple as pirating video or audio, though. You won't be able to get around this with a simple download of a p2p or mininova. I've seen Blizzard take on hackers on Bnet and win time and time again. I think you're assuming a lot in thinking that pirates will crack it and suddenly all pirates will have access.
Quote:
Originally Posted by Lokus
Some games have DRM that doesn't just prevent you from playing, it degrades your playing experience like killing your entire party before the last boss or making your character control strangely and be unable to reload. With those, the crackers release a crack that just removes the cd-check or something and release it while later on pirates encounter these problems. So in those cases it may take weeks or months for crackers to completely bypass the DRM but I bet ME and Spore will be cracked within days of release.
There's no evidence to suggest that this DRM will effect playability.

A lot of this seems too premature. So premature, in fact, that it strikes me as pretense.

This argument is still about wanting piracy to be easier.

Last edited by Willravel; 05-08-2008 at 01:43 PM.. Reason: added quote
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Old 05-08-2008, 01:33 PM   #39 (permalink)
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Piracy has never been hard...
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Old 05-08-2008, 02:13 PM   #40 (permalink)
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From this link about Galactic Civilizations II.
Quote:
Digg is reporting that a website is implying that we want Galactic Civilizations II to be pirated. Absolutely not! Of course we DO NOT want our game to be pirated. We're a small company, every lost sale hurts us.

This got started because sales reports on Galactic Civilizations II have been much higher than anticipated. We've now outsold the first Galactic Civilizations in North America in the first 10 days. Last week we were apparently the #1 PC game at Walmart.

Naturally, some peple have taken the conclusion that because we don't have copy protection on our game, that we invite piracy. That is not the case, we simply think there are other ways to stop piracy than CD checks, strict DRM, etc.

What we do is provide a serial # that users can choose to enter when they install and use that unique serial # to download free and frequent updates.

Our license allows you to install the game onto as many machines that you own that you want as long as only one copy is being used at once.

How many sales are lost because people want to have a game on their laptop and desktop and don't want to drag CDs around so choose not to buy the game?

Our company also makes utility software. We've been around a long time -- 14 years now. Our software gets pirated. We don't like it but piracy is a fact of life. And not every pirated copy means a lost sale.

The question isn't about eliminating piracy, it's about increasing sales. It's about trying to make sure that people who would buy your product buy it instead of steal it.
I like the way they think...


Quote:
Originally Posted by Cynthetiq
WoW had authentication codes on their CDs then authenticate to a server.
Not entirely true. There are no auth codes for the discs themselves. They've even gone to a downloadable system and you just buy your account code online. MMOs are inherently a bit different though.


Quote:
Originally Posted by Ustwo
You do need the CD key to patch and Stardock is a niche gamer company. I doubt their budget runs into the 10's and 100's of millions like some do. Still my younger brother downloaded it off bit torrent and played it.
Define "niche gamer company" please?! Sins and GalCiv have been top chart sellers for several months each. Just because they are not EA does not mean they are not major players. Do you remember Cavedog? They were shortlived and small budgeted, but Total Annihilation was the number one RTS seller for a good long time, even beating Starcraft for a while (outside of Asia).


Quote:
Originally Posted by willravel
This argument is still about wanting piracy to be easier.
Quote:
Originally Posted by LoganSnake
Piracy has never been hard...
What Logan said. Piracy can't really GET much easier. Seriously. It was easy 20 years ago and it's easy today. People who want the game for free WILL get it for free, damned near every time. Regardless of DRM scheme, regardless of publisher, regardless of possible consequences. DRM does NOT protect sales, ever! Show me one study that proves that it does using sound logic and realistic data. I bet you can't! Think the whole thing through logically and you'll see what I mean. *shrug*
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